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A UIM

Member Since 02 Mar 2024
Offline Last Active Yesterday, 11:59 PM
*****

#510488 Slayer task cancelling

Posted by A UIM on 16 March 2025 - 01:36 AM

Support, task skipping on mobile is ass.


#509146 Rune Pouch

Posted by A UIM on 26 February 2025 - 01:09 AM

As a heavy bank user myself, I support this QOL change. 




#508224 2025 Alora Statistics

Posted by A UIM on 16 February 2025 - 04:51 PM

This is awesome! Big thanks to Omiron and Pase for putting it together <3




#507666 Mobile UI additions

Posted by A UIM on 10 February 2025 - 03:45 PM

Support.


As a major mobile player would love to see any additions.

(The raid points not showing is a bug and has been reported already)

Would also love the ability to hide UI elements if possible to clear up the HUD.




#507104 New dono perk

Posted by A UIM on 04 February 2025 - 05:17 AM

What is your suggestion?:
Increase the quantity of mole parts dropped as a dono perk.

Is this in OSRS?:
No

Has this suggestion been accepted already?:
Not that I could find

How would this benefit Alora?:
The majority of the server are Ironman, and grinding Giant Mole which is brain dead content for parts to trade for nests to make Sara brews is beyond tedious.
I propose increasing the amount dropped as a dono perk, maybe Legend+?
Or have it scale across all dono levels with the increase in parts larger at higher donors.

OR, and don't know if this would even be possible, maybe have the Mole not dig as a high level dono perk, but keep parts quantity the same.


#506220 New pet

Posted by A UIM on 27 January 2025 - 03:26 PM

Support, would be a sick pet, and as we already have customs shouldnt be any harm in adding more. 




#505589 [22/01/25] Moons of Peril, ToB Buff, Amoxliatl & North Varlamore Expansio...

Posted by A UIM on 22 January 2025 - 09:20 PM

hyppeeeeeeeee

 

 

Huge update, thank you Omi :) 




#505514 Explanation of how raid purples work

Posted by A UIM on 22 January 2025 - 12:36 AM

What is your suggestion?:
A detailed thread on how purples are calculated at raids and how drop boosters, raid boosters & donor rank impact this.

Is this in OSRS?:
Yes, via wiki and online calcs.

Has this suggestion been accepted already?:
No.

How would this benefit Alora?:
I think it's fair to say the vast majority of mid-end game players time is spent at raids, specifically COX as most start there.
You can be spending 100s of hours in these and it would be great to know exactly how to maximise these hours spent.
The current confusion about how, for example, drop boosters work is rampant.
Is it a flat increase by 15%? does it increase the frequency of purples? Does it increase the quality of the purple IF you roll one? (How i personally think it works)



I understand there's some extra confusion on how it currently works for COX specifically as Alora was the first server to have it, before the drop rates where even fully understood in OSRS, and the code is quite spaghetti.
There's also been talk of a total rework of the drop system to bring it in line with that of OSRS now it's well understood how it works (which would be great and feel free to give opinions on that as part of this thread as well)

I don't know if the other raids are more in line with OSRS but from the endless complaints about drops, more TOB than TOA? It doesn't seem so.

But either way, a clear description of how they work I think would be great for everyone.

I will also offer my time to write the thread itself if Omi / staff don't have the time, just send me the info.


#502526 Alora Newspaper [November & December] (ft. Omicron Interview)

Posted by A UIM on 09 December 2024 - 05:55 AM

Great questions and replies, nice to get more background info :)
  • H likes this


#501223 [20/11/24] Leagues 4.0 Winners, Extension & Shop Prices, + Bug Fixes / QoL

Posted by A UIM on 20 November 2024 - 06:05 PM

Thanks Omi & staff, its been great fun !

<3




#501074 Mobile app

Posted by A UIM on 18 November 2024 - 04:39 PM

No support.

 

Creating an APK for Alora may improve performance for some users who experience mobile bugs and low FPS. However, you should consider that distributing an APK could conflict with Jagex's IP policies about RuneScape private servers: this is important to keep in mind. Publishing the APK on app stores like Google Play could lead to takedown notices and legal actions from Jagex. Improving the existing web app or offering a downloadable APK directly from the Alora website minimizes visibility and potential legal issues. 

 

 

 

Its not an issue with it being on the app store, it would never be posted there but direct from the website.
The issue with APKs is Jagex changed something on the backend a year or two ago that messed up how APKs connect to the server (or something else), and this is why all servers that had mobile lost it at the same time. 
The web app is as good as its going to get for now.

+APKs would not function on IOS and it seems unfair to have two different mobile players being given a different experience. 




