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I give down

Member Since 27 Apr 2018
Offline Last Active Nov 29 2018 02:16 AM
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#230407 Adding to Completionist Cape Requirements

Posted by I give down on 01 November 2018 - 11:15 PM

No support. I'm going to have to agree with what rafffstaa said. It makes perfect sense, cool idea, but it's like a bonus achievement to the game. The Scroll Sack is it's OWN UNIQUE item in it's own unique category being clue scrolls. If there was such a thing as a clue scroll cape similar to the music/achievement cape then I would support this. 

I totally understand what you mean, but in my own opinion a completionist cape is meant to be all encompassing. When you slap that thing on it should represent that you've completed most things achievable in game as possible. You shouldn't have to tell people you've got that sack, the cape should speak for itself. :)




#230382 Adding to Completionist Cape Requirements

Posted by I give down on 01 November 2018 - 10:09 PM

Hey all :) was just thinking that it would make sense to add achieving the clue scroll sack (must complete 150 clue scrolls) to the list of requirements for completionist cape as it's all about completing the game in all aspects.




#223709 How Famous is the person above you 1-10

Posted by I give down on 08 October 2018 - 09:34 PM

I'll give ya a 9 I reckon


#222741 boss rooms

Posted by I give down on 05 October 2018 - 10:40 PM

No support, we chose the mode for the challenge not the benefits


#216882 Crafting Soul Runes

Posted by I give down on 13 September 2018 - 01:22 AM

I have to support this! ...even though soul runes are the only ones that I seem to have surplus of :P


#211665 Clue Scroll Reward Bonus

Posted by I give down on 23 August 2018 - 12:16 AM

The best part about the question to "are clues worth doing?" is the answer is "no".

 

I almost don't need to read what the suggestion is... we just really need to buff clue scrolls in any way that we can... they're a big part of OSRS and can be fun to do, yet on Alora they're dead content.

 

... please give me a reason to spend hours and hours doing my 150+ clue scrolls :D




#191746 Removing 'Open a bond' from daily system

Posted by I give down on 06 June 2018 - 11:50 PM

Yeah I also hate this task, it just makes the server look greedy more than anything else. Especially as someone who has donated a ton to the server I don't want to be told to donate more.




#189789 [ALORA DISCORD] KARAOKE NIGHT/EVENT

Posted by I give down on 31 May 2018 - 10:30 PM

Just had to read the title and I'm fully on board! Hahaha, this sounds amazing, I'm sure it'd be a good way to get plenty of people on the discord.. not sure how many will be singing though :P




#189539 EIM Partnering-Up Update

Posted by I give down on 31 May 2018 - 07:30 AM

Well I dont know. I kinda wanna get a EIM partner but also I feel like that if one person is already kinda end game his partner can just instantly get max gear and supplies to max.

Yeah that's a good point.

I reckon this won't be a real issue though as you'll only be able to partner up every 6 months or so (NOT HUMAN's idea) so if you were an end game EIM it would be a huge waste of potential to partner up with a noob instead of partnering up with someone that's of equal progress to yourself.




#189480 EIM Partnering-Up Update

Posted by I give down on 31 May 2018 - 03:08 AM

Yes, I've been thinking about that too. Maybe a 3-6 month limit before you could make such a change again.

Perfect solution!




#189476 EIM Partnering-Up Update

Posted by I give down on 31 May 2018 - 02:57 AM

I fully support the ability of Solo players being able to partner up and have a duo at any point in the game mode. However I think he should also add a way for duo players to remove their partner. This would mean though that if Omicron was to add this into the game, he would have to remove the ability to de-iron in elite ironman mode. Why? Because if a duo'd person was to de-iron they go to classic and a solo player to regular ironman mode. 

I'd totally be for that change too, some people's partners have stopped playing and their duo is redundant anyway. If this went through as well though there would need to be some way that the server could track if you had previously had a partner so you couldn't re-partner up over and over again as a way of trading items. That being said, I feel that both should be done for sure. :)




#189451 EIM Partnering-Up Update

Posted by I give down on 30 May 2018 - 11:50 PM

I'm suggesting that we should change the duo part of the elite iron man mode so that if two solo players wish to be partners then can do so at any stage of their game play and not be restricted to the first 12 hours of playing; I've spoken to several other solo players that wish they had a partner.

 

This would improve the partnering option as it's hard to get a gauge of who you should partner up with in their first 12 hours of playing. This would allow people to wait and see who is playing similar amounts to themselves and can find a partner that suits them.

 

If you can think of any issues or have any feedback let me know, thanks :)




#185093 Alora tips & tricks.

Posted by I give down on 12 May 2018 - 04:41 PM

Awesome guide man! Full of really helpful information for both newbies AND us that have been here forever... I never knew about the instance thing, that could've saved my UIM :o




#181609 Ironman looting and trading regular drops [READ]

Posted by I give down on 28 April 2018 - 08:16 AM

Was thinking that was a ridiculous idea until I finished reading the first sentence... Totally support this, as someone who uses iron accounts as their mains and normie accounts just to buy books and bonds I'd love to be able to use my "mains" at events such as drop parties ect.