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Veteran - Active Posts 645
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Game Activity
Mack has slain Amoxliatl a total of 100 times!
Apr 4, 2025 11:10 pmMack received 1 x Noxious point (1st) from Araxxor! (#13)
Apr 4, 2025 1:33 amLatest Visitors
#477008 Collection logs completed
Posted by
Mack on 11 January 2024 - 05:53 PM
#471315 TOB scaling
Posted by
Mack on 27 October 2023 - 01:15 PMNice personal attack, I wonder why you're not welcome to dissenting opinions from your own. The overwhelming majority of support on this thread illustrates a need for this.
Again "just get good" is not an argument when there's nobody running ToB 90% of the time. Why shouldnt high level players just enjoy hardmode and let newer, lesser skilled players have fun in NM with 1 or 2 of their friends instead of needing to find 3 or 4?
It's not just a lack of drive, it's demotivation from the fact that you have to keep 3+ people online for long periods of time often times with repeated wipes as you're learning. Not everyone is inside of a CC, not everyone has high level friends willing to take them.
I understand it can be hard for you and other high level players to emphasize with the perspective of a new player but if alora is meant to grow new players and those not in the high level community should have their opinions heard as they are here in this thread.
ToB is not the hardest content in the game, 500+ invo ToA, inferno, and soon DS2 awakened variants are.
Gnomonkeys is also my favorite streamer so at least we have that in common
Humorous remark considering you’ve made several personal attacks towards the boosters. The victim card bit is getting rather old from you.
Blind support from those that don’t understand the topic doesn’t make it a good choice for the game. A suggestion to make donator ranks cost half as much or to boost drop rates would probably get a ton of support but that doesn’t make it good idea.
“Get good” is in fact a valid argument, you being too lazy to do so doesn’t change that. Why should players that enjoy the raid and took the time to learn it be forced to only do hard mode because others refuse to put in minimal effort to learn the raid? That doesn’t seem very logical. You don’t reward players with a fang kit from a 150 ToA because it’s too hard and people don’t want to learn 500s or get the gear to do so.
And you continue to miss the point and fail to provide a valid response to the fact that 10% less HP per player will not result in more people being able to solo or duo. You whining about the raid being too difficult has nothing to do with the amount of HP in a duo raid.
If ToB isn’t the hardest content in game then players should have no issue learning it based on the number of fang kits you see in game. :)
- Neuro likes this
#471309 TOB scaling
Posted by
Mack on 27 October 2023 - 12:37 PM10000% support on this. ToB has been dead content for a long time and the idea that players should just "get better" isn't really helpful when the opportunity for learning isn't the same as it was in the past. Nowadays if someone wants to learn there is nearly 0 chance of finding a team even at peak times, on bonuses the players who do ToB are less likely to take learners as well.
I think lowering not necessarily the raid difficulty overall but scaling - would help achieve this. (I would also support making the raid easier though, that's a different topic). This coming from a Comp'd GIM whos only remaining (reasonable) end game grind is ToB.
I'd also like to take a second to acknowledge that there seems to be an organized effort to vote down this suggestion even though the majority of the community seems to support it.
Some of those who do in fact own/are a part of an organized group that SELLS access to both ToB runs, achievements, AND learning. Wouldn't they have a vested interest in this not passing as they operate an in-game business that benefits from restricted access to ToB?
Not surprising to get such a clueless take from this individual.
The narrative that ToB is gatekept is frankly laughable. The only thing keeping people from learning ToB is themselves and a lack of drive or laziness. Everyone that is adept at ToB currently had to relearn parts of the raid when it was changed so it is no different for anyone else.
Boosters don’t sell the ability to learn ToB, the guide and vast resources on the internet are publicly available.Boosters do offer the option to get ToB kc for the diary if people desire to, just like players that don’t want to learn the Inferno can custom donate for a cape.
If you think people unable to complete a single raid or buying boosts are going to be capable of duoing raid with 10% less HP you are delusional. 90% of the comments on this thread are from those with little to no ToB kc that have not attempted or completed duos in their current form. If you are failing duos currently it’s because you lack knowledge or skill within the raid, not because the bosses have 10% more HP. Not to mention, the nylo as room is the main brick wall for solos and duos due to having random spawns instead of fixed. But only those that understand duos or solos would know that.
This reduced scaling was in the game for a month previously and nothing changed in the number of people doing duo or solo scales. It was the same people that were already capable of doing those scales.
If there is to be any change it should be a practice mode or entry variant for so people can practice Verzik, nylo, etc.
