BIG support, UIM requires users to be innovative to play, but on this server as mentioned in this thread most of the creative workarounds don't exist/function.
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Posted by Margiela
on 21 June 2019 - 11:29 PM
Just going to list them below
"The crystal halberd shares the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor), the special attack will deal an additional second hit onto them, although with 25% reduced accuracy. It can also hit 10 NPCs in a multi-combat area in a 3x1 area centred on the main target. In PVP, it can only hit three players.The crystal halberd's special attack's accuracy rolls against the opponent's slash defence.[1] When using gear with the highest strength bonus and a Slayer helmet or Black mask on task, the highest possible hit with the special attack is 71–71 (total of 142) on large monsters. While this is higher than what Dragon claws and Dragon dagger can achieve, the much slower attack speed of the halberd is a major downside, so the claws and dagger generally lead to faster damage output in combat.The special attack's ability to hit up to 10 enemies can prove more useful; when on a Slayer task where stacking enemies up in one pile to cast multi-combat spells is efficient, such as Smoke devils, the crystal halberd can deal a large amount of additional damage, often twice that of an Ice Barrage."
"The scythe can only hit a maximum of three NPCs, and can only hit a maximum of three times. Each attack, regardless of which enemy is the player's primary target, is rolled independently based on their attack bonuses versus the NPCs defence bonuses"
3. Vesta Spear:
Vesta's spear has a special attack, Spear Wall, that consumes 50% of the player's special attack energy and damages up to 16 targets within 8 tiles surrounding the player (one if the player is outside a multicombat area)"
If I think of more I'll add them