Set sail on Alora, the first RSPS to support the new skill.
What are you waiting for? Join the fun and start your adventure today!
Set sail on Alora, the first RSPS to support the new skill.
What are you waiting for? Join the fun and start your adventure today!
[05/09/26] Fixes: Bug fixes: The spyglass interface will now hide the UI properly. The escape key can no longer close the spyglass interface. Boats will now come to a full stop sooner when the helm is released. Fixed a bug where players could use charter ships while carrying courier cargo. Fixed a bug where the sailing plugin would not notify players when a clam with no pearl spawned. Players can now use the superheat spell too make cupronickel/lead bars. Fixed a bug where players couldn't move some facilities from their skiff to their sloop (or vice versa) with a facility bottle. Fixed a bug with the Port tasks plugin tooltip not working on the task board. Added sailing to the hiscores/hiscores plugin. Right-clicking the individual craft options on the shipwright’s workbench now works correctly. Fixed a bug where the price to recover a skiff was too high. Players can now store flax/hemp/cotton/camphor/ironwood/rosewood seeds in the seed vault. Adjusted growth times for new farming patches. Also adjusted the time tracking plugin to correctly show the growth. The entity hider plugin will no longer hide NPC boats. Fixed a bug where teleporting off of a boat while controlling the helm wouldn’t properly reset the special attack icon. Fixed a bug on the Gpu plugin where some items (skillcapes) were clipping incorrectly. Fixed a bug where some areas on mobile would get VERY choppy (fps would drop to 5-10 fps). This should no longer happen, but if it does, players will be notified in their chatbox to report the issue to Omicron. Quality of Life: Updated the shortest path plugin to work while sailing. Shipwreck tweaks: Small shipwrecks will now last 4x as long. All other shipwrecks now last 2x as long. Shipwreck timers for fresh spawns will no longer begin counting down until a player salvages. This should make Salvaging a much more AFK activity. Sailing has been added as a "Skill of the Day", right after Construction day. Hello everyone, The time has finally come for players to set sail on the seas of Alora! After many months of working on our most challenging project yet, we are finally ready to go live with Alora's 24th skill, Sailing. We're proud to be the first RSPS to be able to provide this experience, and as always we will continue to strive to get the latest content released to you as quickly as we can. You can now log in and begin Sailing by heading to Port Sarim where you will be given your starter raft to begin your journey as a sailor. As of right now, ship combat, trawling, and crew recruitment are not included in this update, but will come in a future update not too far off -- in the meantime, there is an abundance of content to get you started, including Courier tasks, Ocean encounters, Shipwreck Salvaging, Boat customization, Barracuda Trials & more! In other news, we've released the long-awaited and highly-requested Cooking NPC (not a meme btw), we've upgraded the Cosmetic mystery box with a few new items, released a brand new Sailing mystery box for peak Fashionscape to go along with the Sailing release, and we've also released our final and highest Donator rank -- Divine Donator. We'll let you read the full update notes below: Sailing: What is Sailing? For those of you not in the know, Sailing is a new skill that requires players to build and customize their own boats, and take to the high-seas, engaging in various sea-worthy activities to earn experience and rewards. Restrictions: Players will not be able gain sailing experience through experience lamps, dark relics, or tears of guthix for the first week of release, until September 12th. Mobile players who use the “Legacy renderer” will not be able to access this skill. Any mobile player wishing to sail must turn the Legacy renderer off on the login screen. Boat Types: There are 3 types of boats: Raft: Rafts are the smallest type of boat which can hold only 1 facility at a time, and requires level 1 sailing to purchase. Skiff: Skiffs are a larger tier of boat which can hold up to 7 facilities at a time, and requires level 15 sailing to purchase. Sloop: Sloops are the larger tier of boat which can hold up to 11 facilities at a time, and requires level 50 sailing to purchase. Plugins: Players can access the Sailing plugin (both on mobile and desktop), as well as the port tasks, barracuda trials pathfinder, and turning circles plugins (desktop only). Every player will start with a wooden raft, which they will automatically receive, and is docked at Port Sarim. It’s not much, but this is where you’ll start your career as a sailor. Players can earn experience through various methods: Occasionally while sailing, your ship’s sails will begin to pick up gusts of wind. Clicking on your sails to trim them will provide a small amount of experience and boost your ship’s speed temporarily. Salvaging: Players will see many shipwrecks spread out around the seas. There are 8 different types of shipwrecks that players can salvage, each providing their own unique type of salvage. Players will likely start their journey by salvaging small shipwrecks for small salvage at level 15 sailing. This will provide 10 experience per salvage obtained. The shipwrecks players salvage will rotate to new positions every so often, so players may need to move their boats to new locations to continue collecting salvage. Players must have a salvaging hook on their boat to collect salvage. Salvage can be stored in a player’s cargo hold on their boat. Once a player collects salvage, they can sort it at a sorting station for sailing experience and rewards, which can be found at many ports, or build right onto your ship. For more details on shipwreck types/rewards we recommend checking out the OSRS wiki: https://oldschool.ru...wreck_salvaging Barracuda Trials: Barracuda trials are races that players must complete to earn rewards/experience. Each Barracuda trial has 4 difficulties to choose from. Unranked: There is no time to beat, and no pressure, but rewards and experience won’t be as good as higher tiers. Swordfish: This is the easiest/first timed trial. Once players beat the time required, they will be rewarded unique loot, bonus experience, and be given access to the next difficulty tier (Shark). Swordfish: This is the middle difficulty trial. Once players beat the time required, they will be rewarded unique loot, bonus experience, and be given access to the next difficulty tier (Marlin). Marlin: This is the hardest difficulty trial. Once players beat the time required, they will be rewarded unique loot, and a large amount of bonus experience. Players can repeat the trials at any difficult they want, provided they have it unlocked. All barracuda trials must be done on a Skiff, and with no other players on your ship. There are 3 tiers of Barracuda trials: The Tempor Tantrum: This is the first Barracuda trial, which players can do at level 30 Sailing. It takes place in the Storm Tempor, which will require boats to have an Iron helm, Oak masts, and linen sails at the minimum to sail through. To begin, players must sail over to Rum-dashed Ralph and speak to him