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Posted Yesterday, 12:28 PM #1

real praxi

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What is your suggestion?: stop halberd walking you into melee range

Is this in OSRS?: no idea

Has this suggestion been accepted already?: no

How would this benefit Alora?: currently when using a halberd, if you are outside of its attack range and you click something to attack, you will always run into direct melee range. change this so when using halberds you instead always run into max melee range (1 tile away) for bosses such as sol/verzik this "feature" is especially annoying.



Posted Yesterday, 01:00 PM #2

Radagon
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Yes, support


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Posted Yesterday, 01:22 PM #3

Mack

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No support.

 

Halberds currently work as they are intended to work. When using a 2 tile attack range melee weapon your distance from the NPC, and whether or not your character is running will determine whether you path next to an NPC or 1 tile away from it. With run enabled you will move two tiles per tick meaning odd tile distances path you next to an NPC and even distances will path you a tile away, provided the NPC has not moved since you began the action to attack. Seems more like a skill issue and lack of understanding of how these weapons work.

 



Posted Yesterday, 01:29 PM #4

real praxi

Realism

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No support.

 

Halberds currently work as they are intended to work. When using a 2 tile attack range melee weapon your distance from the NPC, and whether or not your character is running will determine whether you path next to an NPC or 1 tile away from it. With run enabled you will move two tiles per tick meaning odd tile distances path you next to an NPC and even distances will path you a tile away, provided the NPC has not moved since you began the action to attack. 

 

 

hence why its a suggestion and not a bug report


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Posted Yesterday, 01:41 PM #5

Reaper
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No support.

 

 

Halberds already work as they are intended to.



Posted Yesterday, 01:57 PM #6

Yautja

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No support, working as intended 






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