Great guide, my rumour grind starts soon atleast i got a guide now :)
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It's a great idea that just needs work , donation prices are set there for a reason .
And you assume people would donate more , if that is the case then no matter how many no's are in the vote omi will implement it.
More money with no downside to the server update will be accepted always, it's a win win.
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@Mufasa
No support, colosseum should be one of the hardest challenges in the game skipping to wave 5 for example gives you way to many supplies and will make colosseum a freeby, which shouldn't be like that.
On a side note: we could give higher ranks higher splinter drops for example the higher your rank the more splinter rolls you can have, cause 100k splinters is a bit of Endless and pointless grinding ☺️
So was inferno , you can't play favourtism just because u decide that one should be it.
Same applies to inferno, very similar challenges in terms of skill when they first came out. In fact i'd say inferno was alot harder than colosseum when it came out.
You can argue inferno is so much easier but it was not when it came out.
I don't know what donator ranks should give at colosseum but common sense dictates that there should be something.
@Italy
Up until Legendary rank you only get to skip 15/20/25 inferno waves so although no one actually does the 69 waves it's still time consuming if you're not high donator rank.
The first 6 waves are absolutely not filler waves unless you're at least somewhat experienced with Colosseum. If you can't do the first half of the Colosseum you can't do the second half neither...
As people have been saying - this is supposed to be a hard challenge. For once we have an activity on Alora that is actually challenging and not 'cheesable' with p2w features like donator rank and you're trying to end that. Yes it's a RSPS but with Alora's increased accuracy, @Omicron's changes on Colosseum and max gear I'd say it's balanced enough. But looking at your Colosseum KC and your donator rank I understand you supporting this.
The thing is the hard challenge thing caters to a very small % of the player base which most rather not have in the game . As stated million times in the forums, all the content in the game should be to be completed by casual players. This is not osrs , cheeseable p2w features are big part of the game and this thread made is very ABC of alora and as a challenge there should benefits for ranks such as there is at inferno.
The players who are looking for hard challenges can do it in osrs , that is the case also with inferno.
@strudelle
i do understand somes of you want to keep the full waves as a challenge since its only 12 waves, but i think we can all agree that waves 1-6 arent a big deal and most of the people struggle on further waves than on the first ones.
saving the supplies ( if you use 1-2 restore to get there) isnt the main reason to skip the waves, it is mostly about time saving on doing it all over again after a fail.
yes saving the 1-2 restores would probably help on ur 1st succesful run, but overall if you are used or not to colossuem it wont be a game changer.
as said above by @Variant, if u cant run wave 1-6 for example, you wont pass wave 7-8 anyway even if you have a full inventory of supplies.
there is a few way to see this suggestion:
- time saver
- give an other utility to donator rank
- maybe it would also give a chance to not max geared player to give it a try and make it to sol if they struggle on supplies ( but have the rank)
if u attempt colossuem and cant make it to wave 6, starting on waves 6 wont get u to sol. so whats the issue?
you have to remember we choose to play alora because we want it to be a little bit easier than osrs since we are on a rsps.
if you find the game to easy, maybe choose an harder game mode to grind all the items yourself/ lower xp rate to max, if you find it still to easy, go on osrs?
we all have to remember that at the end of the day, we have to enjoy our gaming time even if its only 1h a day and create some reachable goals to most of the players ( not only the minority that disagree)
Very well said sir, that pretty much sums it up for the 95%.
But sadly there are no in game votes on things so server suffers at the end of the day .
Always gotta remember that if we wanted insane rates , hardest content etc we would play osrs and that goes for the majority.
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Discord name: Bob the Billybix
Alora account you will be participating with: Bigboxbob
Donator rank: uber
Does your account posses the Scythe of Vitur (yes/no, if no what's your best weapon): No , tent
Does your account posses the Twisted bow (yes/no, if no what's your best weapon): No , Acb
Does your account posses the Tumeken's Shadow (yes/no, if no what's your best weapon): no , trident
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Current Requirements
- Meet the requirements for a max cape Keep
- Meet the requirements for a music cape Keep
- Complete the Achievement Diary Keep
- Have at least three skills 200m with a maximum of one combat Keep
- Have at least a total of 1b exp Keep
- Quiver obtained Remove
Proposed Requirements
Somehow make an actual vote currently the vocal majority is not using forums so no matter what happens in the thread you will not know oppose to people actually are agains the quiver comp requirement. Anyone who spends alot of time ingame know that people are not happy with it.
Make the quiver as an addon to the comp cape so u get the relevant bonuses with it. otherwise u would have to wear normal quiver without getting the comp cape bonuses.
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This opinion is coming from someone who plays with high ping (270-300) and is very very mediocre at PvM:
As it stands completionist cape is very easy to obtain (respectfully, before the realism/EIM people yell at me - your process just takes more time however it is easy. Anyone can afk 200m fish/cook as the most common skills for comp cape)
Should more requirements be added - Support
Awakened bosses - No support - why? Very RNG based to gather orbs for IM + ping equalitiy
Completionist cape should signify more than just PVM accomplishments though, possibly adding the requirement of completing all mini games clogs minus GOTR - due to it being RNG Based. Possibly x amount of KC at skilling bosses/CAs completions.
Or some other form of skulking input such as requiring to sacrifice x amount of resource items to obtain the cape etc.
You are so on point .
If you start concidering adding more things to completionist cape you just can't add pvm accomplishments into it since it's not a pvm completionist cape.
For sure bunch of minigames should be added into it and some more aspects of the game since 200m x3 skills are in it and pvm is in it and diarys.
Also if this is polled and those 2 are combined u will see more honest votes because high tier low ping pvmers don't mind the pvm things added to the comp cape but most likely would hate the skilling minigames aspect of it.
If the comp cape reqs are made higher then all aspects of the game should be in it surely.
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I'm no pker but this guide is very well done.
What is best about this is that now all the pvmers who always complain about getting pked can read through this top and see why it is so worth to kill them.
i will be always sharing the topic when pkers vs pvmers wildy drama pops up.
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Very good idea , im surprised it has not been implemented yet.
If u do a bug report with an actual mechanics bug or gamebreaking bug or something that should be fixed , it would be great if the person was rewarded because then alot of people would report in such bugs.
This has no down side so Support
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Account Name (IGN) - Bigboxbob
Discord Tag (Name#0000) - Merivesi
What is your current rank? (Put N/A if currently unranked) - N/A
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When did you last apply for a rank? (Put N/A if this is your first application) - N/A
What rank are you applying for? - starter rank
What are your strengths? - very active and very social.
What are your weaknesses? - im worse than useless when pkin.
In a short paragraph, please explain why you feel you deserve the rank you are applying for. - I am very active in game and when im on also active in chat.