With all due respect, I don't think you realise the amount of time and effort required to add something like this. It's literally less than 1 hours work to add it. You're just copy pasting UIM, but making it so that if you die anywhere, you lose the rank, same as HCGIM. This isn't some 2000 hour workload that will have Omicron scratching his head. It's all there, simple copy+paste.
Is this an assumption, or do you know for sure it’s under an hours worth of dev time?
I don't know for sure. I'm basing it off of how fast Omicron was implementing stuff behind the scenes. If it took him longer than 3 hours to add, I would be disappointed.
Honestly I wouldn't mind if it only takes 1-2 hrs, he can do that in an afternoon, but will he? idk, seems like a lot of things that takes less time just does not get implemented, not matter how much support it gets (although he recently accepted a lot of my old suggestions in 1 go)
Versus a UIM game mode where you can't die?
- affects 10%, 25%, or at most 50% of the Alora playerbase
If we were adding content based on how much people it affects, we'd not add half the content to the game, including Realism.
I still think it’s a fair point. Updates have been slow, so the more we can add that effects everyone in a positive way would be more beneficial than adding dead content that a handful would try for a couple weeks.I wouldn't say slow. An update every month or 2 isn't that bad. Sure, it could be faster.
I don't agree with your argument that focusing on stuff that benefits more players would be better. You're making it seem like Omicron has limited access to his computer or something. If its dead content, I'm shivering thinking about your thoughts on HCGIM, Realism, Mixology, Nightmare, etc.
I think when it takes 2 weeks to fix runelite highscores, or 1-2 weeks to re-enable toa, and the list of things we've gone back and fourth on in discord in the past, then updates are considered slow.
Why don't you think updates that benefit more players would be considered priority over niche things like this? I think adding content like nightmare and mixology to give players things to do is a great addition and why it's on osrs, and HCGIM is already a thing on jagex, Realism is only filling a void that was taken when they merged classic to normies.
Runelite being down was due to DDOS attacks. I agree with the TOA re-enable stuff. But these are minor fixes. Hopefully Omicron reads these replies and takes it as feedback to dish out fixes quicker. Maybe there's a reason its not done instantly? Who knows.Ngl I don't understand this whole "focus on something else" angle. If it took ages to add, sure focus on something else and add HCUIM when there's time for it. But its a few hours work max lol. The last time anything meaningful was added for UIM was the POH costume storage, which was more of a general qol for the server, don't really know anything before that. So it would be nice if the UIM community got some love, even if it compromised some QOL for everyone else. We will always be behind on updates, since Omicron is solo vs an entire team of jmods.
Fyi but we added HCGIM before OSRS.
Questions regarding HCUIM
- How are you supposed to use zulrah/nightmare storage?
You don't use storage, that's the point of HCUIM. If you want weird workarounds to use a mini bank, go play normal ironman. When UIM was first added to OSRS, these storages didn't exist, but over the years it has become a lot easier, hence the HCUIM suggestion.
If OSRS is intending to make it easier this way, then it’s for a reason. I think it’s fine we’re following what OSRS does, and if players want to play the way it was made from the beginning, nothing is stopping them from doing so.They didn't add these storages specifically to make it easier for UIM. Storages were added because OSRS needed a money sink, as well as combating the world ddosing that was happening at the time, which caused many players to lose their items. UIM took advantage of this mechanic.
And sure, players can play the way it was made from the beginning, but making it hardcore means you have 1 life, which is fun, if you've played HCGIM or HC you would understand.
When they added these storages, they didnt opt uim from it, and if it was due to the ddos attacks, after it was settled, uim are still not removed from it. Not to mention we also allow our UIM to have more than 1 storage, nightmare and any other one like zulrah will double the storage space that they aren't supposed to have currently.
- Is the PoH storage mechanic "can store individual pieces, but cannot withdraw them until the full set is obtained" in play?
Yes, I'd hope so.
