Is an acomplishment, Support.
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Posted by Moonie Task
on 30 July 2025 - 10:13 PM
Posted by Moonie Task
on 29 July 2025 - 12:04 PM
Yes i support this, and also having an unlimited amount of stock (or instanced shops to the player) would be ideal too
THIS ↑
I'm tired of going to Baba Yaga, Yanille Tower and the Wildy Chaos Wizard guy and seeing 0 on blood runes... need instanced shops so badly. (And the lower cost... 1m for 500 bloods is wild, 500 bloods are gone in like 15mins of casting.)
Posted by Moonie Task
on 28 July 2025 - 07:29 PM
What is your suggestion?: Allow for ironmen to use tradeable items they have on The Collector NPC. (Only Irons.)
Is this in OSRS?: Yes
Has this suggestion been accepted already?: Yesn't. The NPC is functional, however irons cannot use their achieved items on it (Present example being the metal boots or granite parts to get the clogger.)
How would this benefit Alora?: Get closer and closer to that 1:1 OSRS-like.
Posted by Moonie Task
on 28 July 2025 - 06:45 PM
Posted by Moonie Task
on 20 July 2025 - 06:53 PM
What is your suggestion?: Add the Forestry kit, which is a cape slot item that automatically stores the anima-infused bark.
Is this in OSRS?:
Has this suggestion been accepted already?: No
How would this benefit Alora?: Forestry QOL that should've been added from the start, in OSRS it carries leaves and other stuff, but since we dont have the actual minigame, it would just be a 'gem bag' or 'coal bag' or 'herb sack' for bark while chopping trees.
Posted by Moonie Task
on 13 July 2025 - 11:34 AM
What is your suggestion?: As the title says, to make the drop rate of Giant Keys and possibly Mossy Keys more reasonable. 1/20 rather than the current 1/85.
The reasoning behind this is because in OSRS, Obor is gated (No pun intended) behind key drops in order to stop any f2p botting profits due to the rune armor drops from it, however in Alora, with our expedited experience rates and other ways of easily achieving gear, Obor should be way more accessible be it by allowing it to respawn with the consumption of 1 key per 'trip' or like im suggesting, making the key to access the lairs more common.
Is this in OSRS?: In a way, but not really.
Has this suggestion been accepted already?: No.
How would this benefit Alora?: The cost is minimal and the reward is more player engagement with the diverse content there is.
Extra Info: Help me remain sane, 3300 hill giants for 35-40 Obor kills is ridiculous
Posted by Moonie Task
on 04 July 2025 - 11:57 AM
Account Name (IGN) - Moonie Task
Discord Tag (Name#0000) - moonielewdmore
What is your current rank? (Put N/A if currently unranked) - Sergeant
Name of the player who recruited you. (Put N/A if not applicable. RECRUIT ONLY) -
When did you last apply for a rank? (Put N/A if this is your first application) - Eons ago.
What rank are you applying for? - Sergeant
What are your strengths? - No Life, Permanently Online.
What are your weaknesses? - Will take a lenghty break after a month.
In a short paragraph, please explain why you feel you deserve the rank you are applying for. - Just applying so my account has a rank again after not playing Alora for 1 year.
Posted by Moonie Task
on 24 May 2023 - 11:04 AM
What is your suggestion?: As the title says, bringing an small overhaul to Tithe farm to make it more in line to OSRS.
Is this in OSRS?: Yes
Has this suggestion been accepted already?: No.
How would this benefit Alora?: Happier player base, more intuitive point acquisiton since it'd be the same as the base game.
Extra Info: Currently in Alora you can only bring 100 seeds into the Tithe Farm instance (Before you could drop the seeds and pick up more than 100 and go inside but that was 'fixed').
In OSRS that was updated for that to not be the case, allowing you to have up to 10.000 seeds, as well as increasing the amount of points earned from the product of the seeds.