Jump to content


Photo

Suggestion: HCUIM



  • Please log in to reply
27 replies to this topic

Poll: Experience rate for HCUIM (33 member(s) have cast votes)

Experience rate

  1. 8x (11 votes [33.33%] - View)

    Percentage of vote: 33.33%

  2. 10x (10 votes [30.30%] - View)

    Percentage of vote: 30.30%

  3. 12x (12 votes [36.36%] - View)

    Percentage of vote: 36.36%

Add HCUIM?

  1. Yes (25 votes [80.65%] - View)

    Percentage of vote: 80.65%

  2. No (6 votes [19.35%] - View)

    Percentage of vote: 19.35%

Vote Guests cannot vote

Posted 18 January 2025 - 10:53 AM #1

H
Administrator

H
Posts: 539
Likes: 2,701




  •  Member since:
    25 Nov 2021

    • Time spent:
      271d 7h 11m 25s

  •  Previous username:
    2OO8

  •  Total level:
    2,277
    Awards

What is your suggestion?:

Add a new game mode, Hardcore Ultimate Ironman

 

Is this in OSRS?:

No

 

Has this suggestion been accepted already?:

No, but it has been suggested several times.

 

How would this benefit Alora?:

I thought I'd suggest this and maybe give it a little push to convince Omicron to add it , by ironing out some details it should hopefully make it easy for him.

 

As we know, UIM was released on OSRS to add an extra challenge to ironman, by removing access to a bank. At the time this was awesome, but since then, various mechanics have made it extremely easy to play the game mode, such as 1 hour death timers, item retrieval locations such as nightmare and zulrah, and looting bag

This has essentially turned UIM into the regular ironman mode with limited bank space. 

By adding HCUIM, this eliminates all these issues and makes it an actual challenge to play the game.

 

General:

It has been nearly 3 years since our last game mode, so in my opinion this is a perfect time to slot it in. 

If we look at other game modes, HCUIM is one of the last modes that fits perfectly into the current structure. For example you have normal mode, and the ability to play harder normal modes such as classic and realism. You have ironman and hardcore ironman. The only gap in the current structure is UIM -> ?.

MylDpA2.png

 

 

In-game icon:

The game mode icon will pretty much look the same as HCGIM, but with the UIM icon obviously.

Amdmf2j.png

 

 

Mechanics:

The idea is to combine both UIM and HCGIM mechanics into this game mode. For example, HCUIM won't have access to seed vaults. Managing Miscellania won't be available, and you lose your status if you die anywhere in the game, except duel arena, castle wars and last man standing. This includes losing status at places like cox, all quests, and so on.

 

Restrictions:

Since it will be a new game mode and people would like to compete for ranks and "first to" achievements, I think it would be a good idea to restrict a few mechanics for the first few(3?) months after release, these being:

 

Prevent HCUIM players from being able to loot the supply & bloody chests.

These are so insanely overpowered, and if you join a clan then there will be no hope of getting them.

 

Limit HCUIM players to 6 vote book openings every 12 hours.

Any rich player will just spam open thousands of them for crystal keys/bonus experience.

 

If there's other stuff, please let me know below.

 

Experience rate:

I was originally thinking 8x experience rate, but considering the restrictions and difficulty of the game mode, I am suggesting 10x or even 12x. I will include a few options in a poll above.

 

Thanks for reading, and please let me know your thoughts below, I'm happy to answer anything.

 

bFBdSy3.png


uewjOiY.gif

XlQGKk3.png

Spoiler

Posted 18 January 2025 - 10:59 AM #2

Lil Tipsy
Ironman

Lil Tipsy
Posts: 5
Likes: 1



  •  Member since:
    28 Sep 2023

    • Time spent:
      4h 50m 13s

  •  Total level:
    2,277
    Awards

I love this! Have been waiting for it :)



Posted 18 January 2025 - 11:06 AM #3

GIM NoArN
Server Moderator

GIM NoArN
Posts: 59
Likes: 51



  •  Member since:
    27 Jun 2023

    • Time spent:
      13d 22h 32m 51s

  •  Total level:
    2,277
    Awards

I like the idea of having a new gamemode, I'm not interested in the slightest on that mode because I don't even like UIM to begin with, bank exists for a reason .

