Super well made guide. Nice work!
- Trailerpark likes this
Posted by W13 on 14 February 2020 - 12:54 AM
Posted by W13 on 27 December 2019 - 12:12 PM
Really sad to see you go. Still remember streams from years ago, particularly one where you showed a clip of you chugging a beer lmao. Anyways, you've always been an incredible part of the community, and we'll all miss you. That being said, I'm glad you're prioritizing what's important. Best wishes on the road to happiness. Best of luck lowkey
Posted by W13 on 16 December 2019 - 07:31 AM
Big support. As To gain basically said, it's not the threat of getting pk'd, but rather the massive timer that makes me not want to kill wildy bosses. I think that implementing this would make people much more inclined to not only kill wildy bosses, but actually grind them in the hopes of getting PVP items.
Posted by W13 on 16 December 2019 - 07:16 AM
Hello, I just have 3 small suggestions, I didn't see any of them in the 'currently suggested' page, but I might've just missed em, if so sorry!
1. Add extreme task to wildy slayer. - I personally would be way more inclined to do wildy slayer if there wasn't a chance that I'd be assigned 9000 greater demons lol.
2. Add the Ability to 'click through' pets. - I think everyone enjoys flexing their pets, but doing so while pvming is annoying and impractical, as its not uncommon to misclick on them. In OSRS you can toggle it so that although your pet follows you, if you accidentally click on it, your click just goes through it, rather than prompting the normal interaction.
3. Noted Crushed Nests @ Arma - This one is much more specific than the last two, but I've been grinding arma recently, and figured there was no harm in suggesting it. Currently just like in OSRS, The minions @ arma gwd drop crushed nests, however, unlike OSRS they are unnoted, so picking them up can be a hassle when trying to save on food/ppots for longer trips.
Thats it, lemme know your thoughts/additions below :)
Posted by W13 on 09 December 2019 - 06:28 AM
In the case of solo raids I support this, as I think solo raiding should be more viable than it currently is (without a tbow).
In group raids however, I think a competent enough team (not the kind where 4 people cut down 1 tree and then just wait) shouldn't struggle w this room.
Also I wouldn't be opposed to Real Master 's suggestion of adding variation/skilling to raids 1.
I just think Solo Raiding w/o a tbow should just be more viable.
Posted by W13 on 01 December 2019 - 03:12 PM
Posted by W13 on 31 October 2019 - 01:23 PM
Yello,
Before my actual response I'd like to note and thank the staff. As we all know, they are all constantly doing whatever to keep Alora alive and thriving, and if any staff sees this, hope you know we all appreciate you guys. <|:-)
For starters, I think that bringing this up as a topic is overall positive, and that there are always improvements that can be made. However, as of right now, I think the urgency in this post seems slightly unnecessary. For example, In my opinion, an eco reset would be a last ditch, drastic move in an attempt increase the player-base, and should only even be considered if the number of players was to be consistently and seriously lower than in the past.
If a staff member were to see this post, and if this is even a possibility, I think it'd be useful to see the actual numbers dealing with the number of players over time(again, I don't know if this is actually possible). This way we'd be able to see how they've changed over time. With this we'd be able to come to a conclusion as a community the regarding the urgency of increasing the player-base, and work together to solve current obvious issues or come up with new ideas to try to increase the number of 'Alorians'. With that being said, it is entirely expected at this time of year for the player-base to dip. People (including me) have school and work, and also simply enjoy other games along with Alora. So, if we're able to see the change in the number of players over time, like in a graph or whatever, we'd be able to tell either that the 'low' number of players is due to expected, normal factors, like the ones above, or, that the 'low' number of players is due to a steady decrease over time, in which case changes would "need" to be made.
With all that being said, it's worth mentioning that I think a common narrative surrounding the number of players on any given game is that more players = more fun/more sense of community/better game/you get the point. I personally don't agree with that narrative, especially regarding Alora, not that having more players would be negative, obviously, just that having a small (relative to other games) player base isn't inherently a bad thing. I really feel a strong sense of community in the player-base Alora as a whole, as well as in the bunch of tightly knit smaller communities within it, even though Alora isn't a massively popular game.
If you're responding to this post, please keep in mind that everything above is my personal opinion, and if you disagree, I am entirely open to your opinions, assuming you're open to mine. I want to have a constructive, helpful discussion, not an argument. Basically, if you disagree, say so in a way that's productive, if you just try to be argumentative, I simply won't respond.
Posted by W13 on 29 October 2019 - 02:24 PM
Basically just what the title says. As the silver sickle is a requirement for some clues, having the only way to acquire it be from the vote shop seems inadequate. Specifically, it takes a long time for Ironmen who don't have mains to buy votes and give them to their Ironmen to accrue enough vote points to afford a requirement for clues.
(Note - something taking a long time isn't inherently a bad thing, but you can't "grind" vote points, as you're required to wait to vote. All you can do is vote, save and wait, which I personally don't think is reasonable.)
So there are two possible solutions as I see it (please lmk if you think there'd be a better solution):
1. Add the silver sickle to additional shops, like slayer, loyalty, or achievement shops.
or
2. Lower the price of the Sickle in the vote shop. I understand that the Sickle, being a requirement for clues, strictly being available in the vote shop is an incentive to vote. That being said, lowering the price of the sickle down from 300 points could keep that incentive, while making it more reasonable to obtain.
Please let me know if you have any other solutions, or if you don't think this changed should be made and why.
Edit - Before replying "no support, shouldn't take away incentive to voting" please go look at my response to Real Try.
Posted by W13 on 24 October 2019 - 11:15 AM
I don't even know how many times I've had my game filtered while doing something that floods my chat, and people start yelling gz and I have no idea whats going on until I realize my game's filtered. Definitely Support.
If people actually want to hide server messages or drops, maybe a toggle-able setting could be added to the settings list to allow this ex. - "Hide Server Messages and Drops on/off"
Edit - I know this doesn't seem like a huge deal, and it's not, but this seems like a pretty simple QOL solution to a simple problem.