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Omicron

Member Since 18 Jul 2016
Offline Last Active Today, 11:12 PM
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#171196 Purple light at a raids chest for a unique drop

Posted by Omicron on 17 March 2018 - 02:37 PM

After completing a raid in OSRS, a purple light will appear above the chest if you get a raid unique item and a white light if you receive supplies only. In Alora, the chest always shows a white light, even when you get a raid item (I saw this in several Alora raids video's on Youtube and when I had a raid drop myself). Perhaps this can be implemented to make a raid drop even more exciting? :D

 

Let me know what you think :).

 

 

When you check OSRS streams or highlights everyone always has their chats off and just checks if the chest has a purple light above it. If it does, then they always hype themselves up before opening the chest. 

 

I think it's a small quality of life addition, but it would be sweet to have - doesn't affect much but it would make those little moments last longer, and what is life, if not just a combination of those little moments? ;]

 

 

 

Is the purple light shown to all players (even if only one has a rare drop)? Or is it only shown to the player who has rare loot?




#169943 Raids points system

Posted by Omicron on 11 March 2018 - 11:09 AM

The Alora Raids system is quite different from OSRS, but the point system is similar, in that the higher amount of points you get, the more likely you are to get a reward. It's essentially a similar system that has been tweaked(and still is being tweaked every now and then) to cater to the amount of points a player would get raiding on Alora.




#169320 Content Poll: Elite/Duo Ironman Mode

Posted by Omicron on 09 March 2018 - 10:50 AM

Hey guys,

 

Lately, many people have been talking about the possibility of a new ironman mode, with the main ideas being a lower experience Ironman (without having to be an HCIM) and also perhaps a "Duo-ironman" functionality to be able to have a partner for your account. 

 

We already have many game modes, so we won't be adding two entirely separate game modes at once. On top of that, if we simply add Elite ironman with a lower experience rate and no other differences, it isn't all that different since you can play HCIM with only the death restriction (not too difficult to work around). So with that in mind, we'd like to provide some other new aspects to this game mode, with these being the possible ideas:

  • An even lower experience rate, for those who want more of a challenge (around 3x)
  • The possibility of having a partner (duo/partner mode), which will be optional
  • Disallowing usage of Vote books and/or other experience boosts (eg. Well of goodwill)

 

The name "Elite ironman" is not yet set in stone, and it may end up being "Duo Ironman" or even something entirely different depending on how the community feels about it. We'd love to hear your opinion on this game mode, as well as any additional ideas you may have for it.

 

Let us know what you think in the poll/comments :)

Omicron




#169220 [9/3/18] God Bosses revision, Vorkath Slayer helmet, Fire surge fix, and many...

Posted by Omicron on 09 March 2018 - 01:37 AM

Hello everyone,

 

Today’s update is mostly focused on getting out some important bug fixes, including some that have been lingering around for quite awhile now. For the next update, we’re working on getting out some content that we’ve been meaning to implement for awhile as well (Fossil island content, Battlestaff crafting, etc.), so make sure to keep an eye out for another update soon!
 
Game updates:

  • World bosses update:
    • Hitpoints on all world bosses has been increased.
      • The fight did not last long enough (usually 15-20 seconds max) for players to get there and participate / obtain the God’s blessing XP bonus.
      • Increase from 750 HP to:
        • 1,750 for Saradomin/Zamorak bosses
        • 2,500 for Guthix boss
    • With the above HP change, the Guthix boss (Derwen) now has better chances of dropping the pet as well as the Staff of Light.
    • The minimum damage required to obtain the God’s blessing has been reduced from 100 damage to 75. This, along with the hitpoints increase, should give most players an opportunity to participate for the blessing.
  • Cooking update:
    • The cooking skillcape bonus (no burn at 99) now works when wearing the Max cape (only the red one — not the variants) or the Completionist monkey.
  • Slayer changes:
    • If you have a Smoke devil task, you can defeat the Thermonuclear smoke devil and it will count towards your task.
      • Additionally, if you have a Dust devil task, you can also kill the Thermonuclear smoke devil and it will count.
    • Black mask (i) can now be unimbued.
  • Staff of light fix:
    • The magic attack bonus for the Staff of Light has been updated to match the TSOTD — +25 instead of +17.
  • Magic fixes:
    • Staff of the dead / Toxic SOTD can now cast Zamorak flames spell.
    • Staff of light can now cast Saradomin strike.
    • Fire surge fix:
      • When using the Tome of Fire while casting Fire surge, the max hit is increased from 24 to 36.
        • This brings the true max hit up to 49 in PvP when using:
          • Tome of fire
          • Occult necklace (10%)
          • SOTD/SOL/TSOTD/Kodai (15%)
          • Ancestral outfit (6%)
          • Imbued god cape (2%)
          • Tormented bracelet (5%) 
        • TOTAL: 38% magic bonus * 36 max hit = 49
          • The max hit in PvM with an imbued Slayer helmet could be as high as 55 with the above gear.
    • Slayer mask/helmet/salve amulet were not properly providing the magic damage bonus. This has been fixed.
  • Range fixes:
    • Crystal bow bonuses have been fixed. It now has +100 Ranged attack and +70 Ranged strength.
  • Vorkath fixes:
    • Vorkath fight:
      • Zombified spawn:
        • Crumble undead would sometimes splash on the Zombified spawn. This can no longer happen.
        • The spawn can no longer be evaded.
      • Antifire effectiveness:
        • Antifire potions/shield will now be slightly more effective in defending against Vorkath.
    • Vorkath’s Turquoise Slayer helmet:
      • The Turquoise Slayer helmet can now be created through one of the following methods:
        • Vorkath’s head + Slayer helmet
        • Vorkath’s head + Slayer helmet (i) (gives Turquoise Slayer helmet (i))
          • Additionally, if you added Vorkath’s head to a regular Slayer helmet, you can then imbue it with an imbuement scroll.
      • Has all the same bonuses from the other Slayer helmets.
      • Can be reclaimed from untradables shop for 400k GP.
  • Farming update:
    • When farming herbs, you will now receive Grimy herbs rather than clean ones. This will give some extra Herblore XP when cleaning herbs, and matches OSRS.
    • Empty watering can added to Ironman supply shop.
  • Bones on altar update:
    • You can now use Superior dragon bones on altars, including POH altars (gilded and otherwise.)
  • Technical:
    • Fixed some bugs that were not allowing users to login at times (stuck on connecting for awhile)
  • Miscellaneous:
    • From the previous update, the donator bonus on the Make Flax spell was not fully applied. It should now work as intended.
    • Fixed a bug which allowed Skotizo to teleport people from the ground floor near ::event up to the top. (During World boss massacre)
    • Event area “safe death” zone slightly expanded.
    • Random events disabled in raids.
    • Fixed Revenant caves entrance saying that you need a minimum of level 40 combat when it is in fact level 50.
  • Yell updates:
    • Youtube icon will now show up in yell.
    • If you are a classic or ironman player but also a donator, your title in yell will now reflect your donator status.
      • For example:
        • Previously (where (*) represents ironman symbol):
          • [<gray>Ironman</gray>](*)Omicron: message
        • Now, assuming I am an Ironman but also a Legendary donator:
          • [<purple>Ironman</purple>](*)Omicron: message

Client update:

  • Page-up button (or Fn+Up on OSX) can now be used by all players to re-enter your previous messages in your chatbox. You can also use Page-down to move through them.
    • This was previously broken for regular players and moderators.