This definitely shouldn’t be a thing, not only was this just recently introduced, but you’re asking for this “purist” form of UIM while still wanting this scapegoat. I don’t think you should use storages in your poh at all, but if you can, it definitely should require full sets, not this easy mode 1 item at a time stuff.Think you misunderstood. I'm saying yes to "cant take out stuff until you have a full set". Sure, the costume room might be a little lame gameplay wise for UIM, but it is what it is.
I think you're misunderstanding me, I know how it is, but adding items in at 1 at a time is a cheap way to go around adding the full set in 1 go if you're wanting a hardcore version of uim, as i mentioned, i dont think they should be able to use the poh storages at all.Idk, its not that crazy. There's not that much gear in there that would make it overpowered.
- Maybe for a 2 week competition this would be fun, but in terms of long term benefit -> I don't think it's worth
Are you referring to the game mode itself? If so, I believe it would be very beneficial to add. I don't think many servers have HCUIM so that would be appealing for those that play it.
I feel like many servers don’t have it cuz everyone knows it’d be dead content. Like you said an hours dev time, so why wouldn’t other servers do it just to be “the first”? Because it wouldn’t be good..Or maybe they are preoccupied with other updates. We have been around for 8 years now and have loads of stuff from OSRS added, while other servers might be a bit newer and chasing other updates. I disagree with your last sentence, and I'll leave it at that.
I don't play other servers, so i dont know, but I regardless i still would prefer dev time to be spent elsewhere. If it takes 1-2 hrs to do, then sure it doesn't negatively effect me any, let others have fun, but like i said already, and in my other post about the roadmap for alora, I feel like we're behind and can benefit from cleaning a few things up first.
See my first reply.
Lil question, what content(except qol) are we behind on? And don't say Hueycoatl or ill kill u.
- If OSRS announces that they're adding HCUIM -> I would support this
If we don't include normal/classic/realism modes, half of our game modes were before OSRS, so I'm not really seeing what you're implying.
Part of the decluttering suggestion I made, condense these “game modes” and just let players pick their xp multipliers when making their accounts, but it gets complicated and I get why we don’t do that after the fact. Regardless here we are.I'm sure most of us are adults here, if you're getting overwhelmed with too many game modes on login, I don't know what to say. Different exp modes and stuff would be cool, but its probably quite a bit of work.
Yeah I get that, but ive seen plenty of players get confused and overwhelmed with the amount of options they already have. not saying i personally understand it, but i know what i've seen.
Never seen that before, not much else to say.
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Posted 18 January 2025 - 07:18 PM #21
Posted 18 January 2025 - 07:49 PM #22
I definitely support this idea mostly because I've always wanted to play UIM, but if I were to do that, I'd want it to be a lot closer to what UIM was meant to be before new things were added.
I also don't like that much content is safe for normal HC (Cox, Tob, Infernal, etc) so it would be really cool to see that be dangerous. So I think this would be a good way to add a much more challenging ironman mode, but also a more risky HCIM mode.
To me, the main point of HCUIM though is that you cannot use death banks. On Alora, death banking for UIM is even more prominant as you can death bank at The Nightmare, still die afterward, and it not be cleared. This means that you can death bank at two locations so long as you don't die after death banking at the second.
Also, when it comes to the looting bag, a HCIM would have to destroy their looting bag to get the items back, and retrieve a new looting bag, while normal UIM can die with their looting bag and pick it up or buy it back from untradeable shop. So while the looting bag does essentially give another inventory, it basically makes it slightly more complicated to set it up after each access of it.
Lastly, I think that 10x XP makes the most sense since EIM is 4x, GIM is 6x, HCIM is 8x - we should just follow this nice pattern.
- H likes this
| EIM "Lydo" | UIM "um im uim" | HCIM "Anticipation" | Classic "REWK" | Realism "uwk" | Main "Ruwk" |
Posted 18 January 2025 - 08:10 PM #23
Such a niche game mode, only five people would play it regularly.... although it would be tempting to be one of those five.
#1 Ultimate Ironman Tbow Dropper
4.6b UIM | UIM KOTS Winner | Fastest to MAX Winner | First Maxed HCUIM
Posted Yesterday, 06:11 AM #24
As much as I'd like to consider myself one of those, with Aussie ping I wouldn't even bother if places like cox and inferno would loose status, hard enough to not DC as it is, although it would be great to watch others fight for first to max.