Anyways, it's only my personal opinion, but I do strongly believe lots of players will be interested, lots of maniacs out there, and for that, I totally support this.


Awards:

Spoiler

 

 

Rng on my side:

YNolgEN.png

2Q7ptCx.png

xdHZk8f.png

viHhfPu.png

kbsocp1.png

qK6qTDm.png

A2ZNQLN.png


Posted 18 January 2025 - 11:11 AM #4

H
Administrator

H
Posts: 539
Likes: 2,701




  •  Member since:
    25 Nov 2021

    • Time spent:
      271d 7h 11m 25s

  •  Previous username:
    2OO8

  •  Total level:
    2,277
    Awards

Added another poll question.

@Lil Tipsy @Linkki @GIM NoArN


uewjOiY.gif

XlQGKk3.png

Spoiler

Posted 18 January 2025 - 11:37 AM #5

Scorn
Eternal Donator

Scorn
Posts: 186
Likes: 110


  •  Member since:
    27 Jun 2023

    • Time spent:
      23d 18h 52m 11s

  •  Total level:
    2,277
    Awards

  •  2 bugs found

I'm not opposed to the idea because I would never play on a UIM but that's just me. The only thing I'm wondering is how dependant UIM is on actually dying and storing items at different NPC's for inventory management. Gonna be really hard to grind the HC version without this ability. But maybe that is the challenge people are looking for!



Posted 18 January 2025 - 11:38 AM #6

Ben Linus
Super Donator

Ben Linus
Posts: 12
Likes: 4


  •  Member since:
    11 Jan 2025

    • Time spent:
      1d 1h 45m 44s

  •  Total level:
    2,159

I've tried out every game mode with different styles, and I believe HCUIM would be a great addition to Alora.

 

I’m more in favour of a 16x XP rate, which is double that of the standard HCIM. While I get that a lower XP rate can be fun, a lot of players jump into these game modes without fully understanding what they’re in for. Many end up quitting and switching back to easier game modes, which could lead to low activity for the new game mode, especially after the initial "first to" competitions hosted by Omicron. An 8x XP rate with no bank access is no joke.



Posted 18 January 2025 - 11:41 AM #7

Variant

Group Ironman

Variant
Posts: 226
Likes: 148



  •  Member since:
    09 Jul 2024

    • Time spent:
      17d 22h 58m 3s

  •  Previous username:
    Not a trader

  •  Total level:
    2,277
    Awards

  •  21 bugs found
My main concern is just having too much clutter with game mode options. I’ve made suggestions to try and bring down the clutter but I’m sure it’s too much work I guess. Regardless I feel like this opens up pandoras box for people who want hardcore hardcore mode (making tob unsafe for example). I think if UIM want a true UIM experience then they should just take it upon themselves to not use these benefits rather than making a whole new game mode for a fraction of a fraction of players who would realistically play it.

nBMMnOO.png

 

O8I9GsB.png

gCZbAar.png

 

200m completions

Spoiler

Posted 18 January 2025 - 12:21 PM #8

H
Administrator

H
Posts: 539
Likes: 2,701




  •  Member since:
    25 Nov 2021

    • Time spent:
      271d 7h 11m 25s

  •  Previous username:
    2OO8

  •  Total level:
    2,277
    Awards

I'm not opposed to the idea because I would never play on a UIM but that's just me. The only thing I'm wondering is how dependant UIM is on actually dying and storing items at different NPC's for inventory management. Gonna be really hard to grind the HC version without this ability. But maybe that is the challenge people are looking for!

