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Posted 09 April 2025 - 02:35 PM #1

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1. Divine Super Combat Potion expiry cancels normal Super Combat Potion even it's been used after dying. Ie. Use Divine super combat, kill 2 araxxors, die to restore hp. Timer stays on for 30ish seconds. Use Super combat potion, and as soon as divine expires, stats reset back to 99, rather than gradually drop from 118 because divine was used in previous 'life'. Timer shouldn't preserve across death regardless of safe or unsafe death, so a fresh timer can start ticking.
 
2. Rearranging items inside looting bag and death storage? Rearranging items inside death storage already works, but doesn't save. - just an idea
 
3. When logging in, the first line of active ::boosts is always cut, sometimes even multiple lines not showing, maybe add a simple blank line before showing boosts.
 
4. Maybe remove the blockage from entering boss rooms when fight has already begun and calculate drop chance according to total damage dealt since. For example dying in a nex fight will disable player from re-entering even he/she detalt most of damage. Same applies to players entering late, they deal less damage - they get lower chance of getting a drop. And if they snipe a drop, blame the RNG and move on like a boss. This would enable more playability during group events. Teams complaining that someone is sniping their kills can obviously use instance tokens (which everyone does anyway) and global rooms can be mass friendly.
 
5. Reset all top boss kill times as we all know people could have preserved pot boost from COX, etc (which is even stated in your patch notes). Those kill times can't be obtained at current conditions and are fake as such - this applies to gauntlet and pretty much everything else.
 
6. Toxic staff of the dead & Staff of light can autocast ancient spells & slayer dart & either zamorak or saradomin strike according to OSRS wiki. Can we implement the same feature?
 
7. Weight & weight reduction have no effect in game. Obtaining graceful is useful only for collection log, otherwise useless gear even tho it'd be useful in blast furnace.
 
8. Increase Noxious halberd death pile worth. It's as green as a stack of  irit herbs. Same goes for Aranea boots.
 
9. ::wt = wintertodt teleport
 
10. Smithing 'all' requires you to first smith 1 item before 1X, 5X, 10X, ALL become visible on the side bar, otherwise only 1X is shown.
 
11. Tome of fire (unlimited) - when you click 'pages' it asks you if you want to revert to 'tradeable' version. When you die skulled in order to send it to untradeable item store, it drops onto ground instead. So untradeable status isn't really working as intended.
 
12. Mobile: Move boss health bar above private messages space. On portrait mode it's shown right above messages.
 
13. Mobile: Add thrall, vengeance timer, super combat potion timer along with well of goodwill timer and vote book bonus timer
 
14. Mobile: Shura NPC (nightmare) can be added into menu entry swapper - Left click Collect rather than talk-to
 
 
and many more to come ...


Posted 09 April 2025 - 06:24 PM #2

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1. Divine Super Combat Potion expiry cancels normal Super Combat Potion even it's been used after dying. Ie. Use Divine super combat, kill 2 araxxors, die to restore hp. Timer stays on for 30ish seconds. Use Super combat potion, and as soon as divine expires, stats reset back to 99, rather than gradually drop from 118 because divine was used in previous 'life'. Timer shouldn't preserve across death regardless of safe or unsafe death, so a fresh timer can start ticking.
Support - seems like a bug that it resets timer
 
2. Rearranging items inside looting bag and death storage? Rearranging items inside death storage already works, but doesn't save. - just an idea
No support as this isnt how it is in OSRS
 
3. When logging in, the first line of active ::boosts is always cut, sometimes even multiple lines not showing, maybe add a simple blank line before showing boosts.
Support, again is more of a bug that should be fixed, I've noticed this as well
 
4. Maybe remove the blockage from entering boss rooms when fight has already begun and calculate drop chance according to total damage dealt since. For example dying in a nex fight will disable player from re-entering even he/she detalt most of damage. Same applies to players entering late, they deal less damage - they get lower chance of getting a drop. And if they snipe a drop, blame the RNG and move on like a boss. This would enable more playability during group events. Teams complaining that someone is sniping their kills can obviously use instance tokens (which everyone does anyway) and global rooms can be mass friendly.
Neutral - dieing should have its consequences, but would also be a nice Alora QOL change
 
