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Pacmale

Member Since 23 Sep 2017
Offline Last Active Sep 06 2021 06:20 AM
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#179703 Ironman and bloody chests

Posted by Pacmale on 21 April 2018 - 01:47 PM

However, obtaining godsword shards and hilts is what makes you an ironman. So I think we need to buff/change the supplies or secondary drops rather than keep the rare drops, I think the changes you mentioned in supplies drops are excellent.




#179688 Ironman and bloody chests

Posted by Pacmale on 21 April 2018 - 01:21 PM

Please remove some items from the bloody chests. Some are looting bloody keys purely for lucky slayer drops. Pegasians, dagg king rings etc... even Arcane if very lucky

instead give supplies, I rather see people get supplies over skill requirements than over PvM drops

 

^ for ironman mode ofc




#178788 Slayer staff (e) fix

Posted by Pacmale on 18 April 2018 - 05:44 AM

It currently casts regular magic dart spells, instead of buffing the damage. It's nice to have charges, however, without the buff, it feels useless.

 

The maximum damage on OSRS is Magic level / 6 + 13. At level 77, I could hit 25 on OSRS, however, on Alora I never hit more than 17. 

 

It feels inaccurate aswell, but not entirely sure if that's the case. At the moment, chaos gaunts and tome of fire is stronger than Slayer Staff (e)




#176877 Content Poll: Elite/Duo Ironman Mode

Posted by Pacmale on 10 April 2018 - 09:39 AM

Can't wait for EIM release :(




#175730 Clan chat ranks and raids

Posted by Pacmale on 05 April 2018 - 01:19 PM

I think it would be easier if certain staff ranks in clan chats are allowed to start raids. Normally, you'd join someone CC and wait for the leader to start. It'd be easier to just have a rank in your clan's chat and then start the raid for who ever wants to join. 

 

It could create the opportunity for a global clan chat created by perhaps a staff member, giving ranks to advanced raiders so that they can easily host raids and see who-ever's interested. Those who are interested would idle in the CC.




#170510 Expansion of Chamber of Xeric

Posted by Pacmale on 13 March 2018 - 04:47 PM

Raids is a great addition to this server, however, in my opinion, there's quite a few things we could add to make it more entertaining and to ensure people stick to raiding. It isn't as active as it should be. Raids on Alora is a linear progression currently, similar to Pest Control. I'd love to see more variety by adding puzzles and perhaps even an additional boss room. 

 

These rooms would be randomized ensuring that not every raid you do is the same. You would need a good team with a good strategy for the rooms.

 

Shortcuts

Shortcuts in large ruin chambers; scavenger rooms (requiring Woodcutting, Mining and Strength if the obstacle is a rotten sapling, rock or boulder respectively).

 

Overload timer

The boost actived by this potion lasts 5 minutes. It'd be lovely to have a timer, informing us when the overload nearly runs out. Right now, we got a text message in the chat. This can easily be skipped over when focusing on Olm.

 

Crab Puzzle (click)

The crystals on the crabs can be attacked to change colour; red for melee, blue for magic, and ranged for green. The white orb you see must be reflected off the crabs in the room to hit the crystals. Every time the light orb bounces off of the NPC, it changes colour. You may need up to 3 "bounces" or "reflects" to pass to hit every crystal. You must hit it with an opposite coloured ball of energy (white for the black crystal, blue for the yellow crystal, green for the magenta crystal, and red for the cyan crystal). Once all crystals are turned white, all the crabs die, and the large crystal blocking the door into deeper dungeons disappears.

 

Guardians (click)

Two Guardian statues are guarding a passageway deeper into the chambers. The statues must be destroyed, as they will shove players away from the passageway if they try to get pass them. They can only be harmed through pickaxes; all other sources of damage will not count. Chambers of Xeric - Guardian statue Players attacking the guardian statues. The guardians attack with a cleaving melee attack and can occasionally stomp the ground, dealing moderate to heavy damage in a 3x3 area. When the guardian dies, it will drop various seeds. Due to the guardians' stomping attack, it is highly recommended to flinch them to reduce the amount of damage taken. When flinching, run two tiles south of the guardian so that you will not be hit by its stomp attack.

