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Lets Funk

Member Since 07 Jun 2019
Previous Username: 072
Offline Last Active Today, 02:24 PM
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#519852 June 2025 MOTM (Winner)

Posted by Lets Funk on 05 July 2025 - 11:49 PM

Gzzz @Cous, well deserved  <3




#519074 [Summer '25] Community Awards

Posted by Lets Funk on 29 June 2025 - 12:57 PM

Staff

 

 

Best Event Manager: @Moe

 

Best Administrator: @Mufasa

 

Best Global Moderator: @Not Shadow

 

Best Senior Moderator: @GIM Hellish

 

Best Game Moderator: @Iron Status

 

Best Server Support: 

 

Most active on Discord: @H

 

Most active In-game: @H

 

Most active on Forums: 

 

Most Respected: @Mufasa

 

Most Potential Promotion: @A

 

Funniest Staff Member: 

 

Overall Best Staff Member: @Mufasa

 

 

Players

 

 

Most Active In-game: @Variant


Most Active Yapper:

Most Active on Forums: 

 

Most Active on Discord: @Variant

 

Most Active Overall: @Variant

 

Most Wealthy: 

 

Most Addicted to Gambling: 

 

Most Friendly: @Cous

 

Coolest Veteran: @Sagacious

Best Planker: 

Best Fashionscaper: 

Best Bankstander: @Tamber

 

Best Helper: 

 

Best PKer: 

 

Best PvMer: @Cous

 

Best Raider: @Sagacious

 

Best Skiller: @Phanny phart

 

Best Clan: @Aftermath CC

 

Best Ironman: @Cous

 

Best Hardcore Ironman: @Technoblade

 

Best Ultimate Ironman: @A UIM

 

Best Elite Ironman: @ Q

 

Best Group Ironman (Player): @GIM Swief

 

Best Hardcore Group Ironman (Player): 

 

Best Realism Player: @Phanny phart

 

Best Classic Player: 

 

Best GFX Designer: @Dumbshit

 

Best Youtuber: 

 

Best Streamer: 

 

Top Overall: @mochiii




#517323 QoL: CoX Re-overload

Posted by Lets Funk on 10 June 2025 - 12:57 PM

What is your suggestion?:
 

In CoX when overload has 1 minute left, to be able to re-overload. When the overload is drank when the timer is below 1 minute, but not completed, timer will be reset to 5 minutes, however the 50 hitpoints heal from the previous sip is cancelled.

 

Is this in OSRS?:

 

No don't think so.

 

Has this suggestion been accepted already?:

 

No

 

How would this benefit Alora?:

 

I think it should make CoX more smooth. Now sometimes you have to wait until it's complete. I think with this system it could be a lot more smooth.




#511586 Add antidote++ drops to zulrah droptable

Posted by Lets Funk on 29 March 2025 - 09:53 AM

What is your suggestion?:
Add noted antidote++ x10 to zulrah droptable

Is this in OSRS?:
Yes

Has this suggestion been accepted already?:
Don't know

How would this benefit Alora?:
Will give multiple ways in obtaining these potions to create antivenom potions. Making them from scratch is a pain due to yew roots being one of the ingredients.




#511167 Mobile Gauntlet Plugin

Posted by Lets Funk on 23 March 2025 - 03:43 PM

Would be a nice addition to the mobile app if possible. Support




#510245 Variant's 8 Month Account Recap

Posted by Lets Funk on 11 March 2025 - 05:57 PM

Well done on the grind and best of luck on your future goals brother.


#404675 MvP ToB

Posted by Lets Funk on 29 July 2021 - 02:02 PM

In CoX, points are awarded based on certain actions (damaging monsters, fishing, creating potions, cooking, building storage units, etc). In ToB, points are only ever gained from damaging enemies. Either way, the purpose of using Raid boosters is to boost your points within a raid for a better chance at loot, and since ToB has the MVP system, there is a slight advantage over your team mates if you’re using a booster. With that being said, there was always a slight advantage over other players if you’re using a booster — that has been the point of boosters since the beginning.

However, our MVP system is nowhere near as advantageous as OSRS’. On OSRS, only one player has a chance at a rare reward, so it is crucial that you get MVP. On Alora, we’ve made it so that all players have a chance at rare loot, with the MVP having a slightly higher chance.

The MvP system could just be made that it doesn't get influenced by the booster. So just points without the booster. However the boosted points will still give the one using a raid booster higher chance for the drop. The statistics board should just be about the one putting the most effort in the raid. And it's just odd that even with 2 deaths and using a booster people will still be the MvP of the raid, just because of the booster, while in fact, the person isn't. 

