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ToB drop rate changes



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Poll: TOB (13 member(s) have cast votes)

Do you agree with the changes to drop rate in this suggestion?

  1. Yes (7 votes [53.85%] - View)

    Percentage of vote: 53.85%

  2. No (6 votes [46.15%] - View)

    Percentage of vote: 46.15%

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Posted 24 January 2025 - 12:47 PM #1

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What is your suggestion?:

Change the way the purple chance % is distributed. Currently there's a flat 13.5% chance at a purple distributed to the entire group, this GREATLY effects players wanting to run 4 and 5 man TOB's.

 

The current rate would leave 3 man team to average 4.5 purples per player, per 100 raids.

 

My suggestion would be make it a flat 5% per player regardless of team size.

 

 

How would this benefit Alora?:

I don't know the math on how deaths effect purple rate, but it seems like it effects it a lot, so it's very unlikely players with large groups will run 100 deathless raids, so even then they will not be seeing 5 purples per 100 tobs regardless.

 

Also, it will incentivize larger teams for a team raid, and would make the content significantly more engaging bringing players together. This was very noticible during yesterdays tob boost that significantly smaller teams were the only ones being ran.

 

This would increase the overall purples coming into the game from an avg of 14 to and avg of 25 per 5 man tobs in 100 raids (roughly 25hrs of game play), but more purples from tob is exactly what players have been asking for since I started Alora, and we still seem to be over hesitant to give players what they want.

 

In comparison to cox; 1 player can avg 100 raids in roughly the same time as they can 1 tob (15mins approx). 1 player avging 1 purple per 10 raids would be 10 purples in 25 hrs. Multiply that by 5 players (as a 5 man tob would be) that'd be 50 purples in 25 hrs of game play for 5 players, which is still significantly less than what tob would be with this change, AND cox is ran significantly more than tob since it's way easier to do it solo than finding a team at tob.

 

EDIT: 5 man tob does NOT make it easier, it literally scales per player in the raid


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Posted 24 January 2025 - 12:49 PM #2

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I fully support this topic. As mentioned since I have started playing, players in general and particularly players that have done a lot of TOB have mentioned the drop rate is horrible.

 

Additionally as mentioned COX is much more rewarding for the individual player. This has actually been one of the largest reasons I struggle to want to invest significant time into doing TOB as my time is likely better spent doing COX and purchasing TOB uniques with gp earned.



Posted 24 January 2025 - 12:53 PM #3

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Whilst I don't know about flat 5% exactly, there should be a significant boost to 4/5 man teams. As it stands, the rate makes these entirely redundant. Maybe keep the flat 13.75% for team sizes 1-3, then 4.5-5% per player in sizes 4-5, providing it's deathless. 


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Posted 24 January 2025 - 12:59 PM #4

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Whilst I don't know about flat 5% exactly, there should be a significant boost to 4/5 man teams. As it stands, the rate makes these entirely redundant. Maybe keep the flat 13.75% for team sizes 1-3, then 4.5-5% per player in sizes 4-5, providing it's deathless. 

I suggested 5% because currently you're at 4.4% as a trio team, so 5% is hardly a buff to that, while also making it more enjoyable to raid with more friends on larger teams without giving up so much purple chances. In a 5 man tob, that scales for a 5 man tob, you have a 2.7% chance at a purple. No one will want to run a 5 man tob currently with such a shit rate when the raid is supposed to be a team raid.


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Posted 24 January 2025 - 01:00 PM #5

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I suggested 5% because currently you're at 4.4% as a trio team, so 5% is hardly a buff to that, while also making it more enjoyable to raid with more friends on larger teams without giving up so much purple chances. In a 5 man tob, that scales for a 5 man tob, you have a 2.7% chance at a purple. No one will want to run a 5 man tob currently with such a shit rate when the raid is supposed to be a team raid.

Yeah but then it kinda makes those who solo/duo lose a significant portion of their rate and that might be how they wanna do it? Suffer but be rewarded.


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Posted 24 January 2025 - 01:03 PM #6

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Yeah but then it kinda makes those who solo/duo lose a significant portion of their rate and that might be how they wanna do it? Suffer but be rewarded.

I agree this would make drop rates worse for solo and duo, but realistically there's way less amount of players doing solo/duo. Personally I wouldnt be against this matching duo rates, being about 6-7% flat per player, but I feel like 5% is low and we probably won't even get that if we don't get enough support. 


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Posted 24 January 2025 - 01:04 PM #7

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With TOA you get better chances at drops, the harder it gets.

If any, it should be moving towards that, not the other way around as mentioned here.

Scaling should be made better, then bang it out with a few friends. 



Posted 24 January 2025 - 01:15 PM #8

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With TOA you get better chances at drops, the harder it gets.

If any, it should be moving towards that, not the other way around as mentioned here.

Scaling should be made better, then bang it out with a few friends. 

The raid does scale per player, not making it easier, with recent changes the only room that's made "easier" is nylo and I'd argue it isn't made easier just less annoying having to kill tons of little bugs.

Also, more players = more chance of deaths, effecting purple chances significantly.


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Posted 24 January 2025 - 01:24 PM #9

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i'd only support this if the scaling was harder than as of right now for 4man and 5man Tob, granting you more points, therefore more % chance.

 

Anyway, trios are almost same raid time as 4/5mans... if done correctly without deaths,etc.  On top of that, alora is kinda dead with few players to tob with, it would be better to keep duos/trios a priority so that u dont have to wait around hours to find a group of 5?

 

Also fully agreeing with what Gunnstein said.  That would be the best scenario possible



Posted 24 January 2025 - 01:38 PM #10

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support to any tob rates being buffed


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Posted 24 January 2025 - 04:16 PM #11

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Support, any rate improvement is welcome!

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Posted 24 January 2025 - 04:42 PM #12

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As said before raids shouldn't be stupidly grindy for an rsps



Posted 24 January 2025 - 06:09 PM #13

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I think the problem here is that it wasn't tested. I asked if the rate was tested and I got hit with "You can't test that". 

 

You can. You take the average amount of points per player and then take various group sizes and test it that way. I believe it was just laziness. 

 

Half ass work gets you half ass results.

 

I love that he listened to the community, but I would like more care to go into the content that is beloved by others. <3



Posted 24 January 2025 - 09:15 PM #14

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Agree with calloway


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Posted 24 January 2025 - 09:43 PM #15

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No support, i dont see any point only maybe for lower scales but 5mans are hella fast if done right.


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