to start the race. The goal of this race is to gather the required amount of lost supply crates by sailing near them. Players will also need to pay a visit (or two) to the nearby rum boat to pickup the rum shipment. Once players have collected the required amount of lost supplies/rum, they can deliver it to Rum-dashed Ralph to complete the trial. The Jubbly Jive: This is the second Barracuda trial, which players can do at level 55 sailing. This takes place in the Backwater, which will require ships to have an inoculation station, and mithril helm (at least) to sail through. To start the trial, speak to Gurtob and Ros. The goal of this trial is similar, requiring players to also collect the correct amount of lost supplies, but at the same time players will need to collect specific Jubbly birds. Jubbly birds are collected by luring them to various outcrops and baited them with balloon toads. Balloon toads are obtained from a nearby supply boat. Players can throw balloon toads at the outcrops to lure nearby bubbly birds. The Backwater is littered with fetid pools which will drastically slow down ships if they are not being boosted by gusts of wind. The Gwenith Glide: This is the third and final Barracuda trial, which players can do at level 72 Sailing. This takes place in crystal waters near Port Gwenith, requiring an Adamant keel (at least) to sail through. To start this trial, speak to Gwyna. The goal of this trial is to collect the required amount of lost supplies, as well as imbuing the correct Crystals of Ithell. Once all the supplies are correct and all required crystals are imbued, players will be teleported to the start point and complete the race. Courier Tasks: Every major port will have a port task board, which players can interact with. On these boards, players will see various tasks to deliver crate shipments to/from the dock they’re currently at. If a task is accepted, players can grab the crates from the Ledger table and store them in their cargo hold. Some tasks will require players to take/deliver multiple crates at a time, and so players may have crewmates helping them load and unload crates depending on their sailing level and boat type. At most 2 crewmates will help players on skiffs. At most 5 crewmates will help players on sloops. The amount of crewmates that help players will depend on if they have the sailing level to hire that crewmate: https://oldschool.ru...Crew_Management Completing deliveries will reward players with a certain amount of sailing experience based on the distance travelled and level required for the task, and a small amount of gold. Task boards also have a refresh option, where players can refresh the visible tasks on the board if they do not like any of them. This defaults to 3 resets every hour, but more resets are given based on donator rank. Eternal: Unlimited Immortal: 25 Master: 20 Uber: 15 Legendary: 12 Extreme: 8 Super: 5 Regular donator: 4 Players can also force a task reset by visiting a different task board at a different port. Players can freely cancel tasks that they took that they no longer wish to complete. Charting: Sea charting is an activity players can perform as they sail throughout the seas. In your cargo hold, you’ll be able to grab an item called the “Captain’s log”. This will be your guide to sea charting, as it help you keep track of all the tasks you’ve completed/need to complete in any given sea. There are a total of 358 charting tasks, and completing all of them gives 100,000 base sailing experience. Each tasks also give some sailing experience, with bonuses being provided when completing all the tasks in a given sea. Completing all the tasks will give players a combined total of 691,270 sailing experience. There are multiple types of charting tasks players can do: Generic charting: This requires charting an object on land or by boat (mostly by boat), simply by interacting with it. Spyglass: This requires sailing to a specific point, and using your spyglass (which can be obtained from the cargo hold) to get a good view of the area. Crates: Players will find sealed crates and must open them and sample their contents: WARNING: some of drinks that come out of these crates may be very dangerous. Players will be warned before drinking them. Diving: This will require players to answer a riddle to get help from a mermaid. Weather: This requires players to help meteorologist trolls chart the weather. Current Duck: This requires players to release a current duck (found in their cargo hold) and follow it to its end point to chart the current. Ocean Encounters: These are effectively ocean “random events”. They appear every so often as long as boat is moving. Types of ocean encounters: Strong winds: When sailing into the strong winds, a player can trim their sails repeatedly for additional speed and experience. Mysterious glow: Sailing over the mysterious glows will spawn a new mysterious glow a few tiles away, giving increasingly more Sailing experience and rewarding an uncut gem after the final glow. Lost Crate: Lost crates can occasionally be found floating in the water and can be collected. There are multiple tiers of crates, scaling with the player's Sailing level, with increasingly valuable loot. Castaway: Castaways can be retrieved, then dropped off at a gangplank or mooring point for an experience reward. Giant Clam: A giant clam can be fed an item, then the next time it is encountered it will have polished that item into a pearl that can be harvested. Clue Turtle: Retrieving clue turtles will give a player a clue scroll. Ocean Man: When spoken to, Ocean Man will give the player a cocktail. Fun! Lost Casket: Lost caskets can be retrieved that give a single roll of the reward casket of the respective tier. These encounters are not all equally likely, some encounters (such as strong winds) will appear much more frequently than others. Boat customization: Players can speak to a Shipwright to customize their boats at any time. Shipwright seb is around to sell players various things they may need to upgrade their ship. Players can use the Boat schematics board to upgrade/downgrade core boat components, such as their hull, helm, mast and sails, and keel. Players can also recolour their sails, but this will require 10 of a specific color of dye. Dyes will be obtainable through sorting salvage, barracuda trials, and courier tasks. The rates of obtaining dyes vary on the difficulty/tier/duration of the tasks. Players will require a specific construction and sailing level to upgrade certain boat components. If a player does not have the required construction level, a shipwright can be paid a fee to apply the changes for you in certain cases. To upgrade boat facilities, players must be on their boat (which will be docked in the shipyard). Similar to construction, players can click hotspots to build or upgrade their facilities. Players can also use facility bottles to store a facility to easily move it (or store it for later) without destroying it and losing the materials. Some facilities/upgrades will be locked behind specific item requirements, or schematics that the players must hunt for on various islands. Islands: There are over 27 new dockable islands that players can reach, each of them holding something unique. Most islands have a specific sailing requirement to dock your boat, as