Store update:

  • JalRek-Jad reduced from 1500 tokens to 1000 tokens.

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Enjoy :)
 
Regards,
Omicron




#167555 [3/3/18] World Event: God bosses, New pets, Wilderness fixes & many bug f...

Posted by Omicron on 03 March 2018 - 07:35 AM

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Hey guys,

 

This update took a little bit longer than anticipated, primarily due to having to spend a few days securing our systems further last week as well as having to implement some preventative measure for bots (which we will continue to do). Nonetheless, the update is here with plenty of new content for you to dive right into! :) Please note that some game/forum updates shown here may already be in-game from a previous background update.

 

 

Game updates:

  • Pet updates:
    • Metamorphosis versions:
      • Corporeal critter is now available!
        • This pet is a metamorphosis version of the Dark core dropped by the Corporeal beast. You can switch between the pets as you’d like, and if you’ve already insured your Dark core, your Corporeal critter is also insured (no need to pay twice).
      • TzRek-Jad
        • This pet is a metamorphosis version of the Jal-Nib-Rek pet dropped by TzKal-Zuk in the Inferno. You can switch between the pets as you’d like, and if you’ve already insured your Jal-Nib-Rek pet, your TzRek-Jad pet is also insured.
      • All dialogues for the new pets are also functional.
      • Fixed a bug where the “head” of the NPC in the dialogue would be invisible after metamorphosis.
    • New pets to obtain:
      • 3 new awesome looking pets can now be obtained! Through the World bosses event, any one of the 3 bosses can drop their own pet. Once you receive one, you can transform it into any one of the others (metamorphosis). 
  • Super anti-fire updates:
    • In some cases, the Super anti-fire effect would not function properly (not reducing damage enough). This has been fixed.
    • Super anti-fire potions can now be decanted.
    • A warning will now be issued before your Super anti-fire protection runs out (in the chatbox).
    • Fixed a bug where Super anti-fire protection would remain after the timer runs out.
    • You can no longer drink Super anti-fire potions with one already active.
  • Vorkath/DS2 updates:
    • You can now kill Vorkath for Slayer experience on a Blue dragon task.
    • Dragonfire ward is now tradable.
    • The “Quest completed!” Interface had a Mage arena II cape on the interface. This has been updated to a Mythical cape.
    • The “Zombified spawn” that shoots out of Vorkath’s mouth will now be shot to wherever you are nearest to.
    • Fixed a bug where Vorkath would disappear mid-kill while “moon-walking” back and forth.
    • Fixed a combat bug where certain NPCs could not attack you back at a certain distance (Eg. Adamant dragon safespot is now patched)
    • Duel bug fix:
      • If a player dced or x-logged during the “countdown” portion of a duel, the player who did not log out would be stuck inside the duel arena, and both players’ staked items would be lost. This has been fixed, and the player who x-logs or disconnects will lose the duel (similar to forfeiting).
  • Box trap updates:
    • Box traps can no longer be triggered by invisible chinchompas.
    • The rate at which chinchompas are “lured” towards box traps has been slightly reduced.
    • Once a chinchompa is caught, it will now spawn in a completely new location rather than immediately under the caught box trap.
  • Make Flax spell benefits for donators:
    • Donators can now make more flax per cast:
      • Normal players: 5 per cast
      • Regular/Super donator: 6
      • Extreme/Legendary: 7
      • Uber: 9
      • Master: 10
  • Vote shop updates / Ornament kits:
    • With the addition of a new voting website (7 total, 6 required), we figured it’d be a good time to release some new items into the vote shop. These include:
      • Anguish ornament kit ~ 180 vote points:
        • You can now create a Necklace of Anguish (or). The same bonuses apply as the regular necklace.
      • Godsword ornament kits ~ 250 vote points each:
        • All godsword can now be ornamented! There are 4 different kits available in the vote shop. The ornamented godswords all have their correct combat configurations/special attacks/etc.
  • Fremennik Slayer cave shortcut fixes:
    • The “strange floor” shortcut to Pyrefiends now requires level 81 Agility.
    • The “crevice” shortcut from Basilisks to Turoths (previously not working) is now functional and requires level 62 Agility to use.
  • Teleport interface updated:
    • Seer’s village is now available on the Cities teleport page.
      • This was requested so that players could set Seer’s as their home teleport and teleport back there immediately upon completing the Seer’s rooftop agility course (this is possible in OSRS).
    • Additionally, a bug which did not allow you to set your home as Draynor village or the Myth’s guild has been fixed. Both are possible, with the Myth’s guild being a convenient home teleport for Wrath runecrafting.
    • Warning on right-click “Previous teleport” option:
      • When teleporting on the PvP menu (eg. To Dark castle), there is typically no warning issued.
        • This is fine, but when you right-click the Teleportation wizard to teleport to the last location, some players may have forgotten that their last location was in the wilderness. 
          • To combat this, a warning will be shown on the right-click previous teleport option if the destination is in the wilderness.
  • Equipment fix:
    • Many items that should not be able to be equipped were equipable through the equipment interface, and have been fixed.
  • Missing item requirement fixes:
    • Dragon chainbody (g)
    • Dragon platelegs (g)
    • Dragon plateskirt (g)
    • Dragon full helm (g)
    • Dragon sq shield (g)
    • Dragon platebody (g)
    • Leaf bladed spear
    • Leaf bladed sword
    • Leaf bladed battle-axe
  • Area fixes:
    • Smoke devil dungeon (including Thermonuclear boss room) is now entirely multi as it is in OSRS.
    • TzHaar city is now multi as intended. This includes Mor-Ul-Rek.
  • Cannon fixes:
    • Slayer Tower basement no longer allows cannons to be set up. 
    • Cannons will no longer be able to “steal” other players’ monsters in single combat areas. The cannon will only target NPCs that are either already in combat with the owner of the cannon, or not in combat at all.
      • If the player who is fighting the NPC doesn’t attack it for 6 seconds or longer, the cannon could then damage the NPC.
      • With this being said, players can still technically steal an NPC that a cannon has hit. Since a cannon works in a single zone (as long as the player is hidden and not being attacked), it would be too overpowered if the cannon could hog every NPC in a single area. This is why we’ve given other players the ability to steal NPCs that have been attacked by a cannon (but not if the cannon’s owner is already in combat with the NPC).
  • Dark blue graceful added:
    • This graceful set can be achieved by recovering with Graceful marks just as the other sets are, but the price of each piece is ~1.5x higher.
      • This is simply a cosmetic change, all other effects/bonuses of this set are the same as the other graceful sets.
  • Clue Hunter update:
    • The Helm of Raedwald (Clue hunter set helmet) can now be obtained when completing clues.
  • Dharok NPC update:
    • Dharok the Wretched will now be able to hit players for very high damage when he gets low on hitpoints. Be sure to keep your Melee protection prayer on while fighting him.
    • Additionally, a bug had caused Dharok to always hit 0s, which has also been fixed. His default max hit is 29, but at 1hp he can hit up to 64.
  • Tentacle whip dissolve warning:
    • When dismantling the Abyssal tentacle, a red warning will appear to notify you that you will not get back the tentacle upon dissolving. You will only have the whip returned.
  • Blowpipe nerf:
    • Blowpipe accuracy has been slightly nerfed (~15%) in PvM.
  • Thieving updates:
    • Ardougne knights thieving:
      • You can now pickpocket Ardougne knights for 1.5k each.
      • These are a good option once your Thieving level is a bit higher as you stop failing on them at 95 Thieving.
    • Formula for pickpocketing improved:
      • The failure rate for pickpocketing has been decreased, meaning you’ll fail less often across the board.
  • Battle Royale fix:
    • Multi-spells now work as intended. Previously, an ice barrage would only hit 1 player even if the arena is multi.
  • Kourend Catacombs update:
    • Dwarf cannon can no longer be used here.
    • To allow for Magic training through bursting, we’ve made some changes:
      • Abyssal demons in the catacombs were very buggy. They’d “freeze” and attack you from long-range. 
        • Additionally, there weren’t enough of them in the area. Both issues have been addressed.
  • Slayer task changes:
    • Nechrayels can now be assigned by a Slayer master. (35-100)
