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FASTCLICKS7

Member Since 16 Jun 2017
Offline Last Active Jul 28 2023 05:26 PM
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Topics I've Started

Change dclaw animation to OSRS

07 November 2017 - 01:35 PM

Title is pretty self-explanatory.

 

I have requested this a thousand times.

 

"CHANGE DCLAW ANIMATION FROM ALORA VERSION TO OSRS ANIMATION".


Configuring xp drops

07 October 2017 - 10:10 AM

https://gyazo.com/8d...2a005949204cb2b

 

OSRS edition

 

Would be helpful for me and probably many others


Pathing Alora

24 September 2017 - 05:58 AM

Pathing on Alora is really bad, and it needs a fix to osrs' pathing, legit impossible to tree hug which is a big part of the game.

 

https://gyazo.com/6e...4422d85ee6fced5 Alora

 

https://gyazo.com/ee...87b203e362045c0 osrs

 

 

As you can see you "glide", instead of walking the run, which happends on Alora.

 

This also effects pvp in the fact that you can't tree hug, ags specs from distance are weird etc


PVP Suggestions (much needed)

30 August 2017 - 08:03 AM

 
Allow to change new prayers positions with old prayers, due to many being used to using old prayers, and their placing on the spellbook is also a lot more efficient for hybrid/no honor style pking.
 
TB rework:
 
- TB Animation changed to osrs animation
- TB when thrown on you, you should be able while the animation is on-going, to throw up "protect from magic" and only get half tbed, but on here you get fulled if they are to throw it whilst not praying. I am not sure how long you have to do this, but I know for sure that it is like that on OSRS.
 
Dragon Claws rework:
 
- D claw spec animation changed to OSRS animation
- D claws seem to never hit, maybe a slight buff (idk)
 
Magic accuracy rework:
 
On Alora it seems like even casting with mystics is op, as it hits almost always, where as on OSRS it's normal to splash 5 times in a row. I think this needs to be taken a look at, as well as it's impossible to "splash" without hitting, which on OSRS is set at -65 magic to splash everything, where as on Alora with -75 magic accuracy you still hit. PERHAPS rework the whole formula.
 
This basically just shows how OP magics are on Alora.
 
Melee BUFF:
 
In the wilderness, what I have experienced is that tentacle whip almost never hits, where as melee is extremely OP on OSRS. Due to that, hybriding no honor'ers is nearly impossible due to the amount of damage you take, and the amount of damage you give does not support that.
 
Due to that usually when focusing a kill, many Alora PK'ers will magic the focus the entire time (sometimes) due to the extremely accurate magics on this game.
 
To counter this: NERF magics accuracy, Buff melee in itself.
 
PVP Risk Protection: It should be possible to skull on someone if you risk the amount skulled, without counting the +1 they might risk if they fick off protection prayers, and you should not have to skull up on someone else or on the emblem trader to skull, IF you risk the amount you need to skulled.
 
SWITCHING: I am not yet sure what the problem with switching is, but it seems like the ticks for the switched items to appear in your inventory is kind of out of order.
 
Some proof of this: 
 
 
 
Very different isn't it?
 
- VENOM ADDED, including anti-venoms(+'s)
 
Venom adds another spice to pking, and is a BUILT in osrs function.