well as potentially being in hazardous waters, which will require specific boat upgrades to survive in. Unavailable content: As of right now, ship combat, trawling, and crew recruitment are not included in this update, but will come in a future update not too far off. And much more! There’s a lot of content in this new skill, and plenty to discover, so rather than write you a book, we’ll let you explore it on your own. Cooking NPC: After many, many, long awaited years, the cooking npc has finally arrived. The head chef in the cooking guild will now cook noted raw food for players for a fee. To do so, players must have level 99 cooking, and have completed the Lumbridge & Draynor elite diaries as well as the Varrock elite diaries. The cost to cook the food is by default 4,000 gold per food cooked. Donators will have a lower cost to cook the food. Divine Donators: 1,000 coins per food Eternal Donators: 2,000 coins per food Immortal Donators: 2,500 coins per food Master donators: 2,750 coins per food Uber Donators: 3,000 coins per food Legendary Donators: 3,250 coins per food Extreme Donators: 3,500 coins per food. Furthermore, players who have 200 million cooking experience will receive a 50% discount on all cooked food, reducing the base cost per food cooked to 2,000 coins. Ironman accounts will need to pay a higher premium of 6,000 coins per food as the base cost. The cooking npc is fast, but he’s not magic. He needs time to cook the food, so as it stands, he cooks one piece of food every 30 seconds. He can also only accept up to 1,000 noted food of one type at a time, so orders cannot be stacked, and players will need to regularly pop in to collect their cooked food and put in a new order. This means, if a player puts in a maximum quantity order (for example 1,000 raw sharks), it would take the cooking npc 8 hours and 20 minutes to finish cooking all the fish. Summer Sweep Up: Reduced Chivalry's drain rate to match Deadeye and Mystic Vigour, draining 1 point per 3 seconds. Lowered the Light & Heavy Ranged Defence for Abyssal Guardians and Abyssal Walkers to 0, down from 70 and 75 respectively. Lowered the Crush Defence for Abyssal Guardians to 0, down from 70. When adding logs to a bonfire, if the player has only one type of log they will no longer get the skilling input, it will just add the logs right away. Chambers of Xeric Rare Drop Rebalancing: Changes have been made to how rare items are rolled once the purple drop table has been rolled. It now looks like this: https://imgur.com/tsBhbXE The changes essentially boil down to making some items that were far more common, such as dragon claws, elder maul, and korai insignia slightly less common and bump up some items that were less common, such as the twisted bow and ancestral items. The chance to hit the rare table and obtain a purple chest has not been changed. The Colossal worm agility course agility obstacles now take more time. The advanced course takes about ~40% longer, while the basic course is about 25% longer to make it more AFK. To compensate for this, the experience gained at the end of the course has been increased, as well as the number of termites/bone shards. Bird houses: Number of rolls for nests from all tiers of birdhouse lowered from 10 to 5. The rate of nests has been increased by 3x though, so players are more likely to get them than before. XP Changes (nerfs): Regular birdhouse XP decreased by 60%. Oak birdhouse XP decreased by 60%. Willow birdhouse XP decreased by 60%. Teak birdhouse XP decreased by 60%. Maple birdhouse XP decreased by 55%. Mahogany birdhouse XP decreased by 50%. Yew birdhouse XP decreased by 40%. Magic birdhouse XP decreased by 15%. Redwood birdhouse XP unchanged. Falconry: Players will no longer be locked when their falcon has left their arm to catch a kebbit. Aerial Fishing: Increased the “Quick catch” distance from a 5x5 area to a 7x7 area. Players can now unlock the ability for their cormorant to eat whole fish, rather than requiring fish offcuts. To unlock this, speak to Alry the angler and pay him 20 molch pearls. Molch pearls are now 50% more common. Deadfall traps: Players can now set 2 deadfall traps at a time rather than 1. Deadfall traps now have a 75% chance to preserve your log when placing a trap. Experience gained from Wild/barbed/prickly/sabre-toothed kebbits, and pyre foxes have been reduced. The drop rate for butterfly hunter rumour parts is now twice as high, 1/40 up from 1/75. Guardians of the Rift: The abyssal needle can now be purchased from the shop for 750 Abyss pearls. The abyssal lantern’s extra rune bonuses now work outside the minigame as well. Removed the herblore requirement on the Reagent pouch. Gpu Plugin/117HD Particles: The particle engine has been extended to the Gpu and 117HD plugins. The particle toggle has been removed from the 2008 HD plugin, and will instead be in the “Gameplay” tab of the settings interface. Native HD Changes: Improved performance of the Native HD plugin, players should see higher FPS across the board. Added a setting called “Old school visuals” which keeps the LD/GPU plugin oldschool look while taking advantage of the native HD open GL renderer. This will allow players who prefer the old school look to have it while also having access to particles, hd water/lava, weather, dynamic skybox, etc… Many settings which are controlled/disabled will be hidden in the Alora Client Settings plugin when this setting is enabled. Fixed some visual issues, such as equipment clipping. Added a setting for Anisotropic filtering to clean up textures, especially at far away distances. The “2010” mode now has much better equipment mapping. More modern HDOS models are used for equipment, and many graphical issues with broken jaws/mismatched equipment have been fixed. Quality of Life: Black warlocks now provide the correct strength boost. Ruby Haversts now provide the correct attack boost. Pickpocketing gnomes now has a chance to give medium clue scrolls. Increased the chance of getting a hard clue scroll from Paladins. The “Big Search” option now works on the tempoross rewards pool, allowing players to loot 5 rolls at a time. Antifire/Super-Antifire potions will now persist on logout. The delve hole between doom stages will no longer glow if it's only for a duplicate pet drop. Camera zooming is now much, much, smoother on both the mobile and desktop clients. Players can now log back into their accounts on mobile if their account is in mobile “Idle” state. This may happen after a disconnection or if the player force closes the client. As always, if the player is in combat with a player or NPC in the wilderness, it will be treated as an X-Log, and the player will not be able to log back in until the X-log timer kicks the player off. Building a vale totem now restores 15% run energy. Players must now only have a demonbane weapon equipped at the time of Skotizo's death, rather than for the entire kill to complete the Demonbane Weaponry combat achievement. Gems from pickpocketing will now go into your Gem bag if possible. Combat sounds: Taking damage now plays a hurt sound effect, matching OSRS behavior. Blocking a hit (a 0 hitsplat) now plays a block sound based on your equipment. Fortis Colosseum changes: (Thanks to @colordeus) Added a sound cue for the Manticore's orb volley, played the moment the first orb is