It changes the game for UIM completely. For example if I want to do construction, I just die to nightmare, take out cash & planks, and go do it no problem. If I want to do a wilderness activity like revenants or wilderness bosses, I do the exact same thing. There's no risk and strategy involved.

 

My main concern is just having too much clutter with game mode options. I’ve made suggestions to try and bring down the clutter but I’m sure it’s too much work I guess. Regardless I feel like this opens up pandoras box for people who want hardcore hardcore mode (making tob unsafe for example). I think if UIM want a true UIM experience then they should just take it upon themselves to not use these benefits rather than making a whole new game mode for a fraction of a fraction of players who would realistically play it.

Can you explain what you mean by too much clutter?

 

In regards to your second statement; its simply filling in a spot for a game mode that people have asked about for years on OSRS and Alora. It's not some insane niche mode like tileman mode, its simply UIM, but with 1 life, same way we have ironman with 1 life, and group ironman with lives. 

This is pretty much the last game mode that is missing based on the current game modes. 


uewjOiY.gif

XlQGKk3.png

Spoiler

Posted 18 January 2025 - 12:59 PM #9

Radagon

Veteran

Radagon
Posts: 606
Likes: 475



  •  Member since:
    22 Feb 2019

    • Time spent:
      65d 12h 16m 18s

  •  Previous username:
    Tbow Loc

  •  Total level:
    2,277
    Awards

  •  2 bugs found

No opinion here. Good luck with the suggestion!


ZYOkvtS.png

oaOsGZv.png

iLvGMfW.png

Tmtn0p5.png


Posted 18 January 2025 - 01:46 PM #10

Clue King
Ultimate Ironman

Clue King
Posts: 16
Likes: 15


  •  Member since:
    23 Jul 2024

    • Time spent:
      1d 18h 10m 6s

  •  Total level:
    1,687

  •  1 bugs found

I'd love this, I think it's what Alora is missing game mode wise, the other modes have HC version so why not UIM? SUPPORT



Posted 18 January 2025 - 03:11 PM #11

Real Ivy
Server Moderator

Real Ivy
Posts: 6
Likes: 2
Clan: ICE
Location: New Zealand




  •  Member since:
    09 Jul 2023

    • Time spent:
      23h 16m 30s

  •  Previous username:
    ub me

  •  Total level:
    1,166
I honestly think this would be such an awesome game-mode to try and tackle especially with not being able to death pile.

It's a huge support from me!

Posted 18 January 2025 - 03:44 PM #12

Real Alan
Realism

Real Alan
Posts: 974
Likes: 1,215
Clan: Realists



  •  Member since:
    07 Jun 2019

    • Time spent:
      80d 3h 55m 8s

  •  Total level:
    2,277
    Awards

  •  104 bugs found

No support.  I think development time could be better spent.

The # of players that would benefit from new game mode HCUIM is low compared to the # of players that would benefit from OSRS->Alora game improvements 

Honestly, the community has suggested a lot of good ideas already...

With all due respect (@Ruck Staff), I think Omicron should focus on listening to the community 1st before adding any more game modes.

 

Examples of how you could listen to the community 

- fixing the outdated Alora shop -> affects everyone & brings in more $

- fixing shit drop rates that the community have been telling you to fix for years (this is a RSPS bro) -> makes the entire playerbase happy & brings in more $

- adding hunter version of Ali Morrison (;;thieve) at the hunters guild fur shop -> quality of life -> affects the hunter skill (all game modes)

- rebalancing donor benefits -> affects everyone & brings in more $

- fixing regular HCIM game mode by making TOB actually dangerous -> matches OSRS and improves appeal of Alora

 

Versus a UIM game mode where you can't die?

- affects 10%, 25%, or at most 50% of the Alora playerbase 

 

Questions regarding HCUIM

- How are you supposed to use zulrah/nightmare storage?

- Is the PoH storage mechanic "can store individual pieces, but cannot withdraw them until the full set is obtained" in play?