#470222 TOB scaling
Posted by
Mack on 10 October 2023 - 04:52 PMNo support.
There's nothing wrong with the current scaling of TOB. After the nerf to Verzik's attacks you use next to no supplies throughout the entire raid in normal mode. The healing from a blood fury can completely negate the damage Verzik inflicts through prayer.
If it's "too rough" for you then you are doing something wrong and nerfing hitpoints isn't the solution to that. The tweak to HP isn't going to be the reason a duo completes or fails a raid, learning mechanics and playing strategically will.
Claiming TOB is too difficult without 100% BIS weapons isn't remotely truthful. The Duo GM speed time is completable without scythe or twisted bow.
And like Neuro mentioned, continuously nerfing the raid isn't going to result in more people duoing or soloing TOB.
- Sagacious, Neuro and OzyNaMdies like this
#469759 Veteran icon
Posted by
Mack on 02 October 2023 - 04:44 PMNo support.
There's enough clutter going on with icons as it is.
(Donator icons, game modes, clan ranks, member icons and staff icons)
The visible rank in yell and on the forums is more than enough.
At the very least make them toggleable, like donator icons, so you're not forced to see them.
- 2 likes this
#468687 [Fall '23] Community Awards
Posted by
Mack on 18 September 2023 - 04:57 PMStaff
Best Event Manager:
Best Administrator:
@H
Best Global Moderator:
@Ivy
Best Forum Moderator:
Best Server Moderator:
Best Server Support:
Most active on Discord:
@H
Most active In-game:
@H
Most active on Forums:
@H
Most Respected:
Most Potential Promotion:
Funniest Staff Member:
@Ivy
Overall Best Staff Member:
Players
Most Active In-game:
Most Active on Forums:
Most Active on Discord:
@Josh
Most Active Overall:
Most Wealthy:
Most Addicted to Gambling:
Most Friendly:
@
Aves Most Respected:
@Josh
Coolest Veteran:
@
Aves Best Helper:
Best PKer:
Best PvMer:
@
Miq Best Raider:
Best Skiller:
Best Clan:
Best Ironman:
Best Hardcore Ironman:
Best Ultimate Ironman:
Best Elite Ironman:
Best Group Ironman (Player):
Best Group Ironman (Team):
BigDickBoys
Best Hardcore Group Ironman (Player):
Best Hardcore Group Ironman (Team):
Best Realism Player:
@Dumb
Best Classic Player:
Best GFX Designer:
Best Youtuber:
@
KP Best Streamer:
@
KP Top Overall:
@
Aves
#466829 Phantom Muspah Guide
Posted by
Mack on 20 August 2023 - 02:48 PMDang, you sure put in a lot of time at Muspah so this is spot on.
Quick question, are those tile markers the same as the tile marker pack that some may have in RuneLite? (Muspah safespot in tile packs)
The safespot tile in Tile Packs is the same as one of the markers. The others outline the center of the room where Muspah teleports to for the shockwave attack & Shield Phase. I find them helpful for purposely planting spikes that I can use later to avoid the shockwave attack.
- 2 likes this
#466793 Phantom Muspah Guide
Posted by
Mack on 20 August 2023 - 11:30 AMPhantom Muspah Guide
I. Information
The Phantom Muspah is a solo boss that can be fought in the Ghorrock Dungeon. It is the leftover energy of the Strange Creature that manifested after the events of Secrets of the North. The most notable items that come from Muspah are Venator shards to make the Venator bow, and Ancient essence to make the Saturated heart.
All forms of the Phantom Muspah have 33% freeze resistance, meaning it will only stay frozen for 66% of the base freeze duration of ice spells.
Dying to the Phantom Muspah is a dangerous death for HCIM and GHCIM. If players die against the Muspah, they will respawn outside the boss room with all their items. When the Muspah is defeated, it will respawn after 30 seconds.
