- Miq, Sassa fras, Sagacious and 6 others like this
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Posted by
Nice personal attack, I wonder why you're not welcome to dissenting opinions from your own. The overwhelming majority of support on this thread illustrates a need for this.
Again "just get good" is not an argument when there's nobody running ToB 90% of the time. Why shouldnt high level players just enjoy hardmode and let newer, lesser skilled players have fun in NM with 1 or 2 of their friends instead of needing to find 3 or 4?
It's not just a lack of drive, it's demotivation from the fact that you have to keep 3+ people online for long periods of time often times with repeated wipes as you're learning. Not everyone is inside of a CC, not everyone has high level friends willing to take them.
I understand it can be hard for you and other high level players to emphasize with the perspective of a new player but if alora is meant to grow new players and those not in the high level community should have their opinions heard as they are here in this thread.
ToB is not the hardest content in the game, 500+ invo ToA, inferno, and soon DS2 awakened variants are.
Gnomonkeys is also my favorite streamer so at least we have that in common
Posted by
10000% support on this. ToB has been dead content for a long time and the idea that players should just "get better" isn't really helpful when the opportunity for learning isn't the same as it was in the past. Nowadays if someone wants to learn there is nearly 0 chance of finding a team even at peak times, on bonuses the players who do ToB are less likely to take learners as well.
I think lowering not necessarily the raid difficulty overall but scaling - would help achieve this. (I would also support making the raid easier though, that's a different topic). This coming from a Comp'd GIM whos only remaining (reasonable) end game grind is ToB.
I'd also like to take a second to acknowledge that there seems to be an organized effort to vote down this suggestion even though the majority of the community seems to support it.
Some of those who do in fact own/are a part of an organized group that SELLS access to both ToB runs, achievements, AND learning. Wouldn't they have a vested interest in this not passing as they operate an in-game business that benefits from restricted access to ToB?
Posted by
No support.
There's nothing wrong with the current scaling of TOB. After the nerf to Verzik's attacks you use next to no supplies throughout the entire raid in normal mode. The healing from a blood fury can completely negate the damage Verzik inflicts through prayer.
If it's "too rough" for you then you are doing something wrong and nerfing hitpoints isn't the solution to that. The tweak to HP isn't going to be the reason a duo completes or fails a raid, learning mechanics and playing strategically will.
Claiming TOB is too difficult without 100% BIS weapons isn't remotely truthful. The Duo GM speed time is completable without scythe or twisted bow.
And like Neuro mentioned, continuously nerfing the raid isn't going to result in more people duoing or soloing TOB.
Posted by
No support.
There's enough clutter going on with icons as it is.
(Donator icons, game modes, clan ranks, member icons and staff icons)
The visible rank in yell and on the forums is more than enough.
At the very least make them toggleable, like donator icons, so you're not forced to see them.
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Posted by
Dang, you sure put in a lot of time at Muspah so this is spot on.
Quick question, are those tile markers the same as the tile marker pack that some may have in RuneLite? (Muspah safespot in tile packs)
The safespot tile in Tile Packs is the same as one of the markers. The others outline the center of the room where Muspah teleports to for the shockwave attack & Shield Phase. I find them helpful for purposely planting spikes that I can use later to avoid the shockwave attack.
Posted by
Phantom Muspah Guide
I. Information
Special Attacks Homing Spikes: Range Phase Melee Phase Shield Phase Smite Skip Post-Shield Phase
The Phantom Muspah is a solo boss that can be fought in the Ghorrock Dungeon. It is the leftover energy of the Strange Creature that manifested after the events of Secrets of the North. The most notable items that come from Muspah are Venator shards to make the Venator bow, and Ancient essence to make the Saturated heart.
All forms of the Phantom Muspah have 33% freeze resistance, meaning it will only stay frozen for 66% of the base freeze duration of ice spells.
Dying to the Phantom Muspah is a dangerous death for HCIM and GHCIM. If players die against the Muspah, they will respawn outside the boss room with all their items. When the Muspah is defeated, it will respawn after 30 seconds.
