So here I was having my life in order
*gets notification for KOTS thread*
Oh geez.. here we go again xD
Gl/hf to all!
Posted by Sololite on 30 January 2019 - 10:54 AM
guys @Sololite is 100% rigged, i always see him like top 5 or w/e of any competition, gratz to everyone !!
I LOL'd. I think you mean 100% tryhard .
Thanks everyone for the congrats and especially thanks to Reload for hosting this event.
I had a lot of fun competing so I'll be sure to leave my feedback in the Google form, I hope there'll be many more of these to come :)!
Posted by Sololite on 29 January 2019 - 08:54 PM
Basically crazy RNG run on the accuracy. Could've saved 4 secs on the thieving/shopping with perfect clicks, but this is still my best run out of 80+ runs.
Run comes down to 04:16.03, but I think my start and pause were slightly off (started a bit early and paused a bit late).
Posted by Sololite on 10 December 2018 - 04:33 PM
Support
I assume that nearly everyone who trained Hunter has been annoyed by this.
It's not a true fix (but as long as one isn't implemented this will work):
You can put your traps over existing ones. If you pick up your trap, the other trap will be removed as well. This way you can clear out an area of traps. Like I said, it's not a good fix, but as long as there isn't one through an update this will at least help.
Posted by Sololite on 10 December 2018 - 04:11 PM
No support.
First of all, I think that getting a decent reward from the bloody chest (that requires a long grind) already requires a fair amount of luck. I'm making the assumption here (as someone who farmed bloody keys in the past) that it'll probably take longer to obtain the amount of keys to get a decent item than to grind out that specific item the normal way.
Besides that, if we were to apply your logic of it not being in OSRS, we should also fix:
- Skotizo drops
- Crystal chest
- Slayer point reward store
- God bosses at event
- Etc.
I think all of the content that is mentioned above (including the bloody chest) add an interesting dynamic to playing Alora that isn't overpowered. I also agree with others that it probably isn't healthy to remove any activity from the wild (as it's dead enough already).
Posted by Sololite on 01 December 2018 - 05:43 PM
Heya,
Earlier today i was participating in the LMS event while watching Lowkey's stream. I believe in two or three games players went into hiding, which caused games to take much longer than needed. When Purple and Lowkey hopped around the map to find players who were hiding, they weren't able to find them.
A simple fix for this would be to give staff members a command that shows them who's left on the LMS island. This would allow them to easily teleport to them and take action to speed the games up (if required).
I suggested this in Lowkey's chat, but to make sure it isn't forgotten I'm posting it here as well :).