 

Vespula (click)

The chamber contains lux grubs, which need to be fed medivaemia blossoms, which are also found in the same chamber. The grubs have a health bar, which will constantly degrade. If their health reaches 0, they will turn into vespine soldiers, fully healing both Vespula and the portal. For this reason, it is recommended that at least one member of the team focuses solely on feeding blossoms to the grubs. When Vespula reaches 20% of its health, she will stop flying, and can only be harmed with melee. During this time, the team should focus their attacks on the abyssal portal. Enchanted ruby bolts can be very effective against the portal. After a short time, Vespula will go back to flying, and the team should refocus on her. While it is possible to attack the portal at any time, it will cause Vespula to become enraged, using her stinger to attack anyone nearby for high damage. This can be avoided by staying away from melee distance or going under her, though doing the latter will cause rapid stomp damage of up to 8 per tick instead. When the portal is destroyed, Vespula and the lux grubs will fall with it, ending the encounter.




#170480 Special attack hud

Posted by Pacmale on 13 March 2018 - 01:55 PM

Yeah would be nice to look at special bar in a hud rather than switching weapons. Support!




#169945 Raids points system

Posted by Pacmale on 11 March 2018 - 11:17 AM

The Alora Raids system is quite different from OSRS, but the point system is similar, in that the higher amount of points you get, the more likely you are to get a reward. It's essentially a similar system that has been tweaked(and still is being tweaked every now and then) to cater to the amount of points a player would get raiding on Alora.

Great to hear you are still working on it. I like that. The last buff you've done certaintly increased the likelihood of receiving a roll on the unique drop table. However, if you look at the amount of people with high killcount, they receive a pretty low amount of drops. There's only a few amount of people getting lucky. I don't feel like drops are consistent enough, at the moment. 

 

After many raids I feel like rushing a raid rather than collecting points etc. is best. Raids/h > points, I don't know if it was intended to be like that, though.




#169885 Raids points system

Posted by Pacmale on 11 March 2018 - 08:05 AM

This please since you get a percentage boost on rare drops based on points

I have done about 400 raids now and I barely feel a change in rushing a raid or point capping. It almost feels as if points are worthless. Points should determine if the team gets a roll on a drop or not.




#169878 Raids points system

Posted by Pacmale on 11 March 2018 - 07:52 AM

I'm unaware of how the point system works on Alora, but I do know we get a significantly lower amount of points compared to those on OSRS. I certainly hope we have a different system than on OSRS, considering the amount of points we receive per raids.

 

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I wonder what you guys think about the point system on Alora. It has been buffed in the past, but to me, receiving such low amount of points, seems weird. Perhaps anyone who knows how the system works could elaborate.

 

Perhaps anything could be changed to improve the raids experience? I've seen some crazy drystreaks.




#169875 Random event rewards

Posted by Pacmale on 11 March 2018 - 07:44 AM

Should reward experience lamps yeah! Support




#169132 Slayer: what i think it should change.

Posted by Pacmale on 08 March 2018 - 02:47 PM

I highly support. Also support the fact of removing higher tier seeds. 


  • KP likes this


#165461 Zul-andra Teleports!

Posted by Pacmale on 23 February 2018 - 09:17 AM

Support

 

It is very tedious to home teleport to go back to Zulrah instead of going out and in like on OSRS.




#165458 Voting - Classic

Posted by Pacmale on 23 February 2018 - 09:13 AM

I say we keep it the way it is. Otherwise you can use all of the books during bonus experience and it would devalue the experience other people have gotten in skills.




#164854 [February] Community Awards! [CLOSED]

Posted by Pacmale on 21 February 2018 - 07:10 AM

Players

 

Most Addicted to Gambling:

Elvemage JR

Best Helper:

Watch Hentai

Best Main Pker:

Not a Nerd

Best Hybrid:

Not a Nerd

Best PvMer:

me2u u2me

Best Skiller:

classic joke

Best Clan:

CLC

Best Ironman:

4riel ftw

Best Classic Player:

king purple

 

My 2 cents. classic joke is really a good skiller