Jump to content


real praxi

Member Since 07 Nov 2024
Offline Last Active Today, 02:26 PM
-----

Posts I've Made

In Topic: Trident of the Sea - Rune Charging

14 April 2025 - 05:10 PM

@ real praxi Saying it's the nature of the gamemode is a little silly when that's not how it is in OSRS. It is objectively easier to get the runes required than it is to get the scales required, so this change from the OG game is crippling irons. Why would we want it that way? I'm still down for giving the option since so many people want to use scales, but they're all mislead lol.

im saying that your idea of "i have the drops now so theres no real reason for me to even do the boss" is silly. thats how ironman works, you repeat previous bosses for resources or certain bosses that drop certain things you will need more of in the future.


In Topic: Trident of the Sea - Rune Charging

12 April 2025 - 05:17 PM

SUPPORT for giving the OPTION to add runes instead of scales to the base trident but not as an outright replacement. also stating that zulrah scales are hard to get on ironman is honestly an untrue statement. go and kill zulrah a handful of times like multiple people have suggested. not needing the drops from zulrah is irrelevent, your playing ironman, its the nature of the game mode.


In Topic: halberds

05 April 2025 - 01:29 PM

No support.

 

Halberds currently work as they are intended to work. When using a 2 tile attack range melee weapon your distance from the NPC, and whether or not your character is running will determine whether you path next to an NPC or 1 tile away from it. With run enabled you will move two tiles per tick meaning odd tile distances path you next to an NPC and even distances will path you a tile away, provided the NPC has not moved since you began the action to attack. 

 

 

hence why its a suggestion and not a bug report


In Topic: high alch

03 April 2025 - 03:09 PM

Support! I think the best solution is to use the Karamja shop with the gloves but allow it to not stock up. Kinda like if we sell to gen store the item never appears in the shop. 

pretty much the solution i had in mind, the current state of the shop as of the moment is that its completely unsuseable for its current purpose


In Topic: high alch

03 April 2025 - 02:29 PM

The Karamja shop buys items at their High Alchemy value, but you must have Karamja gloves equipped for this to apply.


yes, and the value the shop buys at goes down BELOW low alch value when you sell even 50 of an item which makes the entire shop absolutely pointless

 

EDIT: just sold 1 single item and it immediately went down below high alch value making the shop even more pointless than it was before.