When I initially just read baby troll I thought this was a bad idea... but being able to feed it stuff to retain the name - NOW IM GAME.
Best believe that mine is getting fed a Sled.
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Posted by Iconised on 27 October 2017 - 01:47 AM
As so many people spend so much time galavanting around the home/starter area, why not add unique cosmetics (NOT CUSTOM DONOR GEAR) that people can show off?
I personally do not PK because I can make and hoard more cash hourly doing other activities than freezing someone and pew pewing them - that is basically PKing, right...
Posted by Iconised on 24 October 2017 - 12:16 AM
I'm going to support but the way that this is tracked is going to have to be very specific to make sure people don't abuse this (someone will find a way).
Posted by Iconised on 24 October 2017 - 12:13 AM
Loving posts from Wreckage and the feedback from D Scimmy.
The problem with adding a cash reward is the balance in the economy. Trading Post tax has only recently been reduced which in my eyes has boosted the economy slightly, putting more money into the game. If we added any more money, this may need to be hiked again to compensate. This said, with the addition of construction there is a HUGE money sink on resources (non-exclusive/donor).
I would personally like to see more cosmetics awarded, ones that have a bit of feel. I've passed the first milestone and got my barrel and hill giant club BUT it feels a little pointless and looks stupid. A revision is definitely needed and I would like to see this up as a poll for the community to decide the item reward.
Posted by Iconised on 03 October 2017 - 11:50 AM
Im going to have to support this seeing as I keep running in and straight up dieing...
Posted by Iconised on 28 September 2017 - 01:50 AM
I think this is a good extension of what has already been suggested; lots of good suggestions with regards to skills and everything seems to have been covered. Must have taken you an age to write all of this
PERSONALLY I think this would be a great merge into what has already been suggested as you have done the brunt of the thinking for them with regards to tasks etc. Adding another currency on top of trading sticks would possibly just cause confusion... but you could use range guild tokens if you were going to do it
Posted by Iconised on 25 September 2017 - 03:15 PM
To the people saying that they don't see a point in this; maxed players get a completionist cape and a max cape - why wouldn't you implement an identifier for part of the community that want to be skill orientated? You kill stuff, we mine and chop stuff.
I wouldn't even mind if there was a skiller cape, or a wider variety of outfits (I know this has been suggested in another post) but its a way of playing the game and should be recognised.
Posted by Iconised on 25 September 2017 - 06:08 AM
I think I may have mentioned this on the other topic that was raised but the PvP/Wilderness and PvM tasks are no good to lower level skillers. I feel that the current suggestions are heavily based on the character being max stat's and being geared for raids/bossing. I understand that not everyone is a skiller, or enjoys skilling but the dailies should be limited to 3 challenges (across PvP, PvM and skilling) and then the misc daily as an extra - giving 4 total dailies for anybody to complete.
Catch
Run
Burn
Construct
Thieve
Posted by Iconised on 24 September 2017 - 05:27 PM
Posted by Iconised on 22 September 2017 - 10:16 AM