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Lunchy

Member Since 25 Jun 2022
Offline Last Active Dec 23 2023 03:17 PM
*****

#453362 ICE Tile Race

Posted by Lunchy on 12 February 2023 - 08:46 PM

Sign-up Type (Solo/Team): Solo

 

Account Name(s): Lunchbox

 

Team Name (Optional): Merge Realism




#453020 Double Cannonball Mould

Posted by Lunchy on 08 February 2023 - 08:07 PM

That would be a bug report rather than a suggestion I think, Support to fix

It is working how it was originally intended. From the release notes:
 

Donator Perks:

Cannonball smithing:

Super/Extreme donators now get 1 extra cannon ball from smithing (5 instead of 4).

Legendary/Uber donators now get 2 extra cannon balls from smithing (6 instead of 4).

Master/Immortal donators now get 3 extra cannon balls from smithing (7 instead of 4).

Eternal donators now get 4 extra cannon balls from smithing (8 instead of 4).

No extra experience will be awarded from the extra cannon balls.

Extra cannonballs will also be given when using the Double ammo mould, making it possible to create a maximum of 12 cannonballs per steel bar.

 

A regular cannonball mould gives 4 balls + donator amount (+1, +2, +3, +4). A double cannonball mould gives 8 cannonballs + donator amount (+1, +2, +3, +4), for a total of up to 12 at eternal (8 base +4 donator perk).

Omicron's reasoning for this was that making it up to 16 would be too OP on the cannonball making.

 

Original release: https://www.alora.io...nnonball +mould




#451707 What is your greatest/proudest moment to date on Alora?

Posted by Lunchy on 24 January 2023 - 07:10 PM

My proudest moments would have to be when I finally got my Herbi after months:
8PcsJVR.png

Finishing all of the skilling pets after going SO DAMN DRY. 270~ max game WT for Pheonix, 5,400 Herbiboars, ~400-600m Construction and RC'ing exp:
vAOFcYx.png

And then being voted best skiller after being the fastest 4.6 max (maybe):
8acb3588a45ab702cd8a2daca99d3a39.png




#450215 Completionist Cape / Completionist Monkey Information

Posted by Lunchy on 06 January 2023 - 03:35 PM

The guide GOAT. Looks good! <3 


  • Moe likes this


#449987 Rank 1 Classic, First 200m Slayer, and All 200m's from 2022

Posted by Lunchy on 04 January 2023 - 08:21 PM

Let's goooo. What a gamer. Can't wait for the 4.6!




#448618 What Song Are You Currently Listening To? (Pt. 2)

Posted by Lunchy on 21 December 2022 - 08:28 AM




#448483 [Winter '22] Community Awards

Posted by Lunchy on 18 December 2022 - 11:48 PM

Staff

 

 

Best Event Manager: Tauri

 

Best Administrator: Arosa

 

Best Global Moderator: H

 

Best Forum Moderator: N/A

 

Best Server Moderator: Ivy

 

Best Server Support: zachs iron

 

Most active on Discord: H

 

Most active In-game: 18

 

Most active on Forums: Ivy

 

Most Respected: Arosa

 

Most Potential Promotion: Ivy

 

Funniest Staff Member: Arosa

 

Overall Best Staff Member: Arosa

 

 

Players

 

 

Most Active In-game: redcar

 

Most Active on Forums: S3

 

Most Active on Discord: Klam

 

Most Active Overall: redcar

 

Most Wealthy: Gazoo

 

Most Addicted to Gambling: matt demon

 

Most Friendly: Fenriz

 

Most Respected: Mack

 

Coolest Veteran: Sassafras

 

Best Helper: Fenriz

 

Best PKer: iron tard

 

Best PvMer: Klam

 

Best Raider: Bier

 

Best Skiller: Phanny phart

 

Best Clan: Ice

 

Best Ironman: Klam

 

Best Hardcore Ironman: Sit

 

Best Ultimate Ironman: Sassafras, RIP H

 

Best Elite Ironman: Fenriz

 

Best Group Ironman (Player): Gim Hets

 

Best Group Ironman (Team): Nibblers In Parris

 

Best Hardcore Group Ironman (Player): 

 

Best Hardcore Group Ironman (Team): Hydra

 

Best Realism Player: Phanny phart

 

Best Classic Player: Arosa

 

Best GFX Designer: Sunnii

 

Best Youtuber: DickRockhard

 

Best Streamer: DickRockhard

 

Top Overall: Klam

 




#448253 Abyssal Sire Guide

Posted by Lunchy on 16 December 2022 - 11:22 PM

Mack with the awesome and detailed guides as usual. Thanks for taking the time to write this up, it looks great! Will be very helpful for people getting into the Sire grind.




#448036 Alora Combat Achievements

Posted by Lunchy on 14 December 2022 - 07:14 PM

Huge support. Would love to see this happen and it would give me a reason to get back on my 4.6 normie other than just ICE events.




#447856 Raid & Gauntlet Boosters QoL

Posted by Lunchy on 12 December 2022 - 11:39 AM

No support.

 

A suggestion semi-related to this was recently declined: https://www.alora.io...boosters-bonus/

The above suggestion was to add more time to boosters based off of rank, which would essentially be the same thing as this. I think the current way boosters work is fine as it is. Making you make the most of your time, pushing for faster raids and quicker re-gears and getting ready. Vote books work the same way, if we make boosters work like this might as well make vote book bonus exp timer only go down when you're skilling so I don't have to log out when I need to pee, or I can do a raid in-between my skilling and not waste vote book timer.


