To be quite honest, I wasn't expecting an overwhelming amount of support for things to stay the way there are, but if the community is satisfied with the way things are, I'd say don't fix what's broken. As a closing statement to elaborate a bit more on the second suggestion, as someone who deals with economics on a daily basis, I understand the fundamental principles upon which inflation is based off of, and in my lifetime I've seen many economy servers fall over time because of this. Monetary sinks are a good start to begin minimizing inflation, but if the playerbase is receiving a substantial amount of money from thieving as quick as they are, we're going to need to find something that can drastically remove the amount of wealth that is flowing through the game, and as the playerbase increases it's only going to become more of a concern. Also, just to be clear, I'm not arguing that thieving is a great way for a consistent source of money, but I simply believe it is too rewarding, too quickly. I was shocked by the amount of players in this thread that justified clicking in one place for hours on end (something that could be easily macro'd/auto-clicked) as something that should be rewarding when other skills that require much more effort to be put in, reward little or nothing. At that point, what is the motive to train other skills other than to just achieve the 99 if the skills don't have an impact on financial gain or benefit the player in any way? Just a thought, thanks everyone for the feedback.
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Member Since 25 Jun 2017Offline Last Active Jun 30 2017 02:45 PM