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Variant

Member Since 09 Jul 2024
Previous Username: Not a trader
Offline Last Active Today, 12:52 PM
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#511726 Add antidote++ drops to zulrah droptable

Posted by Variant on 31 March 2025 - 07:40 PM

Support, but you don’t need yew roots on alora.

Current method: use a hammer on a coconut, add half a coconut to empty vial, use coconut milk with an irit = antidote
Antidote + zulrah scales would make antivenom, and torstol too will make it antivenom+

Since this isn’t the way it’s technically done on osrs, proceed with caution, since this may be considered bug abusing, and you may be punished/banned
  • 072 likes this


#510260 Variant's 8 Month Account Recap

Posted by Variant on 11 March 2025 - 08:43 PM

Amazing progress! Love to see the biiig drops
 
Looking at the stacks in your bank is what motivates me the most! keep up the grinds
 
Good luck on your goals too

Hey glad to hear it :D feel free to copy the format for your own goals and achievements post, I enjoy reading other people’s goals.


#510246 Ancient medallion, effigy, and relic

Posted by Variant on 11 March 2025 - 06:05 PM

support, if osrs doesnt think its over powered why would a rsps think it is




#510203 Variant's 8 Month Account Recap

Posted by Variant on 11 March 2025 - 03:19 PM

MASSIVE UPDATE!:

hyUG45O.png

(I just got this about an hour after making this post, for future reference)


:V


Hello everyone and welcome to my 8 month account recap!



To view my end of year recap follow this link->

https://www.alora.io...the-year-recap/


Account Creation Date: July 10th, 2024

Account Statistics:

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I received Member of the Month Award for the first time in 8 years on Alora:

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Current Highscore Ranking:

Spoiler

3 Months of Achievements:

Spoiler

Gear Tab:

Spoiler

Skilling Tab:

Spoiler

Current goals are posted on my forum signature, but we'll go over them below.

UYKbCUx.png

-Phase 1: Tumeken's Shadow-

Phase 2: Nex/ToB grind

Phase 3: DT2 grind

Phase 4: Corp & Blorva

-Wilderness weapons will be mixed in when I'm bored-


Now that we're 1/4 of the way into the year, I want to add a few more skilling grinds to my goals:

•200m Attack, HP, Prayer, Herb, Mage, Strength, Slayer

jaSkUiV.pngRemaining XP: 587M


And lastly I'll probably start grinding collection logs if I finish my goals up to phase 3 early enough. Here's where I currently stand with collection logs and clue completions:

G9w9D9U.png


Thank you for taking the time to read this, and feel free to ask any questions below. A special thanks to everyone who's sent me kind messages on my last posts, and in game. I've been told multiple times that people enjoy these posts, and it's what motivates them to grind their accounts, and that's actually what motivates me to do the same.




#510120 Alora Newspaper [February & March 2025]

Posted by Variant on 10 March 2025 - 02:54 PM

Thank you @H for putting all of this together, and wow look at all these gamers, thanks for including my screenshots as well


  • H likes this


#510109 Immortal+ Donator Zone

Posted by Variant on 10 March 2025 - 07:30 AM

Don't like people paying that amounts of money only to make their skill game easier. What's next? Asking for wildy bosses to be placed in a single safe instance for HC characters because they feel unsafe?

Like it or not, it's what keeps the server alive and gives you the ability to play it at all, so those who help the server should get benefits from doing so. If you're so against it you're more than welcome to not use any of these, or the already available, perks




#509670 February 2025 MOTM (Winner)

Posted by Variant on 04 March 2025 - 10:55 AM

tyty everyone, @Tamber stay tooned, but most likely not, maybe, but no


  • Max likes this


#509040 [24/02/25] Royal Titans, Scurrius, Obor, Bryophyta, Colossal Wyrm + Varrock A...

Posted by Variant on 24 February 2025 - 07:46 PM

Huge update! Been killing it @Omicron thank you!


#509005 Suggested Item Additions for Enriching Alora's Gameplay

Posted by Variant on 24 February 2025 - 12:17 PM

 

1) Void Knight Mace:
 

2) Ancient Mace:

 

3) Toy Cat:
 

4) Stony Basalt and Icy Basalt:
 

5) Dragon Hasta (Poison++):
 

 

1. no real use, but i guess? not high priority

2. nty, people cry about pking as is, this would make it god awful for irons out there

3. sure i guess but not priority

4. we have the teleport for the herb patch here for farmers blessing to incentivize donators to buy it

5. sure but also not high priority




#508950 Ivy's Goals and Achievements

Posted by Variant on 23 February 2025 - 07:23 PM

Good luck on your goals brother, love seeing posts like this to see progress.


#508208 Move Sire teleport spot

Posted by Variant on 16 February 2025 - 02:31 PM

Support for just adding respawn, since doing this would also make spamming well in poh a bit more broken, but if he can’t do the respawn, this is a great next fix. Support either way cuz fuck sire tho


#508003 Nightmare UIM

Posted by Variant on 14 February 2025 - 02:58 PM

I'm neutral because the issue is that so many UIM already have benefited from it. It almost doesn't make sense to allow new UIM to have the same advantage. I think introducing HC UIM is a better option - but make that game mode if you die, you become a "Dead" HCUIM, and still get HCUIM XP rates / will lose items if you die whilst your items are in Nightmare storage. This would be a new game mode (that already has a ton of support) so it would create an opportunity for a change like this and an even playing field for everyone.

There's plenty of people who have benefited off bugs alora has had in the past and haven't had their progress removed, but we still fix it.

