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Julewicki received a
Beaver pet (13th) at 65.2m Woodcutting XP!
Dec 29, 2024 6:56 pmJulewicki received aBeaver pet (12th) at 64m Woodcutting XP!
Dec 29, 2024 6:13 pmPosts I've Made
In Topic: [20/11/24] Leagues 4.0 Winners, Extension & Shop Prices, + Bug Fixes / QoL
20 November 2024 - 07:10 PM
Damn wish barrows drop rate was correct before I burned out from Leagues :) congrats to all the prize winners, well done
In Topic: Leagues drop rate buff
20 November 2024 - 01:01 PM
While this Leagues was definitely an improvement from last, it still lags behind OSRS in terms of drop rates and how quickly your gear can progress. No reason it should be harder to grind on here. Support.
In Topic: Leagues Drop Rate Feedback
12 November 2024 - 01:27 PM
Yup, agreed. I ran a 500 raid level per the simulations Omi mentioned about, and only hit 17k points. So unless you're farming P2 Wardens good luck.
How are we supposed to get 30k+ points? a 700 raid invo only nets an avg 22-25k points even with 3 downing Warden. 1000 raid invo barely nets you 30,000 points.
In Topic: Leagues Drop Rate Feedback
11 November 2024 - 08:07 PM
What about CoX? I understand it's all "anecdotal" but I went 40 dry while being T7. I see exceptionally better drop rates on the normal game as an Eternal donator.
As for ToA, I was running 700-800 invocations and only getting around 22-25k~ points, so not sure how players would get to the 30k+ points you mention. And while 55% does seem reasonable, you can literally get 100% on OSRS.
Overall, this Leagues has felt much better than previous and I do appreciate the progress you have made, especially with the additional regions. Appreciate you both looking into it, as well as responding.@Julewicki
As To Gain said, I've looked over the rates and tested them out, and they're correct. The reason we found the issue with barrows is because we were asked to look into it, and we did. The only other thing that might hinder player's progress is a hard cap on TOA that would cap the purple rate to 55%, which we've decided to remove, but that may not make it into this league. That being said, a 55% chance at a purple can start to appear in to 450-500 raid level range assuming players get 30k+ points, which still is quite reasonable.
@Real Cheese
This is a fair opinion, in the next league we will likely bump up the drop rate multiplier for 3x so that players can fly through content more easily. As we add more regions and expand the game, players have more they can do in the same amount of time, and part of keeping that a fun experience will be increasing drop rates so that players can complete content relatively quickly.
In Topic: Leagues Drop Rate Feedback
11 November 2024 - 03:55 PM
Definitely appreciate it's at least being discussed but it still just doesn't seem right. There was an issue last Leagues with drop rates, you just reconfirmed another issue this Leagues, at least with Barrows. OSRS is literally guaranteed purples and we are grinding harder on a private server. I'm sorry people took off of work to win a PS5, but rates should be better. Thanks again.
Discussed this with Omicron
Omicron :
League rates for raids are fine
Rates are pretty much exactly double unless you hit a max cap (which is usually only possible in TOA at 550+ raid level, but you're still at a 1/2 chance at that point)
I simulated TOA raids from level 300-550 assuming you get 30k points (max is 64k, so that's probably undershooting it), and the purple rolls are always doubled or higher.
ToB ones are easier, since it's a static rate in hm/regular, in hardmode for example your team needs to roll a value less than 40/100 to get a purple 1/2.5 for HM raid.
There was an issue where the boost was just not being applied to barrows though, but I believe that's working now as of the latest update