#496791 Adjustments to certain content for players with high ping

Posted by A UIM on 03 October 2024 - 05:35 AM

What is your suggestion?:
Create a "high ping status" account modifer which adjusts certain content for players with extremely high ping.

As some of the Alora communtiy live far from the US based server, myself for one, we have to deal with very poor ping which can severely
impact our ability to complete some content. After discussing with Omicron he believes it may be possible to create an account modifer, which could be applied for via the forums and granted upon proving your location. This modifer could for example, delay the attacks of specific npcs by 1,2,3 ticks to compensate for the slower connection.
I would assume this could not function in team content as people would be attacking on different ticks, but the majority of the content is solo anyway.

See below for reference, this first clip shows my non VPN ping which averages 430, but spikes to over 530 at times.
Given this is almost a full tick, it can create issues like this during the memory puzzle at Akkha where one of the tiles just doesnt light up, and leaves you guessing where to move.




This clip shows on VPN, which brings the average down to 220 or so, + 12ms to the VPN itself, making 240 or so. While this is of course better than 4-500+, there are still crazy lag spikes during fast content.



This also doesnt always fix the puzzle lagging and missing a tile lighting up




This clip just shows general movement at home, notice at 30s the blow pipe switch is a full tick behind.



And heres a clip of the Manticore flicks in Colosseum, you'll notice general slow prayer swaps & at 45s it spikes and all 3 prayers end up activated.

https://vimeo.com/1015642071?share=copy#t=0

Now dont get me wrong, I'm not saying im the best raider / pvmer in the world, but I can do 450 toa, colo (in my exact gear setup), inferno etc, but I and other high ping players are definitely at a disadvantage due to poor ping.

I suggest the following, by no means the only solution so please give other opinions.

Colosseum - Receives a 2 tick attack delay
COX - Olm falling rock special receives 1 tick delay
TOA - Akkha memory puzzle 1 tick delay, white orbs at final stage slower?
TOA - Baba ground slam 1 tick delay
TOA - P3 Warden floor slam 1 tick delay between change, if 'Insanity' invo is active 2 ticks, & phantom bosses 2 tick delay



 


Is this in OSRS?:
No


Has this suggestion been accepted already?:
No


How would this benefit Alora?:
It would allow players from high ping locations to have a better chance at completing end game content, that requires fast actions / gear changes that heavily depend on good ping.




#495658 [Fall '24] Community Awards

Posted by A UIM on 20 September 2024 - 03:42 AM

Staff




Best Event Manager: @Mufasa



Best Administrator: @H



Best Global Moderator: @Logan



Best Forum Moderator: @YeetMcSkeet



Best Server Moderator: @Ruwk



Best Server Support:



Most active on Discord: @Logan



Most active In-game: @Ruwk



Most active on Forums: @H



Most Respected: @Mufasa



Most Potential Promotion: @YeetMcSkeet



Funniest Staff Member:



Overall Best Staff Member: @Mufasa




Players




Most Active In-game: @HCIM Tamber (Seriously log out sometime)



Most Active on Forums: @HCIM Tamber



Most Active on Discord: @Mhk


Most Active Overall: @Mhk



Most Wealthy: @P0t



Most Addicted to Gambling:



Most Friendly: @ Mhu



Most Respected: @HCIM Tamber



Coolest Veteran:



Best Helper: @uwk



Best PKer: @Yautja



Best PvMer: @Zarzay



Best Raider: @saeed



Best Skiller:



Best Clan: Ice



Best Ironman: @Sagacious



Best Hardcore Ironman: @HCIM Tamber



Best Ultimate Ironman: @ahk



Best Elite Ironman: @ Noob



Best Group Ironman (Player): @Gimslaving



Best Group Ironman (Team): OneManArmy



Best Hardcore Group Ironman (Player): @Julewicki


Best Hardcore Group Ironman (Team): His ^



Best Realism Player: @M oron



Best Classic Player: @Variant



Best GFX Designer: @Dumbshit



Best Youtuber:



Best Streamer: @smnd



Top Overall: @smnd




#492966 Add Dizana's max cape to POH stroage

Posted by A UIM on 08 August 2024 - 12:11 AM

What is your suggestion?: 
Add the Dizana Max Cape to the POH storage
 

Is this in OSRS?:
No
 

Has this suggestion been accepted already?:
No
 

How would this benefit Alora?:
Another UIM specific QOL change, but would allow the max cape to be stored somewhere, as I'm not aware of it going to item retrieval on death? If this isn't the case, then if / when any UIM is able to get the max cape variant of the quiver, it can't be stored anywhere outside of the Nightmare 'deathbank'




#492463 July 2024 MOTM (Winner)

Posted by A UIM on 01 August 2024 - 01:18 AM

gzzzz! 

Well deserved  :D  :D