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Tensorflow

Member Since 19 Oct 2018
Offline Last Active Jun 12 2022 09:08 PM
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Topics I've Started

Back In Action

01 November 2019 - 07:56 PM

Hello (again), everyone!

 

I'm Dave, a maxed Ironman from way back - had to take a break from Alora due to finishing up graduate degree and relocating back to the US. I have a great new job, and time to kill after work, so I'm looking forward to jumping back into the action.

Goals: finish up my 200M RC xp, and eventually get back into maxing my UIM (ScikitLearn) once I'm back in a groove.

 

Good to see you all again.

 

- Tensorflow


[RSPS Development] Introduction

23 November 2018 - 05:23 AM

Episode 1 of a series I'll be doing.

 

See Topic 44434 to make a suggestion about something you want to learn about in a future episode.

 

 

 

EDIT: Episode 2 is coming soon, still ironing out exactly what will be talked about. However, figured I'd leave this here - here's a time lapse of a coding stream I did on the last server I worked on. This was about 3 weeks into development on the Araxxor boss from RS3, adapted to legacy style combat. A couple of months after this stream the boss went up for beta testing... Was a great project to work on. Hopefully you enjoy a look into the dev life on a late night!

 


200m Runecrafting

23 November 2018 - 02:40 AM

My first 200m skill I'll be going for is 200m runecrafting. I think it's a super chill skill when doing Soul runes, contrary to popular belief.

 

I do occasionally try-hard death runes, and bind a ridiculous amount of ess/hr, but I just finished up the last of the pure ess I've gotten from PvM, so I'll be doing souls the rest of the way (that's IF I don't break to kill zulrah if I want to do some death rc'ing). My goal is going to be between 3-5m xp per day at least, with grindy days being closer to 8-9m xp. Keep in mind I'll still be doing farm runs / playing my uim so I might not be super efficient.

 

Here's the current state of affairs:

Spoiler

 

Update 2:

 

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Okay I've been going super try-hard this weekend @ soul altar... ~40m xp gained.


[Minor Suggestion] Drop-by-NPC interface/application

14 November 2018 - 04:21 PM

Alora has a great feature that I've never personally seen on other servers, being the npc drop table lookup. It's an excellent interface, and I use it at least once a day.

 

However, I and many others could possibly benefit greatly from a similar interface that accepts an item lookup key (item name) and fetches the NPCs that drop the queried item. Implementing this is not as trivial as simply displaying a single NPC's drop table, and has a few more roadblocks in development. One limitation I see to implementing this in game would be if there are a large number of monsters that drop a particular item. The length of the full list of NPCs might exceed the number interface slots. Furthermore, how do you handle trivial item cases (bones, ashes, etc)?

 

This is of course only a minor QoL update that doesn't take priority over important bug fixes and large-scale content pushes. Furthermore, the effort it would take to A) find a new interface to support the full list of NPCs or B ) design a new interface might outweigh the added value to the game.

 

All of that being said, this feature can certainly be developed successfully and elegantly if some time is put into it.  If an in-game admin+ has access to a drop table file, I'd be happy to develop an out-of-game application that accomplishes this suggestion and make it accessible to the community, awaiting its eventual integration (or non-integration) into the game. I of course understand if there is hesitance to distribute the file to 'unknown' sources, althought I don't believe an NPC drop table file is anything too proprietary. If this suggestion interests anyone, and if an admin/developer sees this, I would of course be open to a discussion/vetting procedure.

 

The tool I envision is a simple lookup interface that takes an item key (item name), and returns the list of NPCs that drop the item, along with the corresponding drop rate.

 

Cheers,

Dave (Tensorflow)

 

PS My apologies if this is already an open suggestion - I quickly thought of it in passing and decided to just make a post before bed.


Tensorflow's UIM (ScikitLearn) Progress

07 November 2018 - 06:25 PM

So, I recently maxed my ironman with about 100 hours played (definitely not entirely efficient playtime), and I decided that although I'll continue playing normal ironman mode as my main, I'd like a more enjoyable, difficult challenge while maintaining an easy xp rate. Hence, I started my UIM, ScikitLearn. 

 

 

Progress Update 1

Spoiler

 

Progress Update 2:

Spoiler

 

Progress Update 3:

Spoiler

 

Current progress (Update 4):

 

85 slayer! However, as if not using a bank wasn't challenging enough - I have made myself another challenge! I may only obtain a whip via the Font of Consumption (AKA via Abyssal Sire). I'd like to see the time difference between the two methods, especially given my shitty range gear.

 

In order to efficiently kill Sire I'm going to need to get my mage to 92 for blood barrage (we'll see how many levels I get from alching the gold amulets I crafted - the rest of the xp will come from barrows, which I need to do anyway for dhally) and my range to around 95 to hit consistently with broad bolts. My kill times are going to be significantly slower (~2 mins on main w/ blowpipe, I'm expecting 3.5-4 minutes w/ rune cbow), so we'll see how this goes...

 

I got some nice skilling done this progress update as well! Getting the hang of doing herblore without a bank - very click intensive, but fun!

 

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