As Sass said, I'm not much interested in the forum section, however I see no harm in it, Support.
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While I think both of these suggestions are low priority, I definitely support both of them!
Additionally since I know you're new here, I wanted to give you a friendly reminder about this topic: https://www.alora.io...before-posting/
It has a template for future suggestions!
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I'm starting this thread a bit late unfortunately, because when I first tried to post it, it didn't submit so I decided to just keep working instead of posting.
When I set out to do comp monkey I was trying to do it as fast as possible. To do so I had to plan the most efficient way to get 1b total xp, and 3 x 200M skills, as I'd already been very close to maxing, so it wasn't much of a concern.
List of Tasks
Posted by
Here's a better video of what I'm talking about.
Mage is 10sq, T-bow is about 5-6, no change with long range attack style.
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What is your suggestion?:
Fix the Twisted Bow attack range. Currently it attacks at 5-6 tiles depending on your attack style, rapid or long range. This is incorrect compared to how OSRS has it, and I would like to see it fixed.
What do you mean?:
As it stands the twisted bow has an attack range of 5-6 tiles depending on the style you're using. This is wrong for a few reasons. #1 the Tbow is supposed to have an attack range of 10 tiles.
You'll notice in the last half of the sentence, long range is not supposed to affect the Twisted Bow's attack range at all, and only really used for training defence.
Is this in OSRS?:
Yes, proof is in the picture above of OSRS Wiki.
http://oldschoolrune...iki/Twisted_bow
Has this suggestion been accepted already?:
To my knowledge, no.
How would this benefit Alora?:
Alora strives to be as close to OSRS as possible on most things. This is an example of something relatively minor, but still important that can be fixed to bring us that one step closer to OSRS.
Proof:
I've used magic in this video to demonstrate the differences in attack ranges, as all combat magic on OSRS has a maximum attack range of 10 tiles, just as the Twisted Bow is supposed to. You can clearly see when I switch to the tbow, I run multiple tiles forward, and am not able to come anywhere near the range of magic.
NOTE: It does appear that I'm attacking over 10 tiles with magic in this clip, I haven't done enough testing or counting of tiles to verify that, that could be a bug as well. I'll be doing some more testing on magic / other items attack ranges to figure this out.
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One thing to keep in mind about this line of thought, and the reason that I cant agree with this. Alora gold is less valuable than OSRS gold. And when I say this, I mean items that cost 20m on RS, cost 200m on alora. (A bit of an exaggeration)I feel like since we base everything around osrs, (even draining pray points faster which is so dumb) it should be lowered to the 1m in osrs.
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Kind of hard to understand what you're suggesting here so I can't really support or not support it.
So, I'm indifferent on the issue, however I can clarify what he means!
Currently if you use a hammer on a coconut, it breaks one coconut, meaning you've got to click 14 coconuts to get 28 halves. He's asking for an interface screen where you can click "Make 1, Make 5, Make 10, Make X" and only need to click the hammer on a coconut once to then type 14 in, and break all 14 coconuts in your inventory.
And his reasoning is, "Currently, it's too labor intensive to split coconuts to make coconut milk, no one will make their own potions except Ironmen."
The reasoning I don't support because it creates a demand for the potions on tradepost if people are too lazy to make them.
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What is your suggestion?:
A global (In chat) notification for the winner of LMS and how much their prize was.
Is this in OSRS?: N/A
Has this suggestion been accepted already?: No
How would this benefit Alora?:
This could draw more players to LMS, along with just being cool seeing your name if you win / the names of whoever did win.
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no support for a free version it takes 10 minutes to make 1m
I do support rewards being added maybe skilling supplies for iron and small items for mains
There are rewards currently, it's a 65%/25%/10% split currently. 1st place takes 65% of the pot, 2nd place takes 25%, and 10% goes to taxes. I don't know if there's a way for irons to take part in the pot currently.
1 time every hour would be perfect...even though their is MANY ways to make a quick 1 mill if u wanna play a game of LMS JUST saying.. :) it honestly doesn't take long. even for skillers lol
I agree personally, I know it's trivial to make money for most people, but for some people they're making to money to buy their next upgrade, and really want to play LMS but don't want to spend money. I personally feel they should be able to play still.
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Splitting the game into two modes means that there may be longer queue times to start a game. Although it would be nice to have a no-fee mode, I think it’s fine to just leave it with one mode.
With that said, I’m neutral.
You and Isekaii definitely bring up good points here. Perhaps instead of creating two modes that run all the time, there could be time periods during the day, or a few days out of the week where the free mode is active. People will then have the opportunity to practice/try the minigame for free, but it shouldn't leech players from the prize pool mode all the time.
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What is your suggestion?: Free to play LMS
My idea is to have a free to play LMS mode that runs along side the 1m entry LMS mode.
Is this in OSRS?: No, but neither is normal LMS
Has this suggestion been accepted already?: No.
How would this benefit Alora?:
Well, the LMS minigame looks very very exciting, and I will be playing it a lot I'm sure, however 1m per game is not a significant fee to me. For a sizeable portion of the playerbase however, 1m per entry could be a significant portion of their bank. I don't feel they should be deprived of the minigame. However, I understand a large portion of the playerbase won't play LMS if there is no prize pot. This is why I suggest that we have two game modes running side-by-side, a prize-pool LMS, and a no-prize LMS, for the players without the funds to play LMS along with the players looking to practice before the prize pool LMS.
EDIT: Additionally, in the future this could be a cool way to have "tiers" of LMS, 1m entry, 10m entry, 100m entry, ETC.