Posted Today, 05:42 AM #26
With all due respect, I don't think you realise the amount of time and effort required to add something like this. It's literally less than 1 hours work to add it. You're just copy pasting UIM, but making it so that if you die anywhere, you lose the rank, same as HCGIM. This isn't some 2000 hour workload that will have Omicron scratching his head. It's all there, simple copy+paste.
Is this an assumption, or do you know for sure it’s under an hours worth of dev time?
I don't know for sure. I'm basing it off of how fast Omicron was implementing stuff behind the scenes. If it took him longer than 3 hours to add, I would be disappointed.
Versus a UIM game mode where you can't die?
- affects 10%, 25%, or at most 50% of the Alora playerbase
If we were adding content based on how much people it affects, we'd not add half the content to the game, including Realism.
I still think it’s a fair point. Updates have been slow, so the more we can add that effects everyone in a positive way would be more beneficial than adding dead content that a handful would try for a couple weeks.I wouldn't say slow. An update every month or 2 isn't that bad. Sure, it could be faster.
I don't agree with your argument that focusing on stuff that benefits more players would be better. You're making it seem like Omicron has limited access to his computer or something. If its dead content, I'm shivering thinking about your thoughts on HCGIM, Realism, Mixology, Nightmare, etc.
Questions regarding HCUIM
- How are you supposed to use zulrah/nightmare storage?
You don't use storage, that's the point of HCUIM. If you want weird workarounds to use a mini bank, go play normal ironman. When UIM was first added to OSRS, these storages didn't exist, but over the years it has become a lot easier, hence the HCUIM suggestion.
If OSRS is intending to make it easier this way, then it’s for a reason. I think it’s fine we’re following what OSRS does, and if players want to play the way it was made from the beginning, nothing is stopping them from doing so.They didn't add these storages specifically to make it easier for UIM. Storages were added because OSRS needed a money sink, as well as combating the world ddosing that was happening at the time, which caused many players to lose their items. UIM took advantage of this mechanic.
And sure, players can play the way it was made from the beginning, but making it hardcore means you have 1 life, which is fun, if you've played HCGIM or HC you would understand.
- Is the PoH storage mechanic "can store individual pieces, but cannot withdraw them until the full set is obtained" in play?
Yes, I'd hope so.
This definitely shouldn’t be a thing, not only was this just recently introduced, but you’re asking for this “purist” form of UIM while still wanting this scapegoat. I don’t think you should use storages in your poh at all, but if you can, it definitely should require full sets, not this easy mode 1 item at a time stuff.Think you misunderstood. I'm saying yes to "cant take out stuff until you have a full set". Sure, the costume room might be a little lame gameplay wise for UIM, but it is what it is.
- Maybe for a 2 week competition this would be fun, but in terms of long term benefit -> I don't think it's worth
Are you referring to the game mode itself? If so, I believe it would be very beneficial to add. I don't think many servers have HCUIM so that would be appealing for those that play it.
I feel like many servers don’t have it cuz everyone knows it’d be dead content. Like you said an hours dev time, so why wouldn’t other servers do it just to be “the first”? Because it wouldn’t be good..Or maybe they are preoccupied with other updates. We have been around for 8 years now and have loads of stuff from OSRS added, while other servers might be a bit newer and chasing other updates. I disagree with your last sentence, and I'll leave it at that.
- If OSRS announces that they're adding HCUIM -> I would support this
If we don't include normal/classic/realism modes, half of our game modes were before OSRS, so I'm not really seeing what you're implying.
Part of the decluttering suggestion I made, condense these “game modes” and just let players pick their xp multipliers when making their accounts, but it gets complicated and I get why we don’t do that after the fact. Regardless here we are.I'm sure most of us are adults here, if you're getting overwhelmed with too many game modes on login, I don't know what to say. Different exp modes and stuff would be cool, but its probably quite a bit of work.
maybe im dumb but im having a hard time understanding which color is who talking. Can we please add a reference
red= "this player"
green="that player"
no color= someone else.
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