So what I suggest is that the board looks at the points minus the extra points from the booster. 

On top of that it's kind of unfair to have the true MvP don't get the slightly higher chance because someone else uses a booster. Because you have rightfully earned that boost for the efforts in the raid.




#404541 MvP ToB

Posted by Lets Funk on 28 July 2021 - 10:54 AM

What is your suggestion?:

MvP in ToB is currently affected by using a Raid Booster while MvP should be the one who contributed the most within the raid itself.

 

Is this in OSRS?:

Yes, OSRS doesn't have Raid Boosters so the one contributing the most will be the MvP.

 

Has this suggestion been accepted already?:

No, and haven't been suggested before.

 

How would this benefit Alora?:

MvP would be like it's intented to be. 




#404417 [qol] Kourend Catacombs Jellies

Posted by Lets Funk on 27 July 2021 - 12:18 PM

Yes please. support




#396416 Team CoX

Posted by Lets Funk on 06 May 2021 - 04:32 AM

89ab73c09befddd0834f41a49a3a792e.png
https://gyazo.com/89ab73c09befddd0834f41a49a3a792e

Maby this can be a solution ?

Pretty sure we don't get points from drinking pots like ovls/brews.
If this gets added it might balance out the points for average team raid/solo raid more compared to OSRS.

https://gyazo.com/75...a5995873428aec1

Alora Solo raid point average is from 5k-8k points per solo raid, i remember in OSRS getting around 25k per raid.(duopoints around 55k-70k)

getting points from raids potions was in my previous suggestion




#396397 Team CoX

Posted by Lets Funk on 05 May 2021 - 03:59 PM

No for me. Groups go way faster than solo's and should not provide more loot than solo's especially since you can 12 minute speed run.

Please read the suggestion again.

The whole point of this suggestion is to make the raid in team size a little bit more longer and that more points can be acquired than the current state.

Don't get me wrong, solo's will still be the best way to farm purples. Team cox will just become more worth it than it currently is.


  • 1 likes this


#396394 Team CoX

Posted by Lets Funk on 05 May 2021 - 03:53 PM

What is your suggestion?:

So I have been thinking all week to find a solution where team Chambers of Xerics would be more profitable and this is what I came up with. 

According to @Omicron his reaction to my topic that was earlier posted points do matter in Chambers. I know that alot of players do think otherwise but let's put it like this. You may have encountered some players that would get a purple by having 0 points, well I can tell you this, I have encountered more players that would get a purple on higher points. 

Upon running my tests last week I've also seen that team Chambers of Xerics do earn a lot less points as solo's, and the rooms are alot more easier if you compare it to solo's... So I wanted a solution that would keep solo's the same for people that would like to do solo's. But for the players that do like doing teams more profitable. 


My solution to this is to increase the increments (hp that is added to the npc) per person that has entered the raid. So that more points will be gotten for each person throughout the raid. 

- More loot for team CoX (Solo CoX would be still the best rates, it would just be more worth doing team raids than it currently is.
- Does not affect solo's how some people like it

- The raid will be a little bit longer & more fun
 

 

Is this in OSRS?:
It would make the scaling a bit more realistic.

 

Has this suggestion been accepted already?:

No

 

How would this benefit Alora?:
It would make team raiding more fun and profitable.




#396305 Corporeal Beast

Posted by Lets Funk on 04 May 2021 - 04:12 PM

No support. When on the table, why would someone ever donate for it?




#396067 [2/5/21] Nightmare Instances, Seed Vault, Fossil Island Content, PoH House Vi...

Posted by Lets Funk on 02 May 2021 - 07:19 AM

Very pog updates. thanks for this




#395896 Chambers of Xerics suggestions

Posted by Lets Funk on 29 April 2021 - 08:24 PM

Please make the drop rate for team COX equal to solos.

 

I don't see the point of a higher drop rate when doing solos as it is extremely easy. I'm currently doing solo runs in 15-17 minutes with a pb of 14 mins without tbow or scythe. 

 

In TOB it's logical that the droprate increases as the team gets smaller, because the content gets harder and harder. This is absolutely not the case for COX.

 

I have been extremely dry at cox the past few months and solos are getting so damn boring after 370 raids. Would love to see this getting changed so I can continue the grind for a tbow with my clanmates. 

 

 

I think solo's are actually easier than team raids too. Tob droprate increases because when smaller party the raid doesnt scale back. However, for cox it does scale up, in addition to having more olm phases etc.