launched. Added the Manticore's defence sound. Added the Shockwave Colossus' projectile impact sound, played as the hit lands on you. The Shockwave Colossus' projectile now travels much slower, matching OSRS (~4 ticks to reach you). The Shockwave Colossus' impact effect now always displays properly, even when the hit is blocked by prayer. Added the Serpent Shaman's projectile impact sound, played as the hit lands on you. Fixed the Serpent Shaman's water surge impact effect not displaying on the player (now shows again, even when praying magic). Added a sound effect when clicking "Continue" to proceed to the next wave. Added a sound effect for the Doom of Mokhaiotl rocks crashing down during the burrow ("car") phase transition. Bug Fixes: Fixed a bug where interacting with objects/npc’s would sometimes cause a crash on mobile on Android devices using the Firefox browser. Added barrows slime to the all pets/barrows collection log. Players can speak the “The collector” in Edgeville to add the pet to their log if they obtained it before this update. Mixed hide legs no longer have the 50 defence requirement. Fixed a bug where the noted button in the bank would visually turn off when opening the potion storage. Fixed a bug where the lightning strikes from Hueycoatl would sometimes not appear properly, or be hardly visible. Fixed a bug where the task-only dragons in Taverley only worked for black dragon slayer tasks. Fixed a bug where the bank option with the piscatoris fishing colony banker would repeatedly try to claim gold from the trading post. Fixed a bug where inventory presets would sometimes log players out. Fixed a bug where the Darklight would consume Arclight charges if the player had any. Fixed a bug where the Loot tracker plugin was not properly tracking loot keys. Fixed a bug where scrolling on longer context menus was not working properly in fixed mode if the stretched mode plugin was enabled. Casting the superheat spell will now always give 53 magic experience, regardless of what bar is smelted. Fixed a bug where the post control doors would sometimes look open but now allow players to walk through/open them properly. When using an Infernal axe + Log basket, the axe will no longer incinerate logs from your inventory. Fixed the HCUIM icon on right-click showing up as HCGIM icon. Fixed a bug where the Greater abyssal demon would sometimes get stuck in a wall when teleporting. Fixed a bug where a few tiles at Motherlode mine would teleport players back to port sarim. A bug where your pet would go missing but then re-appear on login has been fixed -- it will no longer go missing at all. Divine Donator Rank: A new Donator rank has been added! This is Alora's final donator rank, representing a level of prestige higher than the previous rank, with a total spent of $50,000 required to obtain it. Not many will be able to obtain this rank, adding to its elusiveness, and the perks will reflect the difficulty of obtaining this rank. For players who are interested in only obtaining the rank and not any store items, there is the 1:4 custom donation option, which will allow you to upgrade to the new rank at 25% of the price. Perks: Forum: Unlimited storable PMs Profile pictures (animated) can be up to 7.5mb. Username on forums is displayed with a pulsating green glow / outline, along with a divine green sparkle effect. In-game icon is a platinum logo with a divine green stripe through the middle. Forum usernames for divines will be slightly larger than other ranks. Game: All Eternal Donator perks (enhanced), notably: Drop rate (general) boosted by 21% rather than 19% (Eternal) Inferno start wave at 57 rather than 53 (Eternal) Vote time 2x than the normal time, and 19 extra points upon opening vote books. (Rather than 1.75x / 17 points for Eternal) 20% increased chance of receiving pets from skilling / bosses. (Rather than 15% for Eternal) This 20% also applies when gambling your Fire cape or Infernal cape for a new pet. Unique Benefits: 25% extra time on all opened Booster scrolls (eg. Drop booster, Raid booster, etc) Ability to set a custom color (HEX code) for your in-game title. Ability to set a custom color (HEX code) for your skin color. This gives you the ability to have any skin color you would like on your character, with millions of possibilities. Custom yell tag: You can now change the text that appears next to your yell, for example: [Ironman] Omicron: Hello [The Great] Omicron: Hello The color of your tag will still match your rank and cannot be changed. Custom pet names: You can name your pets that are following you to whatever you'd like, eg. "Tauri Jr", and it will appear for other players. You can have different names for different pets, so your Heron can always be "Epic Heron" and your House pet can be "Home". Maximum of 12 characters per pet name. (Same as Username) No point loss on Raids death. No kills required to enter a GWD boss room. Free Instances: Divines can create instances completely free of charge, no need for any coins or Instance tokens. Divine donators will receive some upgraded items from the Kingdom of Miscellania. Raw Anglerfish instead of raw sharks Raw Manta rays instead of raw monkfish Teak/Mahogany planks instead of teak/mahogany logs Ghommal's Penny effect is automatically applied for donators as long as they have the penny in their bank -- it doesn't need to be equipped. Rank transfers: Similar to Eternal, Divines get unlimited rank transfers but with a shorter 30-day cooldown rather than 90. Exclusive pet: Mini-Omicron can now follow you around! We cannot confirm nor deny that this pet carries any owner-level RNG blessings. You can right-click the pet and choose "Strike" to have it perform a cosmetic Saradomin strike on you. Divine donator cape: This cape, bearing the Divine colors, will also have particle trail effects on HD / GPU / 117HD. Skin color: All previous rank skin colors are available, as well as the Rainbow skin color being available for free for Divine donators. Store changes: Sailing Mystery Box (Ironman accessible): A new mystery box has been added! Ahoy! With the release of Sailing, we've added a nautical-themed mystery box packed with pirate, sailor and beach cosmetics. As with the Cosmetic mystery box, Ironman/Realism modes can purchase this box, as it strictly contains cosmetics that do not provide an in-game advantage. This box is also the only way (outside of Sailing itself) to get your hands on some of our custom sailing/beach items, such as the Clam shell backpack, Canoe, Hawaiian shirts and more! Many different items can be obtained from the box, including: ULTRA rare loot: Deep sea helmet & Deep sea apparatus (gold-trimmed) Clam shell backpack Canoe (mobility item, similar to Mine cart) Straw pirate outfit (full set awarded if received) Partyhat & specs Rare loot: Tier 1: Ale of the gods, Heavy casket, Gnomeball (exclusive to this box), and custom beach items such as Hawaiian shirts (yellow/pink/blue), Hat and sunglasses, and the Beach coconut Tier 2: Poet's jacket, Flippers, Arkan blade, Town crier outfit, Clue hunter outfit, Top hat & monocle, Lost bags (all 4 colours), Merfolk trident, Explorer backpack, Crab claw & helmet, Sagacious spectacles, Cloak of ruin Sail dyes: A special roll that awards 10 x Sail dye in one of 7 colours (Black, Yellow, Purple, Green, Blue, Pink, Red) — exactly