    • Dust devils can now be assigned by a Slayer master. (55-125)
      • While on a Dust devil task, Smoke devils can be killed and you will still gain experience.
    • Slayer helm / Black mask bonuses fix:
      • We’ve changed the way that Slayer helm/Black mask bonuses work. Previously, if you had a task, your bonus would only work on that exact NPC (Eg. Blue dragon task, bonus on Blue dragon). Now, your helmet bonuses will also be applied to any related NPCs, such as Vorkath while on a Blue dragon task.
  • Completionist Monkey updates:
    • Crush attack bonus increased from +4 to +6 to match the Mythical cape.
    • Ranged attack bonus increased from +4 to +8 to match Ava’s assembler.
  • Staff of Light:
    • The staff of light can now be created! 
      • You can create this staff by using Saradomin’s Light (dropped by Commander Zilyana) on the Toxic staff of the dead.
        • It is identical in stats, bonuses and special attack to the Toxic staff of the dead.
  • Miscellaneous:
    • The Samurai kata (hat) now hides your hair when equipped as intended (so that your hair doesn’t poke out of the hat).
    • Changing your gender will no longer reset your appearance colours (skin color included).
    • Dragon pickaxe with ornament kit now has the special attack bar.
    • Mage Arena II demons’ models have been changed:
      • Since these demons are no longer in the OSRS cache, we’ve been forced to replace them with other demons which we can work with. OSRS replaced them with some very cool looking demons which we will be using for other new content, World Boss Events. (see below)
      • You can also no longer damage these demons with melee at all. Previously, you would only hit 20% of your normal damage with melee. Now the damage is as follows:
        • 100% - Correct god spell (eg. Flames of Zamorak on Demon of Darkness)
        • 100% - Twisted bow
        • 20% - Any other mage spell
        • 0% - Any ranged/melee attack
    • Salve amulet damage bonus fixed:
      • The salve amulet(s) damage bonuses where not working as intended (accuracy was fine, though). This is now fixed, and both accuracy and damage bonuses should work perfectly.
    • Banshee prayer bug fixed:
      • Prayers will now be turned off when drained to 0 by Banshee’s screech.
    • Bond opening fixed/logged:
      • When opening bonds, Master donators would sometimes be set back to Uber. This has been fixed.
      • Additionally, we’re now logging bond openings for staff to be able to see when players open bonds.
    • Fire strike spell requirements fixed:
      • Now takes 2 air runes instead of 1 (Thanks @fake fanv)
    • Hit delay bug fixed:
      • While in combat, players could perform certain skillcap emotes to delay damage. Eventually, all the damage would hit the player all at once, but it is a bug nonetheless. Skillcape emotes can no longer be performed while in combat.
    • Event NPCs spawned by admins will now be aggressive towards players (if the NPC is intended to be aggressive) and will walk around rather than staying on the same tile.
    • Edible seaweed and Kebabs can now be eaten (Thanks for the major bug report @uTorrent)
  • Wilderness/Combat changes:
    • Resource gate changes:
      • Resource gate now opens.
        • Previously, this gate would teleport you through. It will now allow 1 person to enter at a time. 
      • Cost reduction for donators:
        • The price to enter is now reduced from 10,000 for donators:
          • Master ~ 1k
          • Uber ~ 2k
          • Legendary ~ 2.5k
          • Extreme ~ 4k
          • Super ~ 6k
          • Regular ~ 8k
    • Axe hut changes:
      • Picklocking the axe-hut doors was a bit buggy, sometimes you would not face the door when attempting to pick the lock. This should now be fixed.
      • When frozen and attempting to picklock the axe hut doors, you would not walk through if successfully picked. You should now be able to even if frozen.
        • With that being said, you’ll still be frozen on the other side as well. You can continue to picklock through the doors until you’re unfrozen if you choose to.
    • Bounty hunter QOL:
      • The chatbox message when you’re assigned a target will now say “You’ve been assigned a target: <username>” rather than “You’ve been assigned a target!”.
    • NPC changes:
      • Many Hobgoblins have been added west of black chinchompas. (Hobgoblin mine)
      • Many Zombies have been removed from the ruins south of black chinchompas.
      • Fixed freezing bug with NPC:
        • Sometimes NPCs would lose aggression towards you after being frozen (and just follow you around stupidly without attacking). This should no longer happen.
    • Teleblock change:
      • Whether the teleblock time will be full or half was previously determined when the spell landed, but the check will now be done as soon as the spell is casted. This means that if you aren’t praying Protect from Magic while the spell is casted, turning it on later will not halve the TB time. (Reported as a bug by players, if this is incorrect please let me know.)
    • EdgePvP changes:
      • EdgePvP (Instance) PJ timer increased to match the Edgeville wilderness PJ timer.
      • A rejuvenation pool has been added to the Edgeville PvP instance. It functions the same way that the regular Edgeville pool does.
    • DDS experience drop fix:
      • The DDS special attack would sometimes still send an XP drop if you hit 0-0. This should no longer occur.
    • Revenant caves minimum combat level:
      • You must now be at least level 50 combat to enter the Revenant caves.
        • This is to prevent the unintended low levels abusing the Leaf-bladed axe’s lack of Attack level requirement to kill the imps without worrying about being killed by other players. The Leaf-bladed equipment is also fixed so it makes this less of an issue, but we’ve added this requirement just in case there are other broken items we are unaware of.
          • This also applies to the Revenant cave teleport scroll.
  • Bloody key boost:
    • Bloody key loot has been heavily boosted across the board. Certain items such as DFS/Arcane spirit shield rates have been increased, but we’ve also removed general junk (ancient staff, d boots, etc) as well as increasing the chance of getting any single rare item.
  • Hunter - Box trap reset option:
    • You can now reset your box traps that have either caught a creature or collapsed.
      • If a creature is caught, you will collect the creature and re-set the trap.
      • If no creature is caught, you will take down the trap and re-set it.
    • This is no faster than taking down and re-setting the box trap manually, it is simply more convenient.
  • Staff updates — anti-bot measures:
    • As temporary bot prevention while we work on automated bot identification and prevention, we’ve added some new features for staff to use to track down bots. Our next update will focus on better random events as well as ways of flagging accounts that may be botting, which will then be sent to staff members for manual verification.
  • New random event:
    • A new random event which will ask players a random question has been added.
      • Topics:
        • General knowledge (eg. Name of the server)
        • Basic mathematics
        • Basic spelling task
        • Dynamic questions:
          • “Player-unique” questions. For example, “What is your current total level?”
          • “Server-unique” questions. For example, “What is the current bonus skill of the day?”
            • You can often use abbreviations for answers. For example, if the bonus skill of the day is Hitpoints, you can enter “hp” and it will suffice.
      • The same random event rewards as the old “Odd one out” event will be given.
      • If the player fails 3 times, they will be jailed and the staff team will be notified. If the player does not answer it within 5 minutes, they will also fail the random.
    • Random events will now also be presented during:
      • Fishing
      • Digging a Barrows grave
      • Boarding the Zulrah boat
      • Runecrafting
      • Agility course obstacles (not shortcuts)
        • Excludes wilderness agility course
    • It is important to note that random events do not show up unless you are actively performing an action (eg. Clicking on something). For this reason, most cases of players failing to solve a random in time are likely to be bots. 
      • The only exception is fishing, where you only have a possibility to get a random event on the first fish you catch. (Assuming you are still around for the first fish)
        • If you are semi-AFK fishing, you’ll have up to 5 minutes to answer the question.
  • Agility course fixes:
    • All courses:
      • Less “delays” when clicking obstacles to make the course progress more quickly (there was a 0.6 second delay on many object actions that was unnecessary).
    • Gnome course:
      • Fixed some objects you could quickly click for double experience drops.
      • Fixed a bug where you could “no clip” onto the second floor.

