Thanks for the PvM league guys. I'm glad to have been a part of it :)
- EIM Crumpet and Moe like this
Posted by Minnesotalsd on 19 July 2020 - 07:20 PM
Posted by Minnesotalsd on 30 June 2020 - 04:57 PM
Posted by Minnesotalsd on 10 June 2020 - 08:56 PM
Currently in an OSRS instance, your items won't de-spawn for 30 minutes. That includes loot drops and physically dropped items. On Alora the de-spawn timer is the same as outside of the instance. I always find myself losing loot and food killing bosses like Zulrah, Kraken, Vorkath, and Hydra because I always forget the de-spawn timer is a lot shorter than I'm used to on OSRS.
I suggest the item de-spawn timers in instances be increased to at or above OSRS times. It's not a huge issue, just something I've noticed while on the bossing grind.
Posted by Minnesotalsd on 21 November 2018 - 12:14 PM
We can all agree classic is dying out. This poll, however, is not a solution to this. I can only see downsides to this change;
-all the well established/known current classic players will quit their account and with that most likely Alora, as ALL their hard earned acomplishments vanish in 1 go. Their exclusive items lose 50% of the value and suddenly are not very exclusive. Their stats become nothing special as most skills are suddunly buyable. Hell id for sure quit my classic if this happened to me.
-we end up with a gamemode that falls in a huge gap of nothingness, inbetween normie, elite iron and osrs. Suddenly theres no accomplishment in maxing a classic anymore, as it would be comparable to normie 200m'ing. On top of this, theres no acomplishment in getting items anymore, as its normie eco. So what do we end up with? A inconvenient slow ass normie.. whoohoo.
-the ony thing this will end up with is some hype at the beginning, but a quit and silent death. Players will give it a try, realize its the most non-rewarding gamemode in the game and quit. Sure, by then theres no eco dependant on it, so then classic dying doesnt matter, but id be a shame.
-there were and are more than enough other options to revive classic of which ive not seen many used. A big event around this gamemode would atleast make many people want to try it, reviving the eco and maybe thus reviving the gamemode. On top of this, theres many other options to try...
All in all just a cheap and useless poll to "revive" classic. Sure, it will do the job when killing the gamemode a bit more quietly...
Throwback to the Classic Tourny that brought a massive chunk of players over to try the mode
Posted by Minnesotalsd on 20 November 2018 - 11:05 PM
atleast i can say i maxed my classic b4 this shit happens
Same dude. I got here just in time.
Posted by Minnesotalsd on 16 November 2018 - 07:34 PM
Posted by Minnesotalsd on 15 November 2018 - 11:13 PM
welcome to the maxed classic club
Thanks man. Does this mean you'll teach me to PK so I don't need to get slapped by you while chin hunting?
Posted by Minnesotalsd on 15 November 2018 - 08:48 PM
The slowest classic finally maxed
Of those 31 days, 29 were spent trying to max, 2 were spent raiding/PvM outside of Slayer.
Now that that grind is over, I hope to shoot for the cute monkey cape. I'm probably going to be going for Fishing/Cooking/WC as my 200ms as they're the easiest IMO and I already starting training them.
As of 12/26/18,
Music Cape
Max Cape
Achievement Cape
Infernal Cape
Woodcutting - 17.4m/200m
Cooking - 28m/200m
Fishing - 54m/200m
1b experience - 460m/1000m
If anyone could to teach me to PK, that'd be great
Posted by Minnesotalsd on 15 November 2018 - 08:26 PM
Posted by Minnesotalsd on 20 January 2018 - 10:02 PM
Can someone please explain to me why the hell traps are so bugged?
This should've been suggested long ago. I can't do hunter for the simple fact that if I put down a trap, and it doesn't catch an animal immediately; the trap gets disabled and I have to re-do it. I'm not talking about 30 seconds after I put down the trap; I mean not even 5 seconds and it's gone.
Can this please be fixed so I can actually get 99 hunter?
Posted by Minnesotalsd on 23 September 2017 - 05:41 AM
Yeah, figured you'd be asking this question because of the vague rule. Here's how I'd clarify it:
According to Alora rules, rule #11 Bug Abuse:
• a. Boss manipulation (safespotting) is the flagrant act of maneuvering a boss into a position where it cannot properly perform its functions and/or mechanics. The usage of safespot methods not available on Oldschool Runescape will not be tolerated on Alora. Wrongdoers will serve one hour in jail, followed by 5 hours in jail, with the ending result being a permanent ban.
Now, if you look at OSRS wiki for Giant Mole info, you can find that:
When soloing the Giant Mole, it is recommended to find a free world, and fight with Melee. However, if you want to range it, 70+ Ranged is recommended due to its high Defence.
Ranged
It is still a must to have Protect from Melee, as without it, the mole will hit consistent 20's, regardless of your Defence level. Prayer gear isn't really a problem for you though because getting her in a safespot around a cavepart is quite simple. If you cannot get her into a safespot, then go ahead and activate Protect from Melee until she burrows again.
Also, if you want a visual explanation, feel free to do some research on Youtube for Giant Mole range safespotting guide videos.
So yeah, technically if the safespot is fully functioning in OSRS; there should be no issue using it here, too. :)
Okay thanks a bunch, I wanted to be safe and not safespot until I knew.