enough to dye your ship's sail! Regular loot: Pirate gear of all kinds: Pirate/tricorn hats (all colours), eyepatches, bandanas, bandana eyepatches, stripy pirate shirts, pirate leggings Naval shirts & navy slacks (all colours) Musketeer outfit, Sailor's amulet, Pirate's hook, Shoulder parrot, Beads of the dead, Cleaver, Lucky cutlass, Lyre, Brine sabre, and more. Cost: 50 tokens Notes: This item is tradable. Although it is intended for ironmen, it can also be purchased by normal game mode players. Cosmetic Mystery Box Additions: Four new tradable cosmetics have been added to the Cosmetic mystery box's "Rare" pool, the 2nd most common category: Rainbow cape — a colourful cape constructed with beautiful rainbow fabrics Rainbow crown shirt — can be swapped between 8 different variants Rainbow jumper -- can be swapped between 9 different variants Love crossbow -- wield it and use the "Enamor" option on another player to fire a volley of harmless hearts at them. Cannot be used in the wilderness. As this is one of our largest updates yet, there are bound to be some bugs encountered. We'll be working around the clock to patch them up as quickly as possible, but we're relying on you to promptly report those bugs as well. We hope you enjoy this update! Best, Omicron
[attachment=2430:Header.png] Hello everyone! Welcome to the July & August edition of The Alora Times! Another incredible 2 months has pass. Don't forget to set your alarm and write a reminder! The long awaited sailing skill will be release on Saturday, September 5th, 2026! Thank you to @[member='Omicron'] for all his hard work and a special thanks to all the testers who were able to find bugs and help with the testing! With that said let's get into this edition of Alora Times. ___________________________________________________________________________________________________________________ [attachment=2431:News & Updates.png] September Voting Competition Bonus Schedule for August [15/08/26] Native HD Upgrades (MacOS, Particles, Weather, Skybox), Barrows Pets, Minimal Mondays, Summer Sweep-Up & Sailing Release Date Weekdays Bonuses & Events If you want to check out our past updates, click here. For events, click here. ___________________________________________________________________________________________________________________ [attachment=2432:Rule Updates.png] None this month! The Official Rules can be found here. ___________________________________________________________________________________________________________________ [attachment=2433:Staff Updates.png] The latest Staff Changes are as follows: Promotions: None Secondary ranks: None Resignations: None Demotions: None For more info on Staff Updates, click here. ___________________________________________________________________________________________________________________ [attachment=2434:RNG Showcase.png] ___________________________________________________________________________________________________________________ [attachment=2435:Goals & Achievements.png] Stay up to date with some of our community members' recent Goals & Achievements: [member='Variant'] 2 years milestone [member='need pets'] The Hunt of Need Pets [member='Heaven Sent'] Level 3 completionist adventure's log Disclaimer: Make a topic in our Goals and Achievements section or send your achievement in the #newspaper_submissions channel in Alora Discord to be featured here! ___________________________________________________________________________________________________________________ [attachment=2436:The Graveyard.png] [attachment=2437:Gravestone.png] Here we honour our fallen comrades from the last month and there were a few of them! We wish them the best on their new ironman journeys and better luck next time! Hardcore Ironman bkz has fallen at 2,277 to Eldric the Ice King! Hardcore Ironman Hard D has fallen at 2,277 to Zulrah! Hardcore Ironman Pilc VI has fallen at 2,277 to Alchemical Hydra! Hardcore Ironman HC FLUIT has fallen at 2,277 to Araxxor! Hardcore Ironman Ol Dirty Dee has fallen at 2,277 to Demonic gorilla! HC Ultimate Ironman Streamer has fallen at 2,209 to Araxxor! HC Ultimate Ironman T ROD has fallen at 2,119 to Kraken! Hardcore Group Ironman FopFeep has fallen at 2,079 to Corporeal Beast! HC Ultimate Ironman Zultan has fallen at 2,072 to Kraken! HC Ultimate Ironman Hc Shroomys has fallen at 2,068 to Maniacal monkey! HC Ultimate Ironman HCUM Derek has fallen at 2,038 to The Inferno! Hardcore Ironman Garagna has fallen at 2,033 to Abyssal demon! Hardcore Ironman Hcim GzE has fallen at 2,002 to Corporeal Beast! Hardcore Ironman 6362881392 has fallen at 1,953 to Hellhound! Hardcore Ironman GringosGay has fallen at 1,950 to Araxxor! Hardcore Ironman Drth JarJar has fallen at 1,917 to Vorkath! Hardcore Ironman hard ztef has fallen at 1,893 to Abyssal demon! Hardcore Group Ironman Dead Clog has fallen at 1,851 to Brutal blue dragon! Hardcore Ironman HC BIG ZICK has fallen at 1,850 to Kraken! Hardcore Group Ironman GIM Trajic has fallen at 1,778 to Crystalline Hunllef! Hardcore Ironman HC Explorer has fallen at 1,774 to Black Demon! Hardcore Group Ironman dead bald has fallen at 1,758 to Kraken! Hardcore Group Ironman EJ25 has fallen at 1,720 to iVtec! Hardcore Ironman Scrappy Dooo has fallen at 1,713 to Blood Moon! Hardcore Ironman Spoonzilla has fallen at 1,669 to Maniacal monkey! Hardcore Ironman Roxo has fallen at 1,659 to Hellhound! Hardcore Ironman Art o War has fallen at 1,562 to Alchemical Hydra! HC Ultimate Ironman FiredTeller has fallen at 1,538 to Cave horror! Hardcore Ironman a nub has fallen at 1,484 to Blue dragon! Hardcore Ironman VTP has fallen at 1,477 to Amexccard! Hardcore Ironman Iron Bluey has fallen at 1,457 to Dharok the Wretched! Hardcore Ironman El Hombre has fallen at 1,422 to Dessous! Hardcore Ironman Thotism has fallen at 1,418 to Hellhound! Hardcore Ironman SBFE has fallen at 1,407 to 11M! Hardcore Ironman NexOffender has fallen at 1,364 to Dharok the Wretched! Hardcore Ironman L o gic has fallen at 1,248 to Amexccard! Hardcore Ironman Lyve has fallen at 1,235 to Hellhound! Hardcore Ironman Burner Iron has fallen at 1,223 to Dagannoth! Hardcore Ironman 1c3wallowcum has fallen at 1,217 to Quicksilver! Hardcore Ironman fish guy 12 has fallen at 1,195 to Chaos Fanatic! Hardcore Ironman Glazen has fallen at 1,189 to Chaos Fanatic! Hardcore Ironman Ilikedying2 has fallen at 1,187 to Kraken! Hardcore Ironman Ahksthola has fallen at 1,181 to Dagannoth mother! Hardcore Ironman biffgut has fallen at 1,169 to Elder Chaos druid! Hardcore Ironman Cruward has fallen at 1,129 to Karil the Tainted! Hardcore Ironman Cant hurt me has fallen at 1,125 to Alchemical Hydra! Hardcore Group Ironman doraemon has fallen at 1,067 to Eclipse Moon! Hardcore Group Ironman HP wont die has fallen at 1,017 to Ghost! ___________________________________________________________________________________________________________________ [attachment=2438:Interviews.png] For this edition, we are going to interview [member='kohlrabi']! [member='18']: Any current major goal at the moment on Alora? [member='kohlrabi']: Greenlogging all raids. Currently 3 items away! [member='18']: If you can change one thing in Alora what would it be? [member='kohlrabi']: I'd like to see more effective balancing so gear like oathplate, masori, osmumten's