 

Some examples: Barrage hitting multi targets in inferno (no infernal capes removed), phoenix pets from fming (phoenix pets werent removed), ahkka not attacking 2/4 phases (toa purples/kc werent removed), keris of the sun working outside of toa (anywhere others used it kc wasnt removed), etc.

 

Just because something is bugged for a long time, doesn't mean it should go ignored, or unfixed, it's also treated as some sort of secret amongst the UIM community (with only some light being shared here and there on forums) because they know they don't want this bug abuse to be fixed. I don't understand why someone who chooses to have no bank, wants so much extra storage space, makes no sense, and it ruins the integrity of the game mode for all those who haven't abused this bug.




#507683 Immortal+ Donator Zone

Posted by Variant on 10 February 2025 - 06:07 PM

I would much rather if we reworked/added some donator perks, rather than a donator zone for higher donator ranks, not really a fan of those to be honest.

 

No support.

Couldn't we do both at the same time? Unless you just don't like a new donator zone all together, I'm not sure why, but fair.

 

I'd personally really like some kind of server wide announcement with a group discussion for people to post their ideas/wants for donator rework, whether it be via ranks or zones, and then Omicron can poll the ideas he's willing to run with for everyone to vote. This obviously not being the end all be all, but it'd be a nice way for Omicron to gauge what players want, and give a chance for everyone to have a voice.


  • Cam likes this


#507673 Immortal+ Donator Zone

Posted by Variant on 10 February 2025 - 05:08 PM

What is your suggestion?:
Make a new donator zone for Immortal donator+, detailed suggestions below.

 

 

How would this benefit Alora?:

Let me preface this with, I know what I'm asking is going to be over powered, but I'm arguing that $10k into donations on a RSPS deserves it while also not make it game breaking. Not to mention this would be a great incentive for people to aim for immortal status+ (in a world where everyone agrees that there aren't enough benefits).

 

First of all lets pick a location, I personally like dz2 to be the new area, and move the current things offered from our current dz2 to the normal donator zone.

 

What should a good donator zone offer?

 

Skilling options:

•Hunter: Black chinchompas without the bonus xp the wilderness offers, to allow that option to still be better

 

•Fishing: allow this area to fish angler fish at the same speed as they are in the wilderness (it's usually dead there anyways) with a close bank

 

•Smithing: a furnace/anvil that will be closer to a bank

 

•Farming: New herb, tree, fruit tree, and hardwood patches

 

•Thieving: A vyre and crystal npc close to a bank that players can pickpocket for enhanced teleport crystals and blood shards

 

•Prayer: an altar close to a bank that provides the bonus xp as your PoH with lit burners, I'd personally like the wilderness altar effect to save bones considering the req to even enter the area, but that's up for debate

 

•Mining: Amethyst ore vein closer to a bank than the current mining guild location

 

•Fming: an infinate campfire where you can throw logs in and get the full xp as if you were burning logs with a tinderbox

 

•Instance puro puro, because $10k+ deserves that

 

PvM Options:

•Vyrewatch Sentinels: Current location can easily get over crowded, and does so a lot, include them always being aggressive

•Entrance to an instanced catacombs of kourend for private slayer (just how we had it for leagues)

 

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I believe one of the reasons more expansion to the current donator zones before was they didn't want to split up the community so much, but I also believe that there should be significantly more benefits to high tier donators. Also, there's so much content that I'm leaving out of this suggestion that players will still see each other in edgeville or bossing, that it shouldn't really be a factor. Also, there are a LOT of players that have reached immortal and eternal status's that I believe these new areas will have a lot of traction.

 

 

EDIT: Please keep in mind, to purchase Immortal from scratch is roughly 45-50b in game gp from scratch, OVER the price of a full max gear set for all pvming scenarios, which is why I think some OP things should come with it.




#506483 Store revamp

Posted by Variant on 30 January 2025 - 08:35 AM

I'm not in favor of removing cosmetic items from the shop that have already been in there. If some players have had the chance to get it then why not everyone?

both items i suggested to remove can be gotten elsewherer easier/cheaper, and since it's only for non ironmen, there's no lack of these in the eco

 

I'm generally not in favor of lowering the cost of the tradeable non-cosmetic items as that would just incentivize people to buy them. The economy seems to be just fine how it is and doesn't really need an influx of these particular items. Though, maybe lowering the price even less than proposed wouldn't be terrible.

at the current prices it feels pointless that they're in there to begin with, no one is going to spend multiple bonds for items that cost 20-50m, at this point they're just filler space, and for the few suckers who do buy it (if anyone), they'll greatly regret it when they realized they got scammed

 

Some of the additions of items you suggest to add would then become cheaper to buy tokens rather than their current price doing it via custom donation. I don't think it's necessary for Omicron to lower these prices or add them to the shop - though I'm not opposed to it so long as the amount of tokens is equivelant to what it would cost via donation (then you're at least getting donor rank with it).

I did try to raise the price to make it equivalant, or at least close to, what it costs via rank tickets vs bonds, since we all know bonds are cheaper than rank tickets. Additionally you already get rank with rank tickets when buying cosmetic items, albiet it's only $100 worth no the full $400 from rank tickets. I'm only trying to think of ways that would save Omicron time, let players know what's possible to be bought through donating, and help players who have asked me 'how can i buy an infernal cape', or have said 'theres a fire cape in the store but no infernal cape'.

 

However, as the focal point of this suggestion is to revamp the store, I will support the idea. I think it would just need a lot more community input and maybe some polling on each specific change.

yes