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Real Cheese

Member Since 17 Nov 2020
Offline Last Active Nov 27 2024 09:58 PM
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#500647 Leagues Drop Rate Feedback

Posted by Real Cheese on 12 November 2024 - 08:43 PM

I did 13 barrow runs after update, no items. Currently on a 15 dry streak at cox. Did 3 solo TOB runs for nothing. The points don't seem to be adding up right for TOA so it's not worth the time it takes for those runs either. Would be nice to see a change with the last week to go since all the token prizes have been claimed and many people dropping off this mode already. A change would most certainly bring people back and be more enjoyable for those trying to get points. Gamers just trying to game here.




#500567 Leagues Drop Rate Feedback

Posted by Real Cheese on 11 November 2024 - 05:23 PM

Appreciate you raising this and starting up the conversation. Even if the coding is correct, rates are not fine. Even staff members are agreeing with all the players so you know it's not just a handful of complainers. If these rates are double and it's still as bad as everyone is saying, then double the normal rates on here at these donor levels being capped is not enough. 

 

It's frustrating to hear that "it's fine" when the vast majority of league players at the point of raiding are saying how bad it is. It's sad to hear and see many league players deciding to stop already and go back to their regular accounts because they got some points for the reward shop but don't want to continue because it's not fun anymore.

 

Also for TOA many including myself are running them at 700+ even up to almost 1000 and seeing more white than purple. I don't know how that works with however the points are calculated. I can say the percentage tracker on my 815 layout only says 20% chance and that's solo so I don't know what points I would be missing out on and for other doing higher invos. These were also done during server toa bonus at 1.2 and even the generous 1.4 that was given yesterday. You can lookup tons of screenshots of collection logs and videos of osrs league players when they raid and it's completely different.

 

My opinion is that with the low dono ranks, it really makes a big impact on whatever the multiplier is being added to roll the purple and it's too low. Since it seems like these won't be changed during the competition timeframe I would love to see this reevaluated at least afterwards to find a better solution for the next league.

 

 

 

Discussed this with Omicron 
 
 
Omicron :
 
League rates for raids are fine
Rates are pretty much exactly double unless you hit a max cap (which is usually only possible in TOA at 550+ raid level, but you're still at a 1/2 chance at that point)
 
I simulated TOA raids from level 300-550 assuming you get 30k points (max is 64k, so that's probably undershooting it), and the purple rolls are always doubled or higher.
 
ToB ones are easier, since it's a static rate in hm/regular, in hardmode for example your team needs to roll a value less than 40/100 to get a purple 1/2.5 for HM raid.
 
There was an issue where the boost was just not being applied to barrows though, but I believe that's working now as of the latest update

 




#500266 Leagues Drop Rate Feedback

Posted by Real Cheese on 09 November 2024 - 08:30 PM

Interested to hear what feedback active league players have with the drop rates on raids and barrows. I think this league has been a lot of fun up until the time to do raids and barrows.

 

Barrows rates seems to be awful, and better in the regular game with dono rank and row i.

 

Cox and TOB have both been underwhelming also. Coming from playing previous leagues in osrs raiding is much more fun. Its usually not a question of is it a purple or not, but whos name is it going to be in and what item will it be this time. I have participated in multiple mass raids where nobody got a single purple. Granted this is a private server, it's still a temporary mode in which spending tons of hours to get to the point of being able to raid and have fun and then get to the point where you can't even unlock your bis upgrades for your relic style because you have to spend countless hours for long dry streaks even with server bonus being on. Then when you finally get a purple because of the weighting for items they are mainly dupe scrolls and items you don't need.

 

I'm not saying every single raid should be a purple but it feels like it should significantly be increased for this mode. Even if it means removing the chances of receiving multiple purple items and just better chances at rolling any item. I don't think getting dupe items would be as big of a deal as it seems to be now if purples were actually common.

 

TOB I went with a team for the entire bonus and we did 10 runs, 2 total purples were seen, and 1 player did not get one. All team members had T6 extra drop rate increase. Again this was with server bonus on so it would only be worse doing this normally making it even harder to find teams in leagues to run because people are not motived to do runs.

 

 

This is just my opinion from what I have experienced thus far and welcome others to share what their feedback is to see what other are feeling as well.




#481299 Leagues III Feedback

Posted by Real Cheese on 18 March 2024 - 12:49 PM

Would it be possible to add the Mahogany Homes rewards shop to Angelo? There are tasks to equip full sets of an outfit but not the Carpenters. Since there are tasks to complete contracts which award points and also relics that give a multiplier on points earned, at the moment the points are useless and would be nice to be able to cash them in. This would also be a way to earn more collection log unlocks.