II. Combat Stats
Combat Level: 741
HP: 850
Shield Phase: 75
Max Hits:
Range Phase: 61 (Ranged), 72 (Magic)
Melee Phase: 34 (Stab)
Shield Phase: 72 (Ranged), 79 (Magic), 80 (Shockwave)
Post-Shield Phase: 72 (Ranged), 79 (Magic)
Attack Speeds:
Range Phase: 6 ticks (3.6 seconds)
Melee Phase: 5 ticks (3 seconds)
Shield Phase: 5 ticks (3 seconds)
Post-Shield Phase: 5 ticks (3 seconds)
III. Gear Hierarchy & Inventory Setups
Gear Hierarchy
Helm Slot:
Ranged:
Slayer helmet > Masori mask > Void ranger helm > Armadyl helmet > Crystal helm
Magic:
Slayer helmet > Ancestral hat > Ahrim's hood
Necklace Slot:
Ranged:
Necklace of anguish > Amulet of fury
Magic:
Occult necklace > Amulet of fury
Cape Slot:
Ranged:
Completionist cape/monkey > Ava's assembler
Magic:
Completionist cape/monkey > Imbued god cape
Chest Slot:
Ranged:
Masori body > Elite void top > Armadyl chestplate > Crystal body > D'hide body
Magic:
Ancestral robe top > Ahrim's robe top > Dagon'hai robe top
Leg Slot:
Ranged:
Masori chaps > Elite void robe > Armadyl chainskirt > Crystal chaps > D'hide chaps
Magic:
Ancestral robe bottom > Ahrim's robeskirt > Dagon'hai robe bottom
Weapon Slot:
Ranged:
Twisted bow > Bow of faerdhinen> Zaryte crossbow > Armadyl crossbow/DHCB
Magic:
Tumeken's shadow > Harmonised NM Staff > Sanguinesti Staff > Trident of the swamp
Special Attack Weapon(s):
Zaryte crossbow > Armadyl crossbow > Toxic blowpipe
Shield Slot:
Ranged:
Twisted buckler > Odium Ward > Book of law
Magic:
Elidnis ward (f) > Elidinis ward > Tome of fire (if using Harm staff)
Ammo Slot:
Ruby dragon bolts (e) > Ruby bolts (e)
Sapphire dragon bolts (e) > Sapphire bolts (e)
Dragon arrows > Amethyst arrows
Glove Slot:
Ranged:
Zaryte vambraces > Barrows gloves
Magic:
Tormented bracelet > Barrows gloves
Boot Slot:
Ranged:
Pegasian boots > D'hide boots
Magic:
Eternal boots > Infinity boots
Ring Slot:
Lightbearer > Ring of suffering (i) > Brimstone ring
Inventory Setups
Combo Food
Super Restores/Prayer Potions
Ranging Potions
Sapphire bolts for Shield Phase
Imbued/Saturated Heart
Rune Pouch - Bring runes for Thralls, Corruption & Death Charge (Fire, Cosmic, Blood, Death, Soul) or runes for Ice Barrage (Water, Death, Blood)
Max Setup Example: Arceuus (Blood, Fire, Cosmic, Soul, Death)
Mid-tier Setup Example: Arceuus (Blood, Fire, Cosmic, Soul)
Budget Setup Example: Ancient (Water, Blood, Death)
IV. Getting There
Phantom Muspah can be reached via its boss teleport at the Teleport Wizard.
V. Fight Mechanics & Overview
General Information
Lightning Clouds:
VI. Tile Markers
Tile markers for the Lightning Cloud safe spot tile and center tiles of the room that Muspah teleports to for the Shield phase and shockwave attack. You can intentionally put spikes here during the fight, so you have safe tiles for the shockwave.
Copy these and right-click the globe near your minimap, you should have an import option if you have the Ground Markers plugin enabled.
[{"regionId":11330,"regionX":28,"regionY":29,"z":0,"color":"#FFFFFF00"},{"regionId":11330,"regionX":33,"regionY":36,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":31,"regionY":36,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":29,"regionY":36,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":29,"regionY":34,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":33,"regionY":34,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":31,"regionY":32,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":29,"regionY":32,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":33,"regionY":32,"z":0,"color":"#41808080"},{"regionId":11330,"regionX":39,"regionY":34,"z":0,"color":"#41808080"}]
Example Kills:
Posted by
No support.
This isn't how tank works on OSRS. Verzik chooses a tank at random from the alive players in the raid party just as she does currently on Alora.
It's also incredibly easy to swap tanks if someone is that adamant on refusing to learn the mechanic. Just stay out of Verzik's melee distance for two full attack styles and Verzik will select a new tank. At the end of the day, it's something people need to learn if they want to do ToB and if they never have to tank, they'll never learn.
Posted by
What is your suggestion?:
Implement scoreboards for Theatre of Blood and Chambers of Xeric similar to what Tombs of Amascut has.
Is this in OSRS?:
Yes, Theatre of Blood has a scoreboard that tracks global and personal times for each team size. The system at CoX works a bit differently but still tracks the top times for each raid size .
Has this suggestion been accepted already?:
No.
How would this benefit Alora?:
Players enjoy competing for personal bests and overall highscores. It would be nice to have them tracked for different party sizes. The lectern currently only tracks the global best time for each raid and the Boss Kill Log only tracks your overall personal best.
Alora ToA Scoreboard:
OSRS ToB Scoreboard:
OSRS CoX Scoreboard:
Posted by
This is pretty disingenuous, we both know you can buy clues on OSRS. I can send a screenshot of my OSRS grand exchange history if need be.
Would love to see your offer for a hard clue scroll or casket. Buying an impling that has a rare chance of dropping a clue scroll is far from the same thing as outright buying stackable clues. If you want to catch and trade implings within your group on Alora that is already possible.
Posted by
No support.
Clues are not tradeable in any capacity on OSRS and shouldn't be on Alora.
Grinding the clue section for collection log slots is one of the few grinds that still has merit. That would be entirely devalued if they were made buyable. Clues are already stackable so there is no need to make them easier to obtain.
Players might do Puro puro for a lot of easy and medium slots, but it is not a viable option for hard, elite or master clues.
Like Hard Dance mentioned, if they are made tradeable on one game mode other game modes will want to be able to as well and it would be a terrible update to game integrity for clues to be tradeable.
Even if it was to only be allowed for groups, someone could purchase hundreds or a thousand clue scrolls on a group ironman and then deiron to a normal account and have a massive advantage toward obtaining collection logs over other accounts.
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