5. Reset all top boss kill times as we all know people could have preserved pot boost from COX, etc (which is even stated in your patch notes). Those kill times can't be obtained at current conditions and are fake as such - this applies to gauntlet and pretty much everything else.
Neutral - bugged times should be removed, but it may also remove some peoples legit times who just happened to get god tier hit rng
 
6. Toxic staff of the dead & Staff of light can autocast ancient spells & slayer dart & either zamorak or saradomin strike according to OSRS wiki. Can we implement the same feature?
Support - match OSRS
 
7. Weight & weight reduction have no effect in game. Obtaining graceful is useful only for collection log, otherwise useless gear even tho it'd be useful in blast furnace.
Neutral - BA does drop stam though and graceful is very useful there.
 
8. Increase Noxious halberd death pile worth. It's as green as a stack of  irit herbs. Same goes for Aranea boots.
Support
 
9. ::wt = wintertodt teleport
Support
 
10. Smithing 'all' requires you to first smith 1 item before 1X, 5X, 10X, ALL become visible on the side bar, otherwise only 1X is shown.
Support
 
11. Tome of fire (unlimited) - when you click 'pages' it asks you if you want to revert to 'tradeable' version. When you die skulled in order to send it to untradeable item store, it drops onto ground instead. So untradeable status isn't really working as intended.
Support
 
12. Mobile: Move boss health bar above private messages space. On portrait mode it's shown right above messages.
Neutral - Would prefer ability to hide / mode all of the UI, as its different if you want to play lanscape vs portrait
 
13. Mobile: Add thrall, vengeance timer, super combat potion timer along with well of goodwill timer and vote book bonus timer
Support thrall, ven and super cmb timer and vote book. Good will already shows
 
14. Mobile: Shura NPC (nightmare) can be added into menu entry swapper - Left click Collect rather than talk-to
Support

 DxIjJxD.png


Posted 10 April 2025 - 06:09 AM #3

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  •  7 bugs found
1. Divine Super Combat Potion expiry cancels normal Super Combat Potion even it's been used after dying. Ie. Use Divine super combat, kill 2 araxxors, die to restore hp. Timer stays on for 30ish seconds. Use Super combat potion, and as soon as divine expires, stats reset back to 99, rather than gradually drop from 118 because divine was used in previous 'life'. Timer shouldn't preserve across death regardless of safe or unsafe death, so a fresh timer can start ticking.

Pretty sure this is a bug. Should be fixed.
 
2. Rearranging items inside looting bag and death storage? Rearranging items inside death storage already works, but doesn't save. - just an idea

No support - you don't need to re-arrange items in storage. 
 
3. When logging in, the first line of active ::boosts is always cut, sometimes even multiple lines not showing, maybe add a simple blank line before showing boosts.

Not noticed this but this would also be a bug.
 
4. Maybe remove the blockage from entering boss rooms when fight has already begun and calculate drop chance according to total damage dealt since. For example dying in a nex fight will disable player from re-entering even he/she detalt most of damage. Same applies to players entering late, they deal less damage - they get lower chance of getting a drop. And if they snipe a drop, blame the RNG and move on like a boss. This would enable more playability during group events. Teams complaining that someone is sniping their kills can obviously use instance tokens (which everyone does anyway) and global rooms can be mass friendly.

No support - if you die, you can't just go back into instance. Could totally be abused to solo nex by just having an alt in there tanking whilst you re-gear. 
 
5. Reset all top boss kill times as we all know people could have preserved pot boost from COX, etc (which is even stated in your patch notes). Those kill times can't be obtained at current conditions and are fake as such - this applies to gauntlet and pretty much everything else. 

No support - there are legit PB's there.
 
6. Toxic staff of the dead & Staff of light can autocast ancient spells & slayer dart & either zamorak or saradomin strike according to OSRS wiki. Can we implement the same feature?

