In CoX, points are awarded based on certain actions (damaging monsters, fishing, creating potions, cooking, building storage units, etc). In ToB, points are only ever gained from damaging enemies. Either way, the purpose of using Raid boosters is to boost your points within a raid for a better chance at loot, and since ToB has the MVP system, there is a slight advantage over your team mates if you’re using a booster. With that being said, there was always a slight advantage over other players if you’re using a booster — that has been the point of boosters since the beginning.
However, our MVP system is nowhere near as advantageous as OSRS’. On OSRS, only one player has a chance at a rare reward, so it is crucial that you get MVP. On Alora, we’ve made it so that all players have a chance at rare loot, with the MVP having a slightly higher chance.
The MvP system could just be made that it doesn't get influenced by the booster. So just points without the booster. However the boosted points will still give the one using a raid booster higher chance for the drop. The statistics board should just be about the one putting the most effort in the raid. And it's just odd that even with 2 deaths and using a booster people will still be the MvP of the raid, just because of the booster, while in fact, the person isn't.
So what I suggest is that the board looks at the points minus the extra points from the booster.
On top of that it's kind of unfair to have the true MvP don't get the slightly higher chance because someone else uses a booster. Because you have rightfully earned that boost for the efforts in the raid.
- Real Alan likes this