 

World bosses event - Gods’ Battalion:

  • Backstory/Lore: (Thanks to F 8 for the awesome idea and creating the backstory!)
    • Before Zorgoth was defeated and his conquest to take over Alora suppressed in Dragon Slayer 2, he opened a pulsating rift located at ::event while he was attempting to summon Vorkath, the undead dragon. From this point forth, every 2-3 hours the 3 demon disciples of Guthix, Zamorak and Saradomin will descend upon the ::event area to torment any players fearsome enough to take them on. Porazdir being a Tsutsaroth demon, who was once one of Zamorak's most trusted generals during the God Wars. Justiciar Zachariah a Saradominist Justiciar, in the elite of Saradomin's army. Derwen is an ancient servant of Guthix. He takes great interest in Justiciar Zachariah and Porazdir, attempting to keep a balance between them. Each of these Demons are essence of what they used to be in the ancient God Wars, originally they were encaged in an endless fight to the death. You must stop these beasts before they reap carnage across Alora!
  • General:
    • Three bosses — each one appointed by a specific God, will spawn together once every 2-3 hours.
      • Attacking any of the bosses for at least 100 damage will grant you with the “Blessing of the Gods”:
        • Granted once any of the bosses die, this give a stackable, bonus experience of 20% for 30 minutes. This is reduced to 10% for Classic mode players.
        • You will receive a chatbox messaging stating when the bonus experience starts/ends as follows:
          • “Blessing of the Gods is now granting you 20% bonus experience for 30 minutes!”
          • “Your Blessing of the Gods has worn out.”
        • This timer saves on logout and will only be reduced if you are active (AFK players don’t lose time).
      • These bosses spawn at the ;;event area which is a safe death, multi-combat area.
  • Possible loot:
    • NOTE: For each boss, the top 2 hitters will be rewarded loot. 6 people will be able to loot in total during each event.
    • Shared:
      • Supplies:
        • White berries, desert goat horn, teak plank, mahogany plank, pure essence, numerous herbs, flax, coal, crushed bird’s nests, grapes, magic logs, uncut gems (incl. dragonstone)
      • Special:
        • Clue bottles (hard and elite)
        • Clue nests (hard and elite)
      • Rare:
        • Staff of light (reskinned Toxic staff of the dead)
        • God boss pet (Baby porazdir, Baby justiciar, Baby Derwen — but all 3 can be metamorphosed into one another, so you only require 1)
    • Unique:
      • Saradomin:
        • Saradomin dragon hide set, cloak
        • Holy blessing
        • Saradomin hilt
      • Guthix:
        • Guthix dragon hide set, cloak
        • Peaceful blessing
        • Bandos hilt
      • Zamorak:
        • Zamorak dragon hide set, cloak
        • Unholy blessing
        • Zamorak hilt
  • Bosses:
    • Saradomin boss - Justiciar Zachariah:
      • Attacks evenly with both Magic and Melee. Can hit multiple enemies with either attack depending on your distance. (Within 2 steps for melee, within 8 steps for the magic special)
      • Weakness:
        • Ranged
      • Strategy:
        • Zachariah’s melee attack is the strongest. Keep your distance and attack with range. 
    • Guthix boss - Derwen:
      • Attacks primarily with magic, and sometimes with range. Can hit multiple enemies. Highest hitting of all 3 bosses.
      • Weakness:
        • Melee
      • Strategy:
        • Protect from Magic and damage with melee.
    • Zamorak boss - Porazdir:
      • Attacks primarily with range, and sometimes with melee. Can hit multiple enemies.
      • Weakness:
        • Magic
      • Strategy:
        • Protect from range while keeping distance and attack with magic. 
    • General strategy:
      • Combined with the strategies above, try to keep the bosses separated. Since they can all damage multiple players, it is best to not be within fighting distance of 2 or more of them at the same time. Drag each one out to it’s own corner and isolate it.
  • Pet(s):
    • All 3 bosses can drop a pet version of themselves. Once you have obtained one of these pets, you can morph it into any one of the others. In essence, one pet means you have obtained access to all 3: Baby Justiciar, Baby Derwen and Baby Porazdir. 
    • You can “Pray-to” these pets for a cool effect/over-head shout.

