What's up guys, back with yet another suggestion haha
This time, it's about the Slayer Shop rewards. After the rework went live, all prices in the shop were cut by 1/4, and to match that so were the slayer points we had at the time. There is 0 problem with this - it was balanced, and made complete sense.
However, post-rework we lost the 2 primary ways of gaining slayer points. these 2 methods were streaking elite tasks, and getting slayer points upon each slayer assignment kill.
With the removal of these 2 methods, getting the required slayer points for some of these items will take a LONG TIME.
Using Nieve, from a 0 task streak, and assuming you have 0 points, it'd take roughly 80 tasks to get the points required for the Imbuement Scroll. Prior to the update, it took maybe 50 tasks.
My suggestion-
Reduce the costs of these rewards. 80 tasks for one reward is a bit nuts.
or
Re-implement slayer points per kill, but lower this so it's 1 point every 5 kills. This will keep it so it takes about 25 tasks as it previously did, but it won't allow people with stockpiled points to buy a ton of high-end rewards and flood the market with them.
Thanks,
Chuck