II. Combat Stats
Combat Level: 741
HP: 850
Shield Phase: 75
Max Hits:
Range Phase: 61 (Ranged), 72 (Magic)
Melee Phase: 34 (Stab)
Shield Phase: 72 (Ranged), 79 (Magic), 80 (Shockwave)
Post-Shield Phase: 72 (Ranged), 79 (Magic)
Attack Speeds:
Range Phase: 6 ticks (3.6 seconds)
Melee Phase: 5 ticks (3 seconds)
Shield Phase: 5 ticks (3 seconds)
Post-Shield Phase: 5 ticks (3 seconds)
III. Gear Hierarchy & Inventory Setups
Gear Hierarchy
Spoiler
Helm Slot:
Ranged:
Slayer helmet >
Masori mask >
Void ranger helm >
Armadyl helmet >
Crystal helm
Magic:
Slayer helmet >
Ancestral hat >
Ahrim's hood
Necklace Slot:
Ranged:
Necklace of anguish >
Amulet of fury
Magic:
Occult necklace >
Amulet of fury
Cape Slot:
Ranged:
Completionist cape/monkey >
Ava's assembler
Magic:
Completionist cape/monkey >
Imbued god cape
Chest Slot:
Ranged:
Masori body >
Elite void top >
Armadyl chestplate >
Crystal body >
D'hide body
Magic:
Ancestral robe top >
Ahrim's robe top >
Dagon'hai robe top
Leg Slot:
Ranged:
Masori chaps >
Elite void robe >
Armadyl chainskirt >
Crystal chaps >
D'hide chaps
Magic:
Ancestral robe bottom >
Ahrim's robeskirt >
Dagon'hai robe bottom
Weapon Slot:
Ranged:
Twisted bow >
Bow of faerdhinen>
Zaryte crossbow >
Armadyl crossbow/DHCB
Magic:
Tumeken's shadow >
Harmonised NM Staff >
Sanguinesti Staff >
Trident of the swamp
Special Attack Weapon(s):
Zaryte crossbow >
Armadyl crossbow >
Toxic blowpipe
Shield Slot:
Ranged:
Twisted buckler >
Odium Ward >
Book of law
Magic:
Elidnis ward (f) >
Elidinis ward >
Tome of fire (if using Harm staff)
Ammo Slot:
Ruby dragon bolts (e) >
Ruby bolts (e)
Sapphire dragon bolts (e) >
Sapphire bolts (e)
Dragon arrows >
Amethyst arrows
Glove Slot:
Ranged:
Zaryte vambraces >
Barrows gloves
Magic:
Tormented bracelet >
Barrows gloves
Boot Slot:
Ranged:
Pegasian boots >
D'hide boots
Magic:
Eternal boots >
Infinity boots
Ring Slot:
Lightbearer >
Ring of suffering (i) >
Brimstone ring
Inventory Setups
Spoiler
Combo Food
Super Restores/Prayer Potions
Ranging Potions
Sapphire bolts for Shield Phase
Imbued/Saturated Heart
Rune Pouch - Bring runes for Thralls, Corruption & Death Charge (Fire, Cosmic, Blood, Death, Soul) or runes for Ice Barrage (Water, Death, Blood)
Max Setup Example: Arceuus (Blood, Fire, Cosmic, Soul, Death)
Mid-tier Setup Example: Arceuus (Blood, Fire, Cosmic, Soul)
Budget Setup Example: Ancient (Water, Blood, Death)
IV. Getting There
Spoiler
Phantom Muspah can be reached via its boss teleport at the Teleport Wizard.
V. Fight Mechanics & Overview
Spoiler
General Information- The Phantom Muspah will spawn in either its Range or Melee phase.
- Muspah will change forms after taking roughly 100 damage. The only exception to this is during the Lightning Clouds special attack.
- As Muspah changes forms it will spawn a spike underneath the player. Move from your current tile to avoid taking light damage and being pushed off your current tile.
- If Muspah begins with the Melee phase it will perform the Homing Spikes special attack first and the Lightning Clouds special attack second.
- If Muspah begins with the Range Phase first, it will perform the Lightning Clouds special first and the Homing Spikes special second.
- Special attacks will roughly occur at 66% and 33% HP.
- Upon reaching less than 127 HP, Phantom Muspah will teleport to the center of the room and unleash a massive shockwave that engulfs the entire room. Only tiles protected by spikes will be safe from this attack.
Special Attacks
Lightning Clouds:- Muspah will rapidly teleport around the arena, leaving behind lightning clouds that travel across the area.
- Getting hit by a cloud will deal up to 20 damage, though they can be avoided completely by standing on the safe spot tile.
- Players should avoid standing on this tile until the attack occurs, so that spikes don't block the tile.
- Muspah can still be attacked while teleporting around the arena, during which it will have the combat stats of its ranged form.
Homing Spikes:
- Muspah will slam the ground, causing 2-4 spikes to target the player at a walking pace. After roughly 20 seconds, the spikes will stop moving and remain in place.
- Like the spikes spawned underneath the player after a phase change, these spikes will deal light damage and push the player to an open tile if they are hit.
Range Phase
Phantom Muspah's Ranged form will primarily attack with ranged. Protect from Missiles will greatly reduce incoming damage.
