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Real Gooner

Member Since Yesterday, 02:09 PM
Offline Last Active Today, 04:39 PM
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#506541 List of Skilling QoL Suggestions

Posted by Real Gooner on Today, 02:27 PM


- could add the feature specifically on mes for mobile so I can see the usage there but yea this is already a feature on runelite doing it this way instead.

Appreciate the assistance, Logan. I’ve mostly been on the vanilla client for Old School RuneScape, so I’m still trying to figure out how some of the RuneLite features work.




#506501 List of Skilling QoL Suggestions

Posted by Real Gooner on Today, 12:20 PM

1. A couple of months back, I suggested that the ore veins in Motherlode Mine should take longer to deplete, similar to how they do in OSRS. I suggested 23-27 seconds for the lower level and 36-40 seconds for the upper level. Omicron accepted the suggestion but decided to keep the lower level depletion time at about 10 seconds and adjusted the upper level to 24-36 seconds. I'm bringing it up again, hoping Omicron can align the depletion times for both levels with the original game.

2. More Motherlode Mine QoL suggestions:
  • Make it so players are warned when mining ore veins with a full sack at the Motherlode Mine.
  • Have coal provide XP when harvested from pay dirt.
  • Change the Mining level required to unlock the upper level from 72 to 57.
  • Add bonus MLM nuggets to the vote book.
3. The Smithing interface should remember the last item crafted, and can be selected with a space bar if all the required materials are currently held.

4. Combining the mining gloves and superior mining gloves currently costs 60 unidentified minerals. Adjust it to align with OSRS (40 unidentified minerals).

5. Reduce the failure rate when pickpocketing Heroes and add a rare chance for Heroes to provide elite clue scrolls from successful pickpockets.

6. Bump up the XP from the final jump gap at the Ardougne Rooftop Agility Course from 529 to 625, just like it is in OSRS.

7. In OSRS, Butlers can take logs to the sawmill for conversion into planks. It would be great if this feature existed in Alora.

8. Add teleport Dark Mage previous to the menu entry swapper.

9. The left-click/tap option on runecrafting pouches should dynamically swap between “Fill” and “Empty”, depending on our status and what we have in our Inventory.

10. Grimy herbs should begin to automatically clean themselves after cleaning the first one in your inventory.

11. Increase the number of points awarded for healing Pyromancers from 30 to 75 at Wintertodt.

12. Introduce the new interface that lets players 'make-x' for fletching darts, along with a toggle option in the settings menu. Keep in mind, though, that this method isn’t as fast as fletching darts manually.

13. The colossal pouch should now be usable from level 25 Runecrafting and its capacity should scale with our Runecrafting level:
  • Level 25 should have a capacity of 8.
  • Level 50 should have a capacity of 16.
  • Level 75 should have a capacity of 27.
  • Level 85 should have a capacity of 40.



#506406 New pet

Posted by Real Gooner on Yesterday, 03:01 PM

Tormented Demons are technically boss monsters, and I can’t figure out why they never got a pet version in OSRS or RS 3, especially with Slayer pets in RS 3. I think a Tormented Demon pet would be awesome, but I just hope it doesn’t make players start demanding pets from other monsters.