Toxic staff of the dead AND Staff of light CANNOT autocast Ancients (as per the RS wiki). They can do crumble undead, magic dart and their respective god spells (Sotd - Zammy flames, Staff of light - Saradomin strike). 
 
7. Weight & weight reduction have no effect in game. Obtaining graceful is useful only for collection log, otherwise useless gear even tho it'd be useful in blast furnace.

Weight reducing gear should have an effect on energy, never bothered getting graceful but if it doesn't work, it's a bug.
 
8. Increase Noxious halberd death pile worth. It's as green as a stack of  irit herbs. Same goes for Aranea boots. 

Probably a bug, as the GE value as registered as 1gp when dropped according to the floor items plugin. They probably just need a value fixing. 
 
9. ::wt = wintertodt teleport

No, just run to the bloody wizard. It's 3 feet.
 
10. Smithing 'all' requires you to first smith 1 item before 1X, 5X, 10X, ALL become visible on the side bar, otherwise only 1X is shown.

That's a bug... Should be submitted as one.
 
11. Tome of fire (unlimited) - when you click 'pages' it asks you if you want to revert to 'tradeable' version. When you die skulled in order to send it to untradeable item store, it drops onto ground instead. So untradeable status isn't really working as intended. 

Another bug. Though could be intended as similar effect to barrows gloves.
 
Mobile fixes are w/e - I don't touch mobile so no opinion or input.

pLlPXXo.jpeg


Posted 10 April 2025 - 09:48 AM #4

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Ultimate Ironman

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Not sure which OSRS wiki you're looking at, but here's the photo for those who struggle to see (literally says 'Autocasting Options' and there's Normal, Arceus and Ancient book to choose from).

https://ibb.co/VY8gPmyG
 

And it's a summary of multiple features/bugs - i don't want to make 13 separate posts, hope it's clear.

Sounds like you managed to abuse PB and also AHK in wildy and don't want other 500 legit players to use autocast in other 98% of game area.

 

Ty for commenting on my post.

 

 

 

1. Divine Super Combat Potion expiry cancels normal Super Combat Potion even it's been used after dying. Ie. Use Divine super combat, kill 2 araxxors, die to restore hp. Timer stays on for 30ish seconds. Use Super combat potion, and as soon as divine expires, stats reset back to 99, rather than gradually drop from 118 because divine was used in previous 'life'. Timer shouldn't preserve across death regardless of safe or unsafe death, so a fresh timer can start ticking.

Pretty sure this is a bug. Should be fixed.
 
2. Rearranging items inside looting bag and death storage? Rearranging items inside death storage already works, but doesn't save. - just an idea

No support - you don't need to re-arrange items in storage. 
 
3. When logging in, the first line of active ::boosts is always cut, sometimes even multiple lines not showing, maybe add a simple blank line before showing boosts.

Not noticed this but this would also be a bug.
 
4. Maybe remove the blockage from entering boss rooms when fight has already begun and calculate drop chance according to total damage dealt since. For example dying in a nex fight will disable player from re-entering even he/she detalt most of damage. Same applies to players entering late, they deal less damage - they get lower chance of getting a drop. And if they snipe a drop, blame the RNG and move on like a boss. This would enable more playability during group events. Teams complaining that someone is sniping their kills can obviously use instance tokens (which everyone does anyway) and global rooms can be mass friendly.

No support - if you die, you can't just go back into instance. Could totally be abused to solo nex by just having an alt in there tanking whilst you re-gear. 
 
5. Reset all top boss kill times as we all know people could have preserved pot boost from COX, etc (which is even stated in your patch notes). Those kill times can't be obtained at current conditions and are fake as such - this applies to gauntlet and pretty much everything else. 

No support - there are legit PB's there.
 
6. Toxic staff of the dead & Staff of light can autocast ancient spells & slayer dart & either zamorak or saradomin strike according to OSRS wiki. Can we implement the same feature?

Toxic staff of the dead AND Staff of light CANNOT autocast Ancients (as per the RS wiki). They can do crumble undead, magic dart and their respective god spells (Sotd - Zammy flames, Staff of light - Saradomin strike). 
 
