cyu all on the frontline of this one and thanks for putting all of this together
- KP likes this
Posted by
Posted by
Posted by
Posted by
Posted by
These are simply the rules for server run clan chats, clan chats run by players can create and enforce their own rules. I don't see the purpose of this suggestion to be brutally honest. Like I have literally no clue what you want changed.
I tried not to go into details about events that have occurred recently between clans. (If you hadn't noticed)
I suggest you take a more thorough read of what has been explained here, considering players are the ones suffering rival clan behaviour when there aren't ranks online.
I'm asking for an elaboration on rule 16. Which @Savitr was kind enough to give me.
I'm also asking for rule 15 to be re-vamped, so this rule would apply to ALL clans rather than just the official clans, 'Help1' being a completely dead clan.
I'll break it down for you. Pick number 1 or 2.
1. Leave the behaviour to continue between clans, making this behaviour evolve and evolve more over time. (Which assists rule breaking to an extreme extent)
2. Implement a rule which will deter players away from toxic behaviour between clans. (Where it will have no opportunity to evolve if it's monitored in the correct way)
Posted by
Please move this thread to a more suitable place if need be.
Hello & welcome to another one of my threads. In this thread I'll be briefly discussing a rule(s) which I personally, along with many other Ironmen would greatly appreciate the implementation of. I thought I'd be that voice to write this thread out.
As a great deal of you know, I work actively alongside staff & other members of our clan at 'Iron Help' to ensure that new Ironmen are given an extremely comfortable clan to be in, where they can receive the best help possible, while importantly giving & receiving advice to other Ironmen. Our ranks at 'Iron Help' are passionate about making such a clan work, we try our best to hold a huge portion of the foundation for Ironmen together, we want to keep it this way.
Now, I'm not saying there's something wrong with the competition, because that's what the two Ironmen clan's thrive off. Who will be the best clan in the end? But there genuinely comes a point where enough is enough in regards to toxicity. It completely ruins any fun competition we're meant to have in the first place.
Here are two current rules below.
First of all. 'Server Clan Chats'
I believe that this particular rule should be re-vamped. Why? There's a few very well known clans on this server which can reach anywhere up-to 70 players at peak times. I've popped into 'Help1' myself & sadly it's completely empty, meaning there's no home for it on the rules thread. I believe there's a way this can be changed so this rule benefits the well-being of ALL clans and players, obviously making certain exceptions & excluding certain things from this rule.
Second of all. 'Invading Other Communities'
I need a slight bit of elaboration on this rule. I've asked for a bit of feedback & a-lot of players are unaware of the meaning of this rule. Are we talking invading other communities in-game? Or are we talking invading other server communities? Because this would be the best way to explain situations that are currently occurring in the political area of the two clans.
I created this topic to see SOME sort of implementation after revising the behaviours of individuals who are currently amongst us within the Ironman community, though this ISN'T a personal attack on anyone in particular. I'm simply trying to help find a way to deter behaviours such as flame-bating, harassment, encouraging others to break rules, discrimination & disrespect. Continuous toxicity which I'd personally love to see stamped on.
Our ranks at 'Iron Help' would be more than happy to help enforce & implement such a rule.
Many thanks for reading.
Any posts which stray off-topic or consist of meaningless posts will be reported.
Posted by
Posted by
No support.
Regular is the primary game-mode on Alora, as nice as the suggestion is though there's simply no need for it as realistically it will only benefit players who play on a game-mode where the experience yield rate is slower than the rest.
Posted by
Support.
A toggle-able option though? Everything is soon going to have a toggle option at this rate.
Though unique to Alora I guess.
Posted by
Posted by
Posted by
Posted by
Posted by
Posted by
Or even if there was a second dungeon added for solo and duo only which is smaller with lower drop rates, just so people still try to get a team rather than be antisocial xD