Occasionally, it will charge up for a magic attack, and launch a magical blast at the player. When this animation starts use Protect from Magic to completely block the attack. If players fail to activate Protect from Magic in time, the magical blast will deal heavy damage over 60.
- Taking damage from the magic attack will also apply corruption onto the player that drains 3, 6, and 9 prayer points every 6 seconds, for a total of 18 prayer points over the course of 18 seconds.
- Muspah's ranged form has reduced range defense, so it is best to attack the Muspah with ranged.
Melee Phase
Phantom Muspah's Melee form will only attack with melee. Protect from Melee will greatly reduce incoming damage.
- Players can avoid its melee attack entirely using the step-back method.
- This can be easily done by stepping back when the hitsplat on your player character disappears.
- Players can also opt to freeze Muspah in place and attack it from a distance to avoid damage.
- Muspah's melee form has reduced magic defense making magic attacks very accurate. Ranged weapons like the Twisted bow can still be used although they will be less accurate than they are on the range phase.
Shield Phase
- Upon reaching less than 127 HP, Phantom Muspah will teleport to the center of the room and unleash a massive shockwave that engulfs the entire room. Players must stand behind a spike to avoid the attack, or it will deal up to 80 damage.
- After the attack, it will change into its shielded form, activating a prayer shield and Soul Split, as well as increasing the max hit and accuracy of its attacks.
Phantom Muspah's Shield form is a reinforced range form and will use ranged and magic attacks.
- Muspah's Shield form is immune to all regular sources of damage.
- The prayer shield can be drained by the Smite prayer, enchanted sapphire bolts, Corruption spells, thralls and Ancient mace special attacks.
- Muspah's shield will also drain by 2 after each of its attacks.
- If using Smite make sure to off-tick your attacks with Muspah's so you can flick between your protection prayers and Smite.
Smite Skip
- Players can "Skip" the Shield phase if they deal enough damage to kill Muspah before it uses the shockwave attack.
- If Muspah's HP reaches zero before the shockwave attack the Shield phase will get skipped and Muspah will transition to its Post-Shield phase with 1 HP remaining.
Post-Shield Phase
Once the shield is depleted, Muspah will return to its ranged form. Again, using ranged and magic attacks.
- Muspah will also create a large number of spikes (including one on the player's current tile) before resuming the fight as normal. The spikes will emerge every four attacks and cover more tiles, growing from existing clusters of spikes.
VI. Tile Markers
Spoiler
Tile markers for the Lightning Cloud safe spot tile and center tiles of the room that Muspah teleports to for the Shield phase and shockwave attack. You can intentionally put spikes here during the fight, so you have safe tiles for the shockwave.
Copy these and right-click the globe near your minimap, you should have an import option if you have the Ground Markers plugin enabled.
[{"regionId":11330,"regionX":28,"regionY":29,"z":0,"color":"#FFFFFF00"},{"regionId":11330,"regionX":33,"regionY":36,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":31,"regionY":36,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":29,"regionY":36,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":29,"regionY":34,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":33,"regionY":34,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":31,"regionY":32,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":29,"regionY":32,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":33,"regionY":32,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":39,"regionY":34,"z":0,"color":"#41808080"}]
Example Kills:
#466606 Tob Verzik tanking
Posted by
Mack on 16 August 2023 - 11:39 AMNo support.
This isn't how tank works on OSRS. Verzik chooses a tank at random from the alive players in the raid party just as she does currently on Alora.
It's also incredibly easy to swap tanks if someone is that adamant on refusing to learn the mechanic. Just stay out of Verzik's melee distance for two full attack styles and Verzik will select a new tank. At the end of the day, it's something people need to learn if they want to do ToB and if they never have to tank, they'll never learn.
#463795 Theatre of Blood & Chambers of Xeric Scoreboards
Posted by
Mack on 11 July 2023 - 08:43 PMWhat is your suggestion?:
Implement scoreboards for Theatre of Blood and Chambers of Xeric similar to what Tombs of Amascut has.
Is this in OSRS?:
Yes, Theatre of Blood has a scoreboard that tracks global and personal times for each team size. The system at CoX works a bit differently but still tracks the top times for each raid size .
Has this suggestion been accepted already?:
No.
How would this benefit Alora?:
Players enjoy competing for personal bests and overall highscores. It would be nice to have them tracked for different party sizes. The lectern currently only tracks the global best time for each raid and the Boss Kill Log only tracks your overall personal best.