7. Weight & weight reduction have no effect in game. Obtaining graceful is useful only for collection log, otherwise useless gear even tho it'd be useful in blast furnace.

Weight reducing gear should have an effect on energy, never bothered getting graceful but if it doesn't work, it's a bug.
 
8. Increase Noxious halberd death pile worth. It's as green as a stack of  irit herbs. Same goes for Aranea boots. 

Probably a bug, as the GE value as registered as 1gp when dropped according to the floor items plugin. They probably just need a value fixing. 
 
9. ::wt = wintertodt teleport

No, just run to the bloody wizard. It's 3 feet.
 
10. Smithing 'all' requires you to first smith 1 item before 1X, 5X, 10X, ALL become visible on the side bar, otherwise only 1X is shown.

That's a bug... Should be submitted as one.
 
11. Tome of fire (unlimited) - when you click 'pages' it asks you if you want to revert to 'tradeable' version. When you die skulled in order to send it to untradeable item store, it drops onto ground instead. So untradeable status isn't really working as intended. 

Another bug. Though could be intended as similar effect to barrows gloves.
 
Mobile fixes are w/e - I don't touch mobile so no opinion or input.



Posted 10 April 2025 - 10:25 AM #5

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0YHBJe7.png

Hi, I've made it a little clearer for you. 
Also, I own zero PB's. I also don't AHK and I'm just telling you that you are wrong. :) 


pLlPXXo.jpeg


Posted 10 April 2025 - 10:29 AM #6

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So you're sure including an option but with red background means it's actually not an option, rather than not including the option at all? Ight

0YHBJe7.png

Hi, I've made it a little clearer for you. 



Posted 10 April 2025 - 10:33 AM #7

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dIbWwlc.png

This is from the staff of light page. It shows that the staff of light can autocast spells from the normal spellbook only. With the minor caveats mentioned.

Iooos4F.png 

This one is from the Ancient Staff, which we ALL know can autocast ancients. It's in GREEN! Shock, you've learned how to use a simple 2 colour system.


pLlPXXo.jpeg


Posted 10 April 2025 - 10:35 AM #8

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Simplicity is what i stated last (not including the option at all). You sound like a very cranky person. Ty for commenting.

dIbWwlc.png

This is from the staff of light page. It shows that the staff of light can autocast spells from the normal spellbook only. With the minor caveats mentioned.

Iooos4F.png 

This one is from the Ancient Staff, which we ALL know can autocast ancients. It's in GREEN! Shock, you've learned how to use a simple 2 colour system.



Posted 10 April 2025 - 10:37 AM #9

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Posted 10 April 2025 - 10:39 AM #10

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It's alright. 1 unneccessary but a nice QOL feature. There's 12 more to pick from :P

 

toxic staff of the dead shows green but regular staff of the dead shows red



Posted 10 April 2025 - 10:44 AM #11

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I don't control how the OSRS wiki formats their pages, I don't know why you're complaining at me. All I am stating is that I don't support the suggestion because it's not in OSRS, which was your main argument for implementing the change. I'm mainly just bothered by your passive aggressive response to my original post where I said "The wiki shows you cannot autocast" whilst not actually fact checking yourself.


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Posted 10 April 2025 - 11:13 AM #12

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it's alright mate. You made your first comment with very negative stance. Appreciate negative comments too, a bump is a bump.

I don't control how the OSRS wiki formats their pages, I don't know why you're complaining at me. All I am stating is that I don't support the suggestion because it's not in OSRS, which was your main argument for implementing the change. I'm mainly just bothered by your passive aggressive response to my original post where I said "The wiki shows you cannot autocast" whilst not actually fact checking yourself.



Posted 10 April 2025 - 04:29 PM #13

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Most of these are bug reports, and I support getting bugs fixed (obviously right?)

 

as for #7, graceful is useful at blast furnace and puro puro, anywhere else it's typically dead content, which is okay, I personally enjoy not having to bring a stamina potion into cox like players need to in OSRS, we play an easier version of the game afterall.


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