 

Website updates:

  • A birthday calendar to list today’s birthdays will now be listed on the sidebar of the forums.
  • Highscores will no longer show 2279 total level (all invalid ranks have been fixed).
  • @tagging fixed:
    • A notorious bug was that newly created accounts (through the client) would not be able to be @Tagged on the forums, or @‘d in private messages.
      • This issue should now be fixed for new accounts. Any old accounts’ @tagging should also be fixed.
  • Forums crash (redirect loop) fixed:
    • New accounts created in-game would not be able to properly access the forums without the page breaking. This has been fixed.
  • Easy 2fa link:
    • www.alora.io/2fa will now take you to your use CP 2fa settings page for easy access/referrals.
  • Performance optimizations:
    • Some areas of the website have been optimized for faster page loads, particularly for the first time a user loads our website, but also smaller optimizations for existing users.
      • This includes:
        • Minifying all javascript/css
        • Using google’s CDN for JS where possible
        • Compressing images to reduce file size
        • Removing useless/duplicate scripts
        • Limiting the # of images that can be loaded in a topic preview for recent news on the homepage (rather than loading useless GIFs from an update that cannot be viewed)
      • These optimizations reduce the total homepage size by nearly 50% and increase the page load speed by over 35%. This also applies to the forums, but to a lesser extent.
  • Security updates:
    • Many security updates have been applied to both the website and game.

 

 

Store updates:

  • New items:
    • The God bosses pet (which can transform between all 3 new pets: Baby justiciar, derwen and porazdir) is now available for 1500 tokens!
  • Rune pouch in the store now has an ironman symbol next to it (has been buyable for some time now, but it was missing the symbol).
  • “Custom Donation” button added to FAQ on shop to link to the customs thread.

 

 

Client updates:

  • The welcome screen on resizable has been fixed (invalid placement for the Welcome message)
  • Fixed a bug with HD + Resizable on Macs, where your client would be sized incorrectly.

 

 

 

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We hope you enjoy this update! :) As always, please report any bugs to myself, staff members or in the correct section on the forums.

 

Cheers,

Omicron




#167514 Elite Ironman mode

Posted by Omicron on 03 March 2018 - 05:36 AM

I like the idea here, though I feel like there should be something else different about the Elite ironman mode to really make it something different and unique. Not sure what that could be though. Definitely going to consider this, though :)


#164298 Banned, the game.

Posted by Omicron on 19 February 2018 - 03:03 PM

Pozzz has been banned for misspelling the word "pause".




#163834 Regarding Recent Downtime

Posted by Omicron on 18 February 2018 - 11:52 AM

Hey guys,

 

I’d like to sincerely apologize for the lengthy downtime today. An exploit was identified on our website which urgently needed to be fixed, and we took extra time to ensure that we’ve properly patched this exploit for our security and that of all of our users.

 

It is impossible to have a perfectly secure website in today’s world, and as a result, it is something that most, if not all large websites will have to deal with at one point or another. We have done our best to ensure that this issue is patched, and we’ve increased our security to prevent this from happening again in the future. Your account should not have been affected by this, and neither has the trading post or any other website/game functions.

 

While your accounts and all personal data are safe, we will be forcing you to change your password every so often (starting today) and will continue do so in the future so that players do not recycle passwords between Alora and other websites. We are currently setting the frequency of password changes to 60 days and will change this if required.

 

The staff team and I would also like to thank all of you for your patience not only today, but through any road bumps that Alora has had in the past, your support means everything. :)

 

Regards,

Omicron




#159518 Homage to Omicron

Posted by Omicron on 05 February 2018 - 10:26 AM

I just wanna say I think what Omicron does is great, like what other rsps strives so hard as this one to come up with good new stuff ? Not one.

This guy had first raids, then the new kiln (idk the actual name) new jad waves there, now dragon slayer 2 on which he is working and lots of other stuff I mean damn this is good stuff omicron

Somebody give this guy a medal
Praised be omicron

I luhh you papi chulo
pls love me @Omicron i never had a real dad therefor you are

And also many other rsps are promising shit and they let you wait for it for ages when omicron says hey boys im doing the runite dragon stuff I believe him 100% and the delivery is fast

thanks omi da homie im not joking this guy is great im saying stupid stuff inbetween but this is a real homage duud

 

:wub: 

The updates are for you my son
 

I hope this will suffice

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Proudly accepting this medal.




#159068 [4/2/18] Dragon Slayer II, Surge spells, Wrath runecrafting, Dharoks accuracy...

Posted by Omicron on 04 February 2018 - 08:43 AM

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Hey guys,

 

The highly anticipated Dragon Slayer II quest is now live! There is plenty of new content to hop right into, including new bosses, new dungeons, new spells, new items and much more. There may very well be some bugs as this is a large update covering a wide array of content, so as always, please make sure to report any bugs that you find in the appropriate section. Without further ado:

 

