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Mapping

Member Since 20 Feb 2018
Offline Last Active Feb 25 2018 05:59 PM
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Alora supersampling and anisotropic filtering for nVidia users (better graphics)

24 February 2018 - 04:05 PM

Hey guys here is my guide to enable supersampling and anisotropic filtering.

 

Before you run away because you don't like openGL mode know you can disable textures and blending (::textures ::blend) for more of a classic look, and that openGL gets better fps.

6g2rZiW.jpgTo enable supersampling and anisotropic filtering you will need nvidia profile inspector

https://ci.appveyor....build/artifacts

 

You're going to need to create a new profile and add java to it (circled in red) and change your settings to match mine

XX0sVFW.png

If you were to play right now you would have this graphical glitch:

 

sJEaWR4.jpgA nice effect for taking pictures of lady adeline, but not so great when you're just trying to play. (BLURRY)

 

You need to change this setting in nvidia profile inspector:

ytxV8nt.png

Make sure you hit apply when you're doing changing any settings in nVidia inspector or they will revert to default.

 

Now you're game should look like this (I toggled ::blend to be off, so yours might look a hair different):


Here is the result in high quality (click the image):

8mXftV.png