  • Ivy likes this


#447679 A revamp to voting rewards

Posted by Lunchy on 10 December 2022 - 01:56 PM

Love all of these ideas honestly. Voting is a big part of keeping on the high scores and keeping active, and I think it's time for a voting rework to incentivize people to vote!




#447345 Halve red spiders at Verzik for solo

Posted by Lunchy on 06 December 2022 - 08:10 PM

Just going to piggyback off of Logan and Mack's answers. No support.




#447175 Realism Discussion (Try 2)

Posted by Lunchy on 04 December 2022 - 10:21 PM

First of all, huge support.

Shout out to you and Fiji for being able to message me and have a civil conversation and come to a conclusion and understanding about what was wrong and what needed to happen.

 

I agree that a big issue with Realism is getting started, it's what turns a lot of people away, or makes them quit before getting to mid game. At first, it just seems like a 2x ironman mode, and either you need to grind everything from scratch or you need to get merched/make connections. Opening up the shops to help new players enter the game mode would, in my opinion, keep people to stick around for more than a day's playtime. I know you and I went back and forth in pm's with pictures of all the normie shops and what should be included and shouldn't be included, and I feel like what you listed a good mix of early game items to help get started but keeping some higher items out to entice the grind and make it feel more rewarding.

Also, ironman shops shouldn't have more than what Realism (an eco game mode) has. Opening up the shops to include runes and gold ore that ironman could buy should definitely be added. Same with opening up shops to include prayer pots, they will still be expensive in the shops and Realism gold isn't the fastest to make (caskets give dogshit gp) so it's not like you're going to have unlimited prayer pots, but either way it's the bare minimum to get started on Slayer, and once you start on Slayer a lot of your "I don't have supplies" problems will soon go away with the amount of brimstone keys/drops you'll be getting along the way.

 

I also agree that you shouldn't be able to drop over to normie. I don't agree that it should be kept just for an item sink or else prices will get too low. If there's a high supply and a low demand of an item, then that item should be lower in price. The way it's happening now is artificially inflating prices to an extreme level. No reason for something like Bandos to be 100m a piece when I can camp there with 3 accounts and afk get items. If Realism is meant to be a separate thing than normie, then it should remain that way even through swapping things between gamemodes like drop trading. This will also help out the mid game by keeping the TP stocked on items you need so you can buy it, because after all it still is an eco gamemode and you should be able to buy things on the TP since that's what it's there for. If you're not going to merge the eco, then you should isolate the eco as intended.

 

Honestly I don't see Omicron adding it to where only Realism can pk Realism. But I agree with the second point of making it just how when a ironman kills a normie, the loot just disappears from the game (item sink). And maybe rewarding with some larran's key or extra pkp points or something in return.

 

I would also like to see de-Realism be added, as Omi stated they were thinking about in the other suggestion thread. This will make it less of a risk to sink time into Realism. If you spent a few days leveling and you realize it's not for you, you can go to Classic for a little exp boost and access to normie eco. Currently, if you sink a few days into Realism and realize it's not for you, you're shit out of luck because there's no option to transfer over. Every other game mode you can go to a higher exp mode and Realism shouldn't be an exception. So @Omicron if you read this, add de-Realism.

 

Again, full support and would like to see this accepted and implemented. Also, would be nice to see an update for Realism and bring some attention to it again.




#447024 Fix Vespula in COX

Posted by Lunchy on 03 December 2022 - 12:11 AM

I think this is just an issue of not properly doing the mechanic. Selena's guide is here: https://www.alora.io...solo-cox-guide/

Here's a link to a video Vespula on Alora (off of Selena's guide):




#446771 Let's talk about Realism.

Posted by Lunchy on 30 November 2022 - 07:07 AM

It's the same circular argument that I've had in dm's. This is about bringing new players to a game-mode that's going to die out once the top 1% stop playing. As it stands, it's an ironman game-mode and that's not how it should be, we have plenty of ironman game-modes. Yet they say it isn't but say "can't find an item, go grind for it." You can't find the item because the economy is trash, so you go grind for it since you're on an ironman mode. It is the same argument that goes around and around. Same thing with "you just want buyman mode." You can do that now, you can buy your skills that you'd be able to buy with a merge, just the top 1% profit the most from it right now because they hold and control the eco. It's not about helping realism grow, or keeping the economy, because as Alan said to me in dm's when I told him that realism would slowly but surely die out "who cares, game modes die." Instead of not turning away every new player interested in realism, and having people join the community, you'd rather let the game mode die just so you can buy up all the pots once it hits the TP so you can control the eco still (quote from Mungard).

 

I'm also told, "just look at the votes." You have realism players voting on 5 different alts to inflate the no votes, that says something if that's what you need to outweigh the "yes" votes.

 

I've also been told, "you won't have to work for your skills anymore." Yes you will. Realism is still 2x exp. You will still have to grind so many hours, your achievements and accomplishment will still be known, it's not as simple as merging and now everyone has a maxed realism. It's a hollow argument used to push a false narrative about claiming to care about the economy.

 

How does this sound like a stable and working economy that is not controlled by just a small amount of people, and that doesn't need any intervention?
https://gyazo.com/05...5d3edba04b40787