  • Miscellaneous:
    • Duel arena fixes:
      • Duel bug (losing items) officially fixed:
        • Thanks to @Elvemage and @Savitr for helping to find the bug! It should now be fully patched, including the “tie” bug introduced in the last fix. Also thanks to @Thorru for help on the tie bug.
      • Multiple poison issue fixed:
        • You should no longer be able to be poisoned more than once in a duel.
    • Fixed ::punishments for players with 3 letter names
    • Lumbridge “sailing” update has been reverted/fixed. (Broken map)
    • Fixed Saradomin godsword special attack prayer bug (Prayer going above max level)
    • Battle Royale can now be 1x Combat experience or 330x (regular rate) depending on what option the host selects.
    • Trade bug fixed:
      • When a normal player traded an ironman/classic and got an error message, any other trade they tried to make afterwards (even to normal players) would be declined immediately. This has been fixed.
        • This also fixes the bug where you would lose items while trying to equip them on the Equipment screen. (related to the same bug)
    • Fix for prayer-protection on some NPCs:
      • Using Protect from Ranged against Mithril dragons and Waterfiends will now be more effective.
    • Construction bugs:
      • If you died in the boxing ring as soon as you were expelled, you would lose your items outside of the house. This has been fixed.
      • Additionally, the owner of the house (and anyone with kick permissions) would not have an attack option in the boxing ring, only a kick option. This has been fixed, and the owner of a house (and anyone with kick permissions) must be outside of their boxing ring to kick players, as they will only have an attack option inside.
      • Fixed a bug which caused some players not to be expelled from the house when switching from regular mode to build mode.
    • Total level fix:
      • Total level would always be 2 higher than it should have been (due to 1 level coming from Summoning and 1 from Dungeoneering, but @uTorrent won’t let me add those updates and made me scrap the upcoming EoC update so I’ve removed them) and is now fixed.
    • Hitpoint flashing:
      • Fixed a bug where your hitpoints would show ~253 HP for an instant if you were just killed by a player in PVP who dealt more HP than you had.
    • Ignore list bug:
      • Sometimes, ignored players’ messages would still appear in the chatbox or in yells. This should no longer happen.
    • Iban’s staff attack animations fixed:
      • You will no longer kick/punch when attacking with Iban’s staff (staff bash animation added)
    • Slayer helmet (i) from Black mask (i)
      • Previously, you could not use a Black mask (i) to create a Slayer helmet (i). You had to use the regular Black mask, and then imbue the helmet. This can now be done with an already imbued Black mask.
    • Salve (ei) and Salve (i) bonuses corrected:
      • Effects:
        • Salve: 15% bonus to attack and strength
        • Salve (i): 15% bonus to range, mage and melee attack and strength
        • Salve (e): 20% bonus to attack and strength
        • Salve (ei): 20% bonus to range, mage and melee attack and strength
      • Notes:
        • Salve amulets now also go to the untradeable reclaim shop.
        • These effects do not stack with Slayer helmet effects, but the highest effect will be granted.
    • Grotesque guardian jar can now be removed from your Achievement room display.
    • Fixed a bug which allowed players to use the “Preserve” prayer after a raid to keep heightened skill levels.
    • Item value fixes:
      • Completionist monkey value increased
      • Slayer helmets will no longer protect over Super combat potions.
    • Fixed a bug with crossbow fletching:
      • All combinations of crossbow limb + stock will now be fletchable.
  • Edgeville PvP updates:
    • You can no longer drop items worth 50k or more (just as it is in the regular Wilderness)
  • Master donator changes:
    • Pest control benefits fixed:
      • 6 extra points + 75k GP per round instead of 5/60k for Uber.
    • FAQ table updated to reflect proper bonuses/benefits.
    • Rainbow icon in FAQ changed to correct in-game icon.
  • Combat changes:
    • Unfreeze distance for barrage (how far your opponent must run away before your freeze ends) has been reduced from 14 to 11 steps. (To match OSRS)
      • This will make it more difficult for someone to freeze you and escape in the wilderness. 
      • If your attacker is 12 or more steps away, you will be unfrozen. If they are within 11 steps, you won’t unfreeze until the normal timer runs out.
    • Combat misc:
      • Dragon daggers specials would send an XP drop on a 0-0 hit. This has been fixed.
    • Dharok’s accuracy formula:
      • The chance to hit with Dharoks has been adjusted to account for your hitpoints. This means that the lower your hitpoints are, the higher chance you have to hit, up to a ~50% accuracy bonus.
        • This boost is exponentially calculated, meaning that if you’re at 50/99 HP there will not be a huge accuracy bonus, but there would be one at 1/99 HP.
        • Approximations:
          • At 50/99 hitpoints: (12.24% accuracy boost)
          • At 25/99 hitpoints: (27.9% accuracy boost)
          • At 10/99 hitpoints: (40.4% accuracy boost)
          • At 5/99 hitpoints: (45% accuracy boost)
          • At 2/99 hitpoints: (48% accuracy boost)
          • At 1/99 hitpoints: (50% accuracy boost)
    • Dragon Hunter Crossbow Buff:
      • To match the recent buff in OSRS, this crossbow now provides a 30% damage and accuracy boost against Dragons (including Vorkath), Wyverns and Olm. (As opposed to the previous 10% boost)
  • Duo-Raid changes:
    • To make Duo raids more viable, and reduce the requirement for large parties to do Raids, Olm will now only have 2 phases when in a 2-player party. With 3 or more players, the number of phases has not changed (between 3 and 5 depending on the size of the party).
      • The reasoning behind this update is that Solo raids are still quite difficult to do and not an “efficient” way to raid. This is intended, of course, but there are some timezones where it is difficult to find a large party to raid with, where duo raids would make more sense and increase overall activity for raids.
  • Boss Kill-time reset:
    • The staff team and I have agreed that the kill-times should have a fresh start in 2018 for many reasons, including:
      • Giving players a chance to compete and set new records
      • The ability to abuse some bosses in the past have skewed the kill-times
      • The ability to use a Cannon and get a much shorter kill-time than normally possible was a bug that was present for awhile, so many bosses had illegitimate killtimes.
    • As of this update, the leaderboard for boss kill-times is reset. Note that this does NOT apply to kill counts! Those are not reset (for bosses or otherwise).
  • Dragon Slayer II
    • The highly anticipated Dragon Slayer II quest is here!
      • We’ve written our own unique quest designed specifically for Alora for this quest, and there are some very sweet rewards that you’ll be able to obtain through completion of this quest.
        • You can start this quest by speaking to Glen, who is slightly east of Edgeville bank near the jailhouse. He’ll tell you that he has received some very concerning news and needs your help.
      • Requirements:
        • 6 Quest points
        • 85+ Combat level
        • Completion of the following quests:
          • Recipe for Disaster
          • Horror From The Deep
          • Monkey Madness
          • Lunar Diplomacy
      • The quest ends with the Vorkath boss fight (which can be re-entered after the quest), where you can receive the following items as drops:
        • Notable “Always” drops:
          • Superior dragon bones
            • Requiring level 70 Prayer, these bones give 150 experience (multiplied by our experience rate and any bonuses) making them the best bones in-game.
        • Notable “Rare” drops:
          • Dragonbone necklace:
            • While equipped, this necklace will restore prayer points as they are buried as follows:
              • Bones: 1 prayer point
              • Big bones: 2 prayer points
              • Baby dragon bones: 3 prayer points
              • Dragon bones / Dagannoth bones: 4 prayer points
              • Superior dragon bones: 5 prayer points
            • The necklace also provides a +12 Prayer bonus.
            • You must have level 80 Prayer to equip this necklace.
            • Note: This effect also works with the Bonecrusher.
          • Draconic visage
          • Skeletal visage:
            • This visage can be combined (with 90 Smithing) with an anti-dragon shield to create a Dragonfire ward, a Ranged shield which acts like a regular anti-dragon shield in terms of Dragonfire protection, but also protects against the icy breath of Wyverns.
              • Skeletal ward:
                • This ward can collect charges from Dragon/Wyvern breath and boost up to +50 on some of the base defence stats.
                  • You can also discharge the shield on your opponent.
          • Vorki:
            • The elusive Vorki pet has a very rare chance to drop from Vorkath.
          • Vorkath’s head:
            • This rare drop can be combined with Ava’s accumulator to create Ava’s assembler, an off-blue coloured device which has an 8% higher chance of saving ammunition.
              • It is also the best-in-slot cape for Ranged attack bonus.
              • You can combine this with a Max cape to receive a cape with the same bonuses and effects.
          • Jar of decay:
            • You can use this jar to add a Vorkath display in your house.
        • Vorkath boss:
          • The undead dragon is one of the most difficult NPCs to defeat in the game, with numerous attack styles:
            • Melee attack (if in range)
            • Magic attack (bright blue projectile)
            • Ranged attack (spiked ball)
            • Dragonfire types:
              • Normal (red)
              • Poisonous (green)
              • Pink dragon fire — disables all prayers upon impact.
              • High-damage dragon fire projectile
                • This projectile can be dodged, and should be, as it can one-hit you (can hit up to 99)
                • If you are standing 1 tile away from the explosion, you will be dealt half the damage.
                • If you are standing at least 2 tiles away, you will not be dealt any damage.
            • Special attacks:
              • Poison pool:
                • Vorkath will launch acid across the entire area, which you should avoid as it damages you very quickly. Immediately there-after, he will begin to spit rapid dragon fire at you, which you must dodge by running around the map while avoiding the poison pools.
              • Ice dragon fire:
                • An icy dragon fire will be launched at the player which freezes you in an ice barrage. The very next attack will be a zombified spawn which Vorkath spits into the corner of the map, which will immediately start walking towards you.
                  • This Zombified spawn will suicide attack you, and since you cannot move, you have two options:
                    • 1. Use “Crumble undead” to 1-hit KO the spawn
                    • 2. Try to kill it with regular attacks. If you do not get it to 0 HP before it reaches you, it will damage you based on how many hitpoints it has left.
          • You can use the Salve amulets against Vorkath as he is undead.
          • Vorkath can be assigned as a Slayer task (boss task) assuming you have defeated Vorkath at least once.
      • Quest rewards:
        • Access to Vorkath fight
        • Access to Myth’s guild
          • You can purchase a Mythical cape on the top floor, as well as the Dragon square shield right half and Dragon metal shard.
        • Access to Myth’s guild dungeon
        • Access to the the Metal dragon labratory, where Rune and Adamant dragons can be found
          • These drop components to form the new dragon equipment (see below)
        • Ability to make Super antifire potions
          • You can crush Superior Dragon Bones with a Pestle and Mortar, and then mix them with a regular anti-fire potion to create this potion.
        • Access to the Wrath altar, which can be used to craft Wrath runes with level 95 Runecrafting (for use in conjuction with the new Wrath spells)
        • Perks:
          • Speak to Ellen in the Myth’s guild to toggle the following perks:
            • Ability to auto-note dragon bones/dagannoth bones that are dropped
            • Ability to auto-note Mole skins/claws that are dropped
    • I’d like to say thanks to:
      • @F 8
        • Most of the script for our quest was written by him, so if you enjoy the quest shoot him a thanks for the creativity behind it!
      • @Casual
        • For letting me use his account on OSRS to obtain data for DS2.
      • @Chase
        • For the awesome slogan on the homepage.
      • @glen
        • No reason specifically. Although I did enjoy his recent mixtape, so we’ve paid homage to glen in this quest by giving him his own character!
  • Wrath Runecrafting:
    • Players who complete Dragon Slayer II can now craft Wrath runes!
      • These runes are used solely for the new Surge spells in the Modern spellbook.
      • These grant 8 experience per rune (multiplied by your skilling experience rate and any active bonuses)
      • You can find this altar by entering a cave in the southern part of the Myth’s guild basement, which will bring you up to the island south of the Myth’s guild which contains the Wrath altar.
  • Surge spells:
    • 4 New spells have been released!
      • You do not need to complete the new quest to use these. These spells are only available in the Modern spell book.
      • You must use Wrath runes to cast these spells, obtainable by either purchasing from other players, or crafting them yourself in the Myth’s guild with completion of Dragon Slayer II and 95 Runecrafting.
    • Spells:
      • Wind Surge
        • 81 Magic
        • Max hit: 21
      • Water Surge
        • 85 Magic
        • Max hit: 22
      • Earth Surge
        • 90 Magic
        • Max hit: 23
      • Fire Surge
        • 95 Magic
        • Max hit: 24
  • Dragon Equipment:
    • You can now create the following pieces of Equipment:
      • Dragon Square shield:
        • This shield can be created by combining the left and right halves of the shield (left half from monster drops, right half from Erdan’s shop on the 2nd floor of the Myth’s guild) with level 60 Smithing.
      • Dragon Kiteshield:
        • This new shield can be created by combining the Dragon square shield, Dragon metal slice, and Dragon metal shard with level 75 Smithing.
      • Dragon platebody:
        • This new platebody can be created by combining the Dragon chain body, Dragon metal shard, and Dragon metal lump with level 90 Smithing.
      • Dragon crossbow:
        • This new crossbow can be created by combining Dragon limbs to a Magic stock (purchased from the 2nd floor Myth’s guild shop) with level 78 fletching, and then with crossbow string.
        • You must have 64 Ranged to equip this crossbow.
        • It can fire up to Dragon bolts (see below) and has a special attack which drains 60% of your special attack bar and hits any enemy in a 3x3 multi-combat area. The primary target will take 20% more damage, whereas other targets will take 20% less damage.
          • For example, if the damage is 10, the primary target will be hit 12 and other targets hit 8.
          • In single-way combat, the attack will still work but only on one target with 20% extra damage.
  • Dragon bolts:
    • (Not to be confused with Dragonstone bolts)
    • A new type of crossbow bolt can now be created!
      • Dragon bolts can be fired from:
        • Dragon crossbow
        • Dragon hunter crossbow
        • Armadyl crossbow
      • To created this type of bolt, you can use Dragon bolts (unf) on feathers, and then on bolt tips. They can be enchanted thereafter. 
  • Teleporatation Wizard updates:
    • New teleport locations:
      • Cities:
        • Draynor village
        • Myth’s guild
      • Dungeons:
        • Metal dragon laboratory
      • Bosses:
        • Vorkath
        • Callisto

