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Dec 20, 2024 4:14 amJulewicki received1 x Santa hat from a Christmas box!
Dec 20, 2024 3:44 am#501234 [20/11/24] Leagues 4.0 Winners, Extension & Shop Prices, + Bug Fixes / QoL
Posted by Julewicki on 20 November 2024 - 07:10 PM
Damn wish barrows drop rate was correct before I burned out from Leagues :) congrats to all the prize winners, well done
#500616 Leagues Drop Rate Feedback
Posted by Julewicki on 12 November 2024 - 01:27 PM
Yup, agreed. I ran a 500 raid level per the simulations Omi mentioned about, and only hit 17k points. So unless you're farming P2 Wardens good luck.
How are we supposed to get 30k+ points? a 700 raid invo only nets an avg 22-25k points even with 3 downing Warden. 1000 raid invo barely nets you 30,000 points.
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#500571 Leagues Drop Rate Feedback
Posted by Julewicki on 11 November 2024 - 08:07 PM
What about CoX? I understand it's all "anecdotal" but I went 40 dry while being T7. I see exceptionally better drop rates on the normal game as an Eternal donator.
As for ToA, I was running 700-800 invocations and only getting around 22-25k~ points, so not sure how players would get to the 30k+ points you mention. And while 55% does seem reasonable, you can literally get 100% on OSRS.
Overall, this Leagues has felt much better than previous and I do appreciate the progress you have made, especially with the additional regions. Appreciate you both looking into it, as well as responding.@Julewicki
As To Gain said, I've looked over the rates and tested them out, and they're correct. The reason we found the issue with barrows is because we were asked to look into it, and we did. The only other thing that might hinder player's progress is a hard cap on TOA that would cap the purple rate to 55%, which we've decided to remove, but that may not make it into this league. That being said, a 55% chance at a purple can start to appear in to 450-500 raid level range assuming players get 30k+ points, which still is quite reasonable.
@Real Cheese
This is a fair opinion, in the next league we will likely bump up the drop rate multiplier for 3x so that players can fly through content more easily. As we add more regions and expand the game, players have more they can do in the same amount of time, and part of keeping that a fun experience will be increasing drop rates so that players can complete content relatively quickly.
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#500558 Leagues Drop Rate Feedback
Posted by Julewicki on 11 November 2024 - 03:55 PM
Definitely appreciate it's at least being discussed but it still just doesn't seem right. There was an issue last Leagues with drop rates, you just reconfirmed another issue this Leagues, at least with Barrows. OSRS is literally guaranteed purples and we are grinding harder on a private server. I'm sorry people took off of work to win a PS5, but rates should be better. Thanks again.
Discussed this with Omicron
Omicron :
League rates for raids are fine
Rates are pretty much exactly double unless you hit a max cap (which is usually only possible in TOA at 550+ raid level, but you're still at a 1/2 chance at that point)
I simulated TOA raids from level 300-550 assuming you get 30k points (max is 64k, so that's probably undershooting it), and the purple rolls are always doubled or higher.
ToB ones are easier, since it's a static rate in hm/regular, in hardmode for example your team needs to roll a value less than 40/100 to get a purple 1/2.5 for HM raid.
There was an issue where the boost was just not being applied to barrows though, but I believe that's working now as of the latest update
#500271 Leagues Drop Rate Feedback
Posted by Julewicki on 09 November 2024 - 09:36 PM
I went 40 dry at CoX at Tier 7, extremely dry at Barrows, running 800 invo ToAs without a guaranteed purple... somehow OSRS Leagues have better drop rates. There was an issue last Leagues with drop rates, so not out of the realm of possibility it is the same this time. It has been extremely fun up to the point of trying to grind for upgrades and just going days without drops on a temporary game mode. Please send help.
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#499948 Leagues - Executioner Relic Threshold
Posted by Julewicki on 06 November 2024 - 11:55 AM
What is your suggestion?: Make the Sage's axe match OSRS 20% threshold for execute as opposed to Alora's 15%
Is this in OSRS?: Yes
Has this suggestion been accepted already?: No
How would this benefit Alora?: Would be consistent with OSRS and the current threshold is too low to make it worth it in most places.
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#496605 Buff ToB Drop Rates
Posted by Julewicki on 30 September 2024 - 06:43 PM
What is your suggestion?: I am once again coming to you for support to buff ToB drop rates.
Is this in OSRS?: No.
Has this suggestion been accepted already?: No.
How would this benefit Alora?: ToB drop rates haven't been looked at since February 9th, 2023 where they received a slight increase following the ToB rework. Given it is a purely team focused raid, and how hard it is to find teams with a limited player base, I feel it is worth a revisit. Approximately a 1/36~ drop rate, with team sizes ranging from 2-5 players. At the end of the day, it is a RSPS, and the "grind" is meant to be less of a "grind". CoX and ToA have much more generous drop rates and are purely soloable.
Also, please see loot from 1,000 ToB from our resident #1 HCIM at 1/36~
Versus loot from 1,000 ToB on OSRS at 1/34~
1/33~
#495746 Firegirl VS Aftermath! (AND FRIENDS)
Posted by Julewicki on 20 September 2024 - 09:12 PM
Oh em gee we should totally do a clan collaboration! Great video, keep up the good work! Tee hee!
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