fang etc have more utility. [member='18']: How was your first ever experience playing Alora? [member='kohlrabi']: A bit bewildering. I started with little game knowledge, as I hadn't played RS since quitting after EOC. But I made friends quickly and enjoyed learning all the new content added over the years. [member='18']: If you had to start over as an ironman but could have one item what would it be? [member='kohlrabi']: I'd pick a Scythe of Vitur. It's a very rare item and sets you up for success for a lot of PvMing. I'm also currently 800+ kc without one. [member='18']: If you could have an unlimited source of one item in the real world, what would it be? (No straight wealth such as money, bitcoin, etc) [member='kohlrabi']: Rich, composted soil. I make compost and buy lots of soil each year to top off and fertilize my garden. An unlimited pile in my backyard would save so much money and effort. [member='18']: If you could solve one problem (major or minor) in the world, what would it be? [member='kohlrabi']: I think if everyone had a plot with arable land, far fewer people would go hungry. Even with a small space, it's possible to grow a lot of produce. If you are interested in being interview for the next newspaper edition, please contact [member='18'] via pm or discord. ___________________________________________________________________________________________________________________ [attachment=2439:Member of the month.png] The winner of July MOTM's is... [member='satan smash'] Congratulations! You have stood out in the eyes of the Alora community. Thank you for being a great member here on Alora and enjoy your rewards. :) The link to the Member of the Month thread can be found here. ___________________________________________________________________________________________________________________ [attachment=2440:Content Creators.png] Make sure to check out our streamers and video makers. They would love to have you keep them company during their streams and check out the content they create for Alora! [member='Walkchaos'] https://www.youtube....QehS6ALll4nl3OA ___________________________________________________________________________________________________________________ [attachment=2441:Video of the month.png] [media]https://www.youtube.com/watch?v=AHrLEp2pE7w[/media] ___________________________________________________________________________________________________________________ Did you know... Oxford University is older than the Aztec Empire. Teaching began at Oxford as early as 1096, and it was well-established as a university by 1167. By contrast, the Aztec Empire was founded around 1428 with the alliance of three city-states in the Valley of Mexico. Cleopatra lived closer in time to the Moon landing than to the construction of the Great Pyramid of Giza. The Great Pyramid was completed around 2560 BCE. Cleopatra VII died in 30 BCE—roughly 2,500 years after the pyramid was built, but only about 2,000 years before Apollo 11 landed on the moon in 1969. ____________________________________________________ Joke of this edition... Why do programmers prefer dark mode? [spoiler]Because light attracts bugs.[/spoiler] ________________________________________________________________________________________ That is it folks! Thank you for taking your time and reading this edition of the Alora Times! If you enjoy Alora content, make sure to hit the Subscribe button on their channels to show them your support! If I've missed anyone I do apologize, just message me on the forums or on Discord with a link to your channel and I will add you in. That concludes this edition of the Alora Newspaper! If you would like to see something added to the paper make sure to message 18! You can read the previous edition by clicking here.
Hello everyone, As you already know, we have been working hard to bring Sailing to Alora, and we are approaching release! The date has been chosen: Mark your calendars for Saturday, September 5th, 2026. In the meantime, we've got a bunch of other updates to improve your experience, namely an overhaul for the Native HD renderer in our client (the original HD experience from 2008 RS), which we've updated to include MacOS compatibility, improved performance, and all sorts of new features such as particles on capes, weather effects (rain / lightning), better quality water, a skybox, and more! We've also release a few new QoL / Content updates in-game, such as Barrows pets which act as an item sink, Minimal Mondays for faster clues once a week, the Summer Sweep-up changes from OSRS and more! Theatre of Blood Light Colors plugin: You can now use the Tob Light Colors plugin, which recolors the purple glow around the Theatre of Blood unique chest and adds the Chambers of Xeric light beam above the chest. Minimal Mondays for Clue Scrolls: Every Monday, you'll be able to complete Clue scrolls more quickly! For Easy/Medium clues (between 2-5 steps), you have a 50% chance of reducing by 1 step. For Hard/Elite/Master clues (between 4-8 steps), you have a guaranteed reduction of 1 step. This event is automatic and you will be notified as soon as it turns on or off, as well as on login. Barrows pets: Barrows pets are now obtainable! There is a 1/3,000 chance of obtaining the "Barrows slime" upon defeating any one of the bosses. The slime can follow you around, however you can also use any 3 x barrows set on the slime to unlock that variant of the pet. For example, using 3 x Dharok's armor set on the Barrows slime will unlock Dharok jr. Mobile Changes: Mobile now uses a new z-buffer renderer. This renderer should lead to higher FPS/better performance on most devices, as well as better battery life. Players can still use the old renderer by toggling the “Legacy renderer” option on the login screen. Native HD Upgrades: Completionist cape particle effects: Completionist capes now all have a particle effect attached to them, which leave a gradient trail of particles behind the player. Players can turn these particles off in the Alora Client Settings plugin config. Texture restored: For a while now, texture on objects, equipment, and NPCs has been missing. We've properly restored them so that the game feels far more high-definition. MacOS Support: Players on Mac OS can now use the native HD renderer. This applies to both older Macs using Intel chips, and newer Macs using Apple Silicon chips. Weather effects: You can select between Rain, Rain & Lightning, and Snow, which creates a nice atmosphere. Skybox: You can now enable a skybox with the sun, moon, clouds and stars visible. It will be synchronized with the time of day on your computer, and will take into account any weather effects for overcast (eg. Rain). Environmental lighting: Objects, NPCs, animations, graphics and projectiles will now light up their surroundings (eg. Torches, fires, lights, furnaces, etc) to provide a more immersive experience. You can toggle the intensity of the lighting in the "Alora Client Settings" plugin on RuneLite, under the "Alora Native HD" section, or turn it off entirely. Atmospheric lighting: Separate from the environmental in a region, regions will now have their own "mood" with the sky, fog and overall lighting changing to match the area. This can also be toggled for intensity (Off/Low/Med/High) in the same "Alora Client Settings" plugin. "HD Textures