 

 

Staff updates:

  • Fixed global logins for some staff members who were having issues.
  • ::localplayers will now provide the exact # of players in your map (up to a maximum of 255)
  • Yell-mute added:
    • You can now ::yellmute or ::yellunmute players. This will disable their ability to use the yell channel, but other forms of communication would still work normally.

 

Forum updates:

  • The Moderating Team page has been re-sorted by the proper order of ranks, as opposed to being alphabetically sorted.
  • Award system update:
    • The previous maximum of 15 awards showing when someone posts has been increased to 25.
  • Fixed “Recent Activity” on profiles not showing up for players with spaces in their usernames.
  • Master donator “shimmering effect”
    • A shimmering effect can now be seen around Master donators’ usernames when they post.
      • This is to differentiate them from other ranks, since the color effect loops through many different colors and may make you confuse the rank (eg. When the color is pink, it is mistakable for the Ex-staff rank)

 

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We tried to squeeze in many different pieces of content for players of all game modes, and we're optimistic that everyone can find something to enjoy in this update :)

 

Regards,

 

Omicron




#156712 Youtubers Advertising their videos.

Posted by Omicron on 28 January 2018 - 08:34 AM

While i completely support people making videos and wanting to share it with others, it's gotten to the point where some people are just spamming yell with it. 