#464036 Inquisitor armour changes

Posted by Real Cheese on 14 July 2023 - 09:33 AM

Full support that inq needs a change. Torva is way better than inq against NPCs weak to crush on crush attack style making the current armor useless.


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#462205 Catacombs of Kourend - Instance

Posted by Real Cheese on 16 June 2023 - 07:05 PM

What is your suggestion?: Allow the ability to create an instance of the Catacombs of Kourend

Is this in OSRS?: N/A

Has this suggestion been accepted already?: Don't think so

How would this benefit Alora?: The Catacombs can get quite packed with players completing slayer tasks. With this being a 1 world server, it gets challenging and frustrating for players when multiple people are trying to complete a task and get crashed usually causing people to flame. Especially on the weekends when the online player count is higher. This would be a nice QOL option for players to avoid this and also an increased value to instance tokens. I know this was possible during league mode so hoping it could be an easy addition if approved. 




#444860 Increased TOA unique chance with dono rank

Posted by Real Cheese on 09 November 2022 - 08:02 PM

I believe COX has extra rolls based on rank for purples hence the double and even triple drops that have been seen before. Extra rolls just for common is pretty irrelevant in my opinion for end game content like this so I definitely support. I would also like to see some information about what the rates for purples are and how they are calculated. As well as getting an idea of how raid or drop boosters would work for TOA. Nobody really knows what to use there as far as boosters and if they have any current meaning to them for TOA so I think this would also help the market on boosters. I know this is all brand new content but I think this is information players want to know.




#444859 Mimic

Posted by Real Cheese on 09 November 2022 - 07:52 PM

This post is from 2020 and there is not a mimic casket in game that I know of. I fully support as this gives more motivation to do master clues plus it is in osrs. 

If you are asking for mimic to be added, it has been suggested and accepted already. 

https://www.alora.io...e-mimic-repost/




#419695 Phosani Nightmare Noted Drops

Posted by Real Cheese on 21 December 2021 - 02:06 PM

What is your suggestion?: To note the loot dropped by Phosani NM that is dropped in bulk

 

Is this in OSRS?: Not sure

 

Has this suggestion been accepted already?: No

 

How would this benefit Alora?:

On a previous update Phosani NM was given the non unique drop a buff. Which is great if you could actually pick it all up especially for Realism and Ironmen players. There is no ability to bank and come back to pick up everything on the ground. 

 

Omi posted this link showing the difference in non unique loot total amounts from regular NM to Phosani - https://imgur.com/kjMbHIN

 

Also see my screenshot for a simple example of how much unnoted loot can be received but has to be left behind. If you have a perfect kill you can basically use little to no food which is not a big deal dropping a few supplies potentially to pick up noted ones. Without them being noted there is no point and all the extra buffed non unique loot goes to waste.

 

https://gyazo.com/23...fb3d0e2b650784a

 

 




#419613 Finally pants

Posted by Real Cheese on 20 December 2021 - 01:28 PM

Ayyy gz on getting the log!




#415261 COX Completed!

Posted by Real Cheese on 03 November 2021 - 11:40 AM

Can't believe I was able to finish the log in 404kc. See below for some of my highlights during my adventure. Definitely went on a hot streak on the last 30-40kc.

 

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#407508 Selling Realism GP!

Posted by Real Cheese on 25 August 2021 - 06:20 PM

Selling Realism GP 1:3 rate. PM me in game and let me know how much you'd like.




#403237 Realism Comp Achieved!

Posted by Real Cheese on 16 July 2021 - 05:21 PM

It's been a long grind but worth it! Happy to be the 3rd Realism member to achieve the comp monkey on Alora!

 

 

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https://gyazo.com/ce...629df770fdb5700

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https://gyazo.com/c3...47a67aa5424ccd4




#402692 [#2] Alora PvM League - $500+ in Prizes

Posted by Real Cheese on 11 July 2021 - 09:22 AM

Solo Player: Real Cheese

Discord Account: Real Cheese#5213


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#401247 Tempoross Point/Permit changes

Posted by Real Cheese on 28 June 2021 - 12:52 PM

You can efficiently get more permits by playing longer games since it's 700 points per permit once you collect the first one at 2,000. So there is not much of a hard cap of permits you can receive, it varies more by the length of games you choose to do.

 

There has been an accepted suggestion already of a vote book bonus for this minigame that will increase your points during the games while the bonus is active which will also help lead you to more permits.

 

I would be on board with instead of everyone receiving 1 permit at 2,000 points no matter their rank, that based upon their rank that initial permit is increased. For example once 2,000 points hit Extreme- Uber gets 2 permits, Master 3 permits, Immortal 4, something along these lines etc just for the initial permit reward just to make donors get some sort of perk with new content as it comes out. I think everything else is fine especially with a vote book bonus being introduced soon.