on OSRS" Setting: In the Alora Client Settings plugin, you can now toggle this option to apply HD textures on OSRS items / objects / NPCs. This is still in early stages and is far from perfect, but will at least texturize the game a bit further. Asynchronous region loading now works properly on HD. Adjusted shadows so that they no longer show up on objects that are lower than a certain height, or sunk into the ground. For example, visually flat objects, such as seaweed would cast shadows. Upgraded the water to look more pleasant/dynamic. Players can disable the new HD water in the runelite Alora Client Settings plugin. https://i.imgur.com/B6hlnKI.jpeg Re-worked the fog to be more similar to 117HD/GPU, creating a wall of fog around the entire region border, rather than just applying fog in a small area the camera is looking. https://i.imgur.com/zZ8ULFP.jpeg The Alora client settings plugin now allows players to set the shadow quality (None/Low/Medium/High), which will also affect performance. Expanded region map loading has been added to native HD, and can be adjusted in the Alora client settings plugin. The draw distance has now also changed from a cap of 90 to a cap of 184, and will no longer force the client into the “loading - please wait” state when changed. FPS/performance has been increased quite a bit overall. Players can now have more than 1 seed pack at a time. Seed packs can be obtained from completing farming guild contracts, trading in spirit seeds, purchasing them from castle wars, or last man standing. Previously, players could only have 1 seed pack at a time. Players can now have up to 256 at a time. Opening seed packs now works more like wintertodt crates, where no given pack is unique, and seeds will be withdrawn in the order the packs were received. For example, if a player received a hard seed pack, followed by a medium seed pack, they’ll have 2 identical seed packs in their inventory, but regardless of which pack is clicked, the hard seed pack rewards will be obtained first, followed by the medium seed pack rewards. Players will now also be told which tier of seed pack they are getting seeds from. Summer Sweep Up Changes: Gauntlet: There's now a guaranteed random demi-boss spawn at the north/east/south/west-most rooms from the centre. Meaning four demi-bosses with fixed locations, but the specific demi-bosses that you encounter will still be random. Demi-bosses have had their attack range reduced from 16 to 10. Non-demi-boss enemies now have standardised defensive stats, meaning it's never better to kill a wolf over a scorpion, for example. Weapon frames are guaranteed from your first 'low tier' NPC kill. Phren Bark, Crystal Ore and Linum Tirinum are now stackable. Crystal Shards are now automatically placed in your inventory. Additionally, the quantity dropped by enemies has a smaller range, so will feel much more consistent. Crystal Shard costs for crafting various pieces of equipment have been adjusted: Creating a Tier 1 weapon requires no Crystal Shards, down from 20. You'll still need a weapon frame. Creating a Tier 2 weapon requires 50 Crystal Shards, down from 60. Creating a piece of Tier 1 armour requires 50 Crystal Shards, up from 40. Creating a piece of Tier 2 Body armour requires 100 Crystal Shards, up from 80. Creating a piece of Tier 2 Leg or Helmet armour requires 50 Crystal shards, down from 80. Creating a piece of Tier 3 armour requires 100 Crystal Shards, up from 80. Phantom muspah will no longer change phases until it has also been hit by the player at least 4 times. Demonic Gorillas will no longer swap prayers until you've dealt damage at least 4 times, and dealt at least 70 damage with a style. Demonic gorillas will also no longer swap to the same style they were just using. Weapon Changes: Sanguinesti Staff Changes: Chance to heal increased to 1 in 5 (up from 1 in 6), deals 8 additional damage whenever the heal procs - this averages out to +1.6 damage per hit. Base max hit increased by +1. Charge cost reduced to 2 Blood runes per cast, down from 3. You should be refunded one Blood rune per charge upon logging in after the update. If your inventory is full then they'll go to your bank. If your bank is also full (or you're a UIM with a full inventory) then they'll drop on the ground. Soulreaper Axe Changes Gains +4 Strength bonus. Stack limit remains at 5, with 6% damage bonus gained per stack. Stacks take 50 ticks to start decrementing, up from 20 ticks. Stacks no longer drain/restore HP. Special attack now gains 12% accuracy per stack, up from 6% (60% at max stacks) Special attack now gains 6% minimum hit per stack (30% at max stacks) Ghrazi Rapier Stab accuracy increased by +6, Strength bonus increased by +4. Blade of Saeldor Slash accuracy increased by +6, Strength bonus increased by +4. Pegasian Boots gain +1 Ranged Strength bonus. Master Wand gains +10% Magic Damage bonus. Ancient Sceptres (all variants) have their Magic Damage bonus increased to +10%, up from +5%. Inquisitor changes (it wouldn't be a Summer Sweep-Up without Inquisitor changes) Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, to match its Oathplate equivalent. Additionally, provides a +0.5% bonus to Crush damage and Crush accuracy. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically. Inquisitor's Hauberk gains +4 Crush accuracy, to match its Oathplate equivalent. Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically. Inquisitor's Plateskirt gains no Crush accuracy or Strength, since it already matches its Oathplate equivalent. Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically. Inquisitor's Mace gains +7 Strength bonus and +7 Crush accuracy. This guarantees a max hit in all setups, and might add +2 max hits in some setups. Additionally, any negative Stab/Slash bonuses have been removed from Inquisitor armour pieces. Shaman Mask Magic bonus increased to +2 from -6. Tonalztics of Ralos improvements: Special attack buffed to reduce opponent's Defence by 12.5% of its Magic level per hit, up from 10%. Special attack buffed to grant +50% increased accuracy. Burning Claws Special Attack Energy cost increased to 35% from 30%. PvP Only: The Eclipse Atlatl now fires every 4 ticks while set to Rapid, unless the full Eclipse set is worn to reduce the attack rate back to 3 ticks. PvP Only: The Soulflame Horn's Accuracy boost for Special Attacks has been reduced to +50%, down from +100%. Quality of Life: Fixed a bug where some weapons would not clip properly into the player’s hands in 2010 mode. Moved the hitsplat damage text down 1 pixel. Players can now use a spade on a farming patch to clear the patch at any stage. This will reset the patch, removing any planted seed, regardless of growth stage. Added the Dark Wintertodt plugin to the plugin-hub to make wintertodt less harsh on the eyes. Added the Client Resizer plugin to the plugin-hub, allowing players to use hotkeys to resize their client quickly. The moss giant area in the Edgeville dungeon is now a multi-combat zone. Amy’s saw (offhand) now has a bank placeholder. Giant Mole Donator Perk: Mole part drops (skin, claws) from the Giant Mole will now have a chance to drop extras for Legendary+ donators, specifically to help Ironmen grind their brews. Regardless of donator rank, there is a 25% chance of extra drops, and if you land it, all the skins / claws will be