We had a look at Twisted bow accuracy again, and we did find a bug causing the accuracy to be lower than intended (not damage though). We’re working on getting this accuracy to match the OSRS calculators 1:1 and then we will push a fix. As for other bosses such as Venenatis/Callisto, those are super tanky bosses that are meant to be difficult to hit. Even the OSRS strategy guide says that your best bet for Venenatis is to us either Ruby bolts (because other ranged attacks won’t hit) or Verac if meleeing.
After matching OSRS’s accuracy system (aside from Twisted bow and a few bosses/forms that have incorrect stats), we also apply a boost to the final accuracy because it is an RSPS and players want to feel like they’re hitting more often, which we understand. We currently set that boost at 20% and for most bosses and monsters, it seems fine, but that number could be adjusted.
I know that hitting every single time is a nice feeling, but I’m hoping that we can find a middle ground where we stay true to the mechanics of OSRS (requiring you to plan out your gear depending on what you’re fighting against), while also providing a slightly enhanced/easier experience that you’d expect from an RSPS.
We’ll be fixing the Twisted bow in a reboot tonight to make it as accurate as it should be, and we’ll continue to look into the stats on different bosses and make sure they all match up. If that doesn’t cut it, we can look at increasing that 20% boost if it’s what the community wants, or we can potentially nerf a few problematic bosses (Venenatis is unnecessarily tanky imo). Either way, we’ll figure it out and find something that we’re all comfortable with.
Speaking for the wildy bosses, in OSRS, Craw's bow is BiS there or Verac's for Venenatis. Because safespotting Venenatis isn't really an option, ranging with Craw's should be the preferable option. Callisto SHOULD be able to be safespotted as well as melee'd with viggora's mace. At minimum, these bosses should be like or easier than their OSRS counterparts. Vetion is supposed to be safespotted with mace, or using crush weapons.
Also I want to address Zulrah in this post. Zulrah used to be 10 time easier before the update. Because of these adjustments, it has made the boss that much more difficult, requiring switches, using more supplies, and less inventory space. As well as the switches, the boss is tankier, unless a TBow is used. Seeing as the BP is the gateway to higher tier bossing, its just made that much more difficult to kill as well. Even with highest tier gear (without tbow) you're still looking at 2-3 minute kills, which shouldn't be the case.
Just my thoughts.