Alora ToA Scoreboard:
OSRS ToB Scoreboard:
OSRS CoX Scoreboard:
- 2, Sagacious, Middle Brian and 6 others like this
#463176 Trading Clue Scrols on GIM/EIM etc
Posted by
Mack on 02 July 2023 - 02:05 PMThis is pretty disingenuous, we both know you can buy clues on OSRS. I can send a screenshot of my OSRS grand exchange history if need be.
Would love to see your offer for a hard clue scroll or casket. Buying an impling that has a rare chance of dropping a clue scroll is far from the same thing as outright buying stackable clues. If you want to catch and trade implings within your group on Alora that is already possible.
- KP likes this
#463133 Trading Clue Scrols on GIM/EIM etc
Posted by
Mack on 02 July 2023 - 06:32 AMNo support.
Clues are not tradeable in any capacity on OSRS and shouldn't be on Alora.
Grinding the clue section for collection log slots is one of the few grinds that still has merit. That would be entirely devalued if they were made buyable. Clues are already stackable so there is no need to make them easier to obtain.
Players might do Puro puro for a lot of easy and medium slots, but it is not a viable option for hard, elite or master clues.
Like Hard Dance mentioned, if they are made tradeable on one game mode other game modes will want to be able to as well and it would be a terrible update to game integrity for clues to be tradeable.
Even if it was to only be allowed for groups, someone could purchase hundreds or a thousand clue scrolls on a group ironman and then deiron to a normal account and have a massive advantage toward obtaining collection logs over other accounts.
- KP, Hard Dance and Ghost like this
#462068 [Summer '23] Community Awards
Posted by
Mack on 15 June 2023 - 12:21 PMStaff
Best Event Manager:
Best Administrator:
@H
Best Global Moderator:
@Ivy
Best Forum Moderator:
N/A
Best Server Moderator:
Best Server Support:
Most active on Discord:
@H
Most active In-game:
@H
Most active on Forums:
@H
Most Respected:
Most Potential Promotion:
Funniest Staff Member:
@Ivy
Overall Best Staff Member:
Players
Most Active In-game:
@
Miq Most Active on Forums:
Most Active on Discord:
Most Active Overall:
Most Wealthy:
@17
Most Addicted to Gambling:
Most Friendly:
@
Aves Most Respected:
@
Bier Coolest Veteran:
@
Smiv Best Helper:
Best PKer:
Best PvMer:
Best Raider:
Best Skiller:
Best Clan:
Best Ironman:
Best Hardcore Ironman:
@Sit
Best Ultimate Ironman:
Best Elite Ironman:
Best Group Ironman (Player):
Best Group Ironman (Team):
BigDickBoys
Best Hardcore Group Ironman (Player):
Best Hardcore Group Ironman (Team):
Best Realism Player:
Best Classic Player:
Best GFX Designer:
Best Youtuber:
Best Streamer:
Top Overall:
@
Aves
- Sagacious, Not Shadow, Moe and 7 others like this
#461700 Alora Boosting
Posted by
Mack on 09 June 2023 - 08:36 AMWelcome to Alora BoostingAlora Boosting consists of high level PvMers with lots of experience in various aspects of the game.Our services include but are not limited to; Combat Achievement Boosts/Carries, Leeches, PVM Boosts, & Pet Boosts.We do NOT login on your account, and we only accept Alora GP, rank tickets or custom donations as payments.We do NOT offer anything that is against the Official Rules or Terms of Service of Alora.Any requests to do so will be directed to the Alora staff team.PricesPricing information can be found in the Alora Boosting Discord.Prices are subject to change depending on gear and stats.DiscordFAQDo I need to have max gear and/or stats?No, this is not required. However, for some boosts/carries this may affect the price.Does it matter if I lack experience/expertise?The boosters will help guide you to the best of their ability. Listening to their instructions accompanied with the ability to do the chosen content normally should result in successful completions. Unreasonable boost/carry requests will not be accepted.What happens if someone gets a unique?All loot is considered FFA unless it is otherwise agreed upon prior.Do you offer Inferno services or any other login service?No, account sharing that progresses an account violates the rules of Alora.Any requests to do so will be directed to the Alora staff team.How are combat achievements offered?Combat achievements are either priced for completion or for a number of attempts. Some tasks are priced for a number of attempts as they are easily failed by a mistake on the customer's behalf. An important distinction here is the definition of an attempt. In this context, an attempt is defined as a mistake on the boostee's behalf which causes the failure of the task. Any mistake which fails the task(s) from a booster will not count as an attempt.
- Miq, Detharrow26, R E Z Z and 13 others like this