 

The current rule is 15 seconds between each message with or without an auto typer. I suggest that auto typers should not be allowed in yell chat. It causes people to see advertisements for hours upon hours without a way to turn it off without actually turning off yell chat completely.

 

And if that's too far, i suggest you change the interval to 2-5 minutes for auto typer in ::yell

 

Thanks for reading and hopefully something is done about this.

Perhaps I can add a system which checks your last 5-10 yells and makes sure that none of them are identical to the current one you're trying to type. Of course there are ways around this, but at least it'll make it clear that there is a 2 minute spam rule for repetitive messages.

 

The only problem I can think of is that if you type something like "Lol" or "Yes" twice it could block you from sending your yell.. we'll have to find a workaround for those types of responses.




#156119 [WARNING] Regarding Recent Phishing Scams

Posted by Omicron on 26 January 2018 - 11:06 PM

Hey everyone,

It has come to my attention that recently there have been some emails and messages going around about an Alora Beta Client that players can test and possibly receive tokens from. This is a phishing scam, and is not affiliated with Alora, so if you see/receive these messages/emails, please disregard them, and report the accounts that are sending them. It would be best to inform other members/friends in-game of this scam, so that they can avoid it if they are not active on the forums. and do not read this thread.

 

Cheers,

Omicron




#155916 Dragon Slayer II Development (Vorkath preview)

Posted by Omicron on 26 January 2018 - 12:14 PM

That looks way too sick! great job so far damn. Looking forward to camping this for the amazing pet :D

Also: Omi, you suk at pvm...

 

I hoped no one would notice... should've sped up the video to 2x  :drakeohno:




#155825 Dragon Slayer II Development (Vorkath preview)

Posted by Omicron on 26 January 2018 - 09:58 AM

Hey guys,

I just wanted to provide everyone with a quick update and show a little sneak peak on the upcoming update, we've made great progress and I'm looking forward to releasing this for all of you to enjoy very soon! The quest itself is still being worked on, but we're trying to incorporate some of our very own lore unique to Alora to make things more interesting ;)

Vorkath boss fight preview:



Note: The fight is a bit easier with a Super antifire potion(as well as with a DFS), I was only using a regular antifire in this video.

I hope everyone is as excited as I am for this update! Keep an eye out for more information soon :)

Regards,
Omicron




#155775 How to get HD (OpenGL) working on Mac OSX High Sierra / Mojave

Posted by Omicron on 26 January 2018 - 06:06 AM

How to get HD (OpenGL) working on Mac OSX High Sierra / Mojave
 

Note: This solution still works on OSX Mojave 10.14, tested October 2018.

 

Hey guys,

So after recently upgrading my Mac from Sierra to High Sierra, I noticed that HD was broken. I tried re-installing Java 1.6 as outlined in my other tutorial, but I had no luck getting HD to work again.

I decided to dig deeper into this to figure out what the problem was, and although there was no easy way to get it working again, I’ve found a solution that some of you may find useful. It comes down to moving a few files into the correct directory (as the location has changed in Mac OSX but we need them in the old location). This will work for High Sierra and presumably any future releases.

NOTE: This is ONLY for users of High Sierra. If you are on Sierra or a previous version of OSX, your HD should work fine without this tutorial!

 

IMPORTANT: Firstly, make sure that you follow the Java 1.6 tutorial found here:

http://www.alora.io/forums/topic/15711-how-to-get-hd-working-on-mac-osx/

Step 1: Disabling System Integrity Protection (SIP) and allowing hidden files to be seen

Once Java 1.6 is installed, we’re going to have to turn off “System Integrity Protection” (SIP) on our system as we’ll need to have more access to it.

Here’s how you can do this:

Follow these steps to disable SIP:

  • Restart your Mac.
  • Before OS X starts up, hold down Command(⌘)-R and keep it held down until you see an Apple icon and a progress bar. Release. This boots you into Recovery.
  • From the Utilities menu, select Terminal.
  • At the prompt type exactly the following and then press Return: csrutil disable
  • Terminal should display a message that SIP was disabled.
  • We’ll also need to run another command to be able to view hidden files. Enter the following and then press Return: defaults write com.apple.finder AppleShowAllFiles YES
  • From the  menu, select Restart.

 

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At this point, your Mac should be loaded up and your “SIP” disabled, as well as hidden files now being visible. As I mentioned earlier, we need to copy and paste some files from one directory into another.

First, we’ll find the files and copy them…

Step 2: Moving the necessary files to the correct location

 

  • Open up Finder, and on the top bar (very top of the screen) you can click Go -> Go to Folder… (or use the Command(⌘)-Shift-G shortcut) and then type in “/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Libraries“. This will take us to the folder where we need to copy files from.
  • Once you are in the Java libraries folder, you’ll see a bunch of files. What you want to do now is copy all of them (Command(⌘)-A and then Command(⌘)-C).
    • Optionally, you can copy and paste these into a folder on your desktop to make sure you don’t need to come back here.
  • Now that those files are copied, we’ll need to go to the second location where we want to paste the files. In Finder again, on the top bar (very top of the screen) you can click Go -> Go to Folder… (or use the Command(⌘)-Shift-G shortcut) and then type in “/System/Library/Frameworks/JavaVM.framework/“.
  • Once you are in this folder, you’ll need to right-click and select the “New Folder” option. Name this folder “Libraries” (case sensitive!).
  • Enter the newly created “Libraries” directory, and then paste your copied files into it (You can use Command(⌘)-V to paste them in).
  • Almost done! Alora should now be able to run in HD. Read on for Step 3 to make sure we re-enable your SIP as this is crucial for your Mac’s protection.

 

Step 3: Re-enabling System Integrity Protection (SIP) and (optionally) re-hiding hidden files

Note: Please do not overlook this step. It is a hassle rebooting again, but you MUST re-enable your System Integrity Protection (SIP). You just need to follow Step 1 with slight changes:

 

  • Restart your Mac.
  • Before OS X starts up, hold down Command(⌘)-R and keep it held down until you see an Apple icon and a progress bar. Release. This boots you into Recovery.
  • From the Utilities menu, select Terminal.
  • At the prompt type exactly the following and then press Return: csrutil enable
  • Terminal should display a message that SIP was enabled.
  • OPTIONAL: We can also run the other command to hide “hidden” files again. This isn’t necessary, and I personally keep my hidden files all visible, but if you’d like them to be hidden then you can enter the following and then press Return: defaults write com.apple.finder AppleShowAllFiles NO
  • From the  menu, select Restart.

 

That’s all! Your computer is secure once again, and you should now be able to run HD on High Sierra!

If anyone finds this too technical for them or they do not want to take any chances, send me a PM and I would be glad to hop on TeamViewer to help you out where I can. Of course, you will need to do Step 1 yourself as it requires rebooting your Mac and I cannot stay on TeamViewer for that portion.

Enjoy  :)

Regards,
Omicron