noted from that drop, with the range of extra items being: Legendary: 1 extra Uber: 1-2 extra Master: 1-3 extra Immortal: 2-3 extra Eternal: 2-4 extra The roll is separate per item dropped, so you could land it on both skins and claws, or one and not the other, or neither. Players can now use the sand in the north section of the donator zone to fill up empty buckets. Collection Log Drop Rates: When clicking on an item in your collection log, it will now show you the drop rate for that item if possible. This will only work for bosses (not raids, minigames, etc) with a few exceptions (eg. The Inferno, Fight Caves). The rate will be unique to you at this current moment, not at the moment the drop was received. For example, if you have a Drop booster active and just upgraded your donator status, you will see a higher rate than when you received the drop. Made the transparent chatbox use an opacity gradient rather than a uniform transparent shade of black. Also made the line above the chatbox and above the username match, and also use the same opacity gradient. Also added a bit more padding between the chat stones in resizable mode so that occupy a more similar width to the chatbox. The whip idle animation on 2010 mode now uses the oldschool swinging whip animation. The tears of guthix minigame will now always rotate the tears in the same order for GGGBBB, meaning the 3 green tears will change first, followed by the 3 blue tears. Players will now continue to collect tears in the Tears of Guthix minigame until they click away or the minigame ends. The dragonstone bolt (e) effect can now apply to NPC's. The equipment interface will now show the spell attack speed when an autocast spell is set (or the player is using a powered staff). Players can now light logs on the ground with a bow even if it is equipped. Adjusted render priorities on LD/Native HD so that player equipment clips properly. Announced loot from Guardians of the Rift will now show the amount of rift searches rather than the amount of rifts closed. You can now "use" Elite partner swap tickets on Ironman accounts to trade the item over. Announced loot from Tempoross will now show the amount of pool searches rather than the amount of Tempoross completions. Event Managers can now boost the drop rate for Desert Treasure 2 bosses up to 1.2x (20% easier). Bugs: Fixed a bug where the shift-withdraw ui swap in the menu entry swapper plugin was not working properly. Fixed a bug where the Shift-click deposit mode menu entry swapper option on the bank inventory interface was not working. Fixed a bug where proselyte/initiate armour sets would delete remaining set pieces if the player had no space in their inventory. Fixed a bug where players could attack Obor before climbing into the pit. Fixed a bug where Phosani’s nightmare’s range attack max hit was 83 instead of 80. Fixed a bug where Ancient shard drops in the Catacombs were being converted to totem pieces. Server/drop boosts will no longer increase the chance of getting an elite clue from Phosani's nightmare (since the rate is 1/35). Fixed a bug where pieces of the ::event rooftop above the Grand Exchange would be flaoting in the air. Fixed a bug where the equipment inspector plugin’s total value would sometimes overflow, showing negative values. Players can no longer get gap on an attacker when running from them in PvP if the attacker is manually casting a magic spell. Previously, if the pker was using a manual cast spell on a target, it would often lead to the target getting gap due to the server trying to reset the player’s pathing. It should no longer be possible to get gap on a pker in a direct chase. Eldric the ice king's drop table will now show the deadeye prayer scroll rather than the mystic vigour scroll. Adept/Apprentice/Expert potion packs now provide 4 loot rolls rather than 1. Fixed a bug where entering a new TOA room would not properly update the music track. There should now be a new music track playing in each room. Fixed a bug where “Line1” would sometimes overwrite the chatbox dialogue in Player/Item dialogue interfaces. Fixed a bug which caused players to be teleported out of the Theatre of Blood in rare conditions. Fixed a bug where clicking the "Close" option on the incinerator confirmation interface would delete an item in the player's bank. Fixed an achievement diary typo stating players needed level 80 woodcutting to chop magic logs. Fixed a bug where some loot sources would provide platinum tokens instead of coins. Fixed a bug where some wilderness bosses would count as 2 kills on a slayer task. The "Perfection of Scabaras" combat achievement no longer requires you to complete the Path of Scabaras in less than 1 minute (like the Perfect Scabaras CA). Fixed a bug where the Tears of Guthix plugin would not show the green stream timer. Fixed a bug where players could collect negative tears of guthix. This had no real impact except for if the player had spent too much time in front of the green tears and tried to continue collecting blue tears afterwards. Fixed bugged dialogue when opening the forgotten lockbox. Fixed a bug where the master clue scroll step requiring a player to slap their head was not working. Fixed a bug where the Hunter rumours plugin would sometimes show the incorrect rumour. Fixed a bug where the npc drop searcher wouldn't show Yama's stats. Fixed a bug where the collection log would show the incorrect amount of unique items unlocked. For some players who had unlocked items in the collection log that were then removed (some league items for example), these items would have increased the unique item count, even though they weren’t actually collection log items anymore. The bonus damage/accuracy from a slayer helmet will now apply to Araxxor's minions when on a boss task. Fixed a bug where players could not open scroll boxes if they had a stack larger than 1. Fixed a bug where the mobile client would stutter constantly while playing. Fixed a bug where farming patches would not update properly on mobile. Fixed a bug where a player losing their hardcore status to brutus would say they lost it to hydra. Fixed a bug where wilderness skotizo could get stuck against objects sometimes. Fixed a bug where players could get a double clue scroll drop from the Nightmare. Fixed a bug where the player indicators plugin would not highlight players when the "PvP" option was selected in areas like the duel arena/castle wars, unless you were attacking that player. Venator bow (charged) will now have a higher protection value to protect over less valuable items. Fixed a bug where the stairs in the Falador party room would get players stuck in a wall. We hope you enjoy this update, and we look forward to experiencing Sailing together for the first time on an RSPS! Best, Omicron
Barmenas received a
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chutzpah received
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armortanks1 has maxed out
armortanks1 has reached level 99 in
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A UIM has reached level 99 in
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falen angel has reached level 99 in
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Sep 5, 2026 11:46 pm by Omicron
Sep 5, 2026 9:42 pm by Tauri
Sep 5, 2026 4:26 pm by innoor
Sep 4, 2026 5:27 pm by Moe
