Jump to content


lol Rip

Member Since 24 Mar 2018
Offline Last Active Sep 30 2024 12:21 PM
-----

Posts I've Made

In Topic: Npc to cook food

28 June 2021 - 06:27 AM

^what peanuthead said. 

 

I think this has been suggested few times, doubt they will add it.

But nonetheless I would support.

Saves wasted time post 200m cooking for a lot of accounts.


In Topic: gauntlets

22 February 2021 - 11:20 AM

Support.  It's ridiculous that you can play enough to get 2017 total level on a GIM but can't afford one pair of gauntlets...


In Topic: Predict my KC and win 50m!

18 February 2021 - 12:10 PM

599


In Topic: [8/2/21] Tournament System, PvP Improvements, Prayer Re-ordering, New Customs...

08 February 2021 - 07:53 AM

Great update @Omicron.  Thank you. The clicks are much improved and the tournament setup looks awesome.

 

Magic staves that have built in spells are not suppose to have the 1 tick delay.  I just tried the gauntlet and because of the 1 tick delay, an already bad item (the staff) went from the worst gauntlet weapon to just unusable. 

 

Also, any chance I could get my gauntlet pet added to my collection log?


In Topic: Theatre of Blood Drop Rates

28 January 2021 - 12:57 PM

I don't mind disclosing this information, essentially deaths reduce your chance to get a rare drop by the following amount:

 

maxPoints = teamPoints + (totalDeathsForAllPlayers*4)

percentageReduction = teamPoints/maxPoints

 

So for example if your team had earned 60 points, but had 2 deaths, they would be at a total of 52 points (4 points lost for each death), and then the chance to get a rare drop would be reduced by 1-(52/60) = 13.3%. It's worth noting that a player dying will effect the whole team's chance of getting loot.

Thank you for the excellent explaination.  Do you mind explaining what a "teamPoint" is? Do we just start with 60 automatically for completing all the rooms?