- Maybe for a 2 week competition this would be fun, but in terms of long term benefit -> I don't think it's worth 

- If OSRS announces that they're adding HCUIM -> I would support this 


rCjd36m.gif

779858f92372b65448411ebb99ae2454.gif

Community Awards

186389e1c9f184e3f3b56b038179afd0.png

 

 

Spoiler

Content

467021453b22f2e55b6161e34fc517a3.png

Topic 89500 - My Problem with Staff

Topic 89503 - My Problem with Staff II

Topic 89512 - My Problem with Staff III

Topic 91561 - My Problem with Staff IV

fa66b2f890f251ec0018214e35724599.png

Accomplishments

b238e051c524997fa395f7b94120f707.png

17f0b0f3326931f82ad4b16c654cbca8.png

ed4359218fa2f48adc03ffb7aabeb9ce.png

f0db828700bca6a0f649a8675bd8d2ff.png

Spoiler

Game Suggestions

Spoiler

Pet Timeline

4053bef497bbaee8b3db94aec03237ed.png

Spoiler

Posted 18 January 2025 - 03:48 PM #13

Variant

Group Ironman

Variant
Posts: 226
Likes: 148



  •  Member since:
    09 Jul 2024

    • Time spent:
      17d 22h 58m 3s

  •  Previous username:
    Not a trader

  •  Total level:
    2,277
    Awards

  •  21 bugs found

Can you explain what you mean by too much clutter?
 
In regards to your second statement; its simply filling in a spot for a game mode that people have asked about for years on OSRS and Alora. It's not some insane niche mode like tileman mode, its simply UIM, but with 1 life, same way we have ironman with 1 life, and group ironman with lives. 
This is pretty much the last game mode that is missing based on the current game modes.


Too much clutter in the sense that new players don’t even know what game mode they want to start when joining alora, sure normal is best to start, but players are always asking questions about all the game modes we already have and their niche restrictions.

Also I don’t hate the idea, don’t get me wrong it’d be impressive for players to play like that, but I feel like it’d be a whole game modes for a handful of players that will try it. Making it not worth the dev time over things that omicron could dedicate his time to, that would impact everyone.

nBMMnOO.png

 

O8I9GsB.png

gCZbAar.png

 

200m completions

Spoiler

Posted 18 January 2025 - 04:33 PM #14

Selenagomez

Veteran

Selenagomez
Posts: 649
Likes: 700
Clan: Paragon #FAFO


  •  Member since:
    25 Jun 2020

    • Time spent:
      84d 2h 4m 37s

  •  Previous username:
    Run IT BACK

  •  Total level:
    2,277
    Awards

  •  15 bugs found

i support the game mode, but i really hate when game modes are limited with vote books per day so id just rather remove that part of your suggestion... but whatever the people want !


Posted Image
Posted Image

Posted 18 January 2025 - 04:35 PM #15

H
Administrator

H
Posts: 539
Likes: 2,701




  •  Member since:
    25 Nov 2021

    • Time spent:
      271d 7h 11m 25s

  •  Previous username:
    2OO8

  •  Total level:
    2,277
    Awards

No support.  I think development time could be better spent.

The # of players that would benefit from new game mode HCUIM is low compared to the # of players that would benefit from OSRS->Alora game improvements 

Honestly, the community has suggested a lot of good ideas already...

With all due respect (@Ruck Staff), I think Omicron should focus on listening to the community 1st before adding any more game modes.

With all due respect, I don't think you realise the amount of time and effort required to add something like this. It's literally less than 1 hours work to add it. You're just copy pasting UIM, but making it so that if you die anywhere, you lose the rank, same as HCGIM. This isn't some 2000 hour workload that will have Omicron scratching his head. It's all there, simple copy+paste.

 

Versus a UIM game mode where you can't die?

- affects 10%, 25%, or at most 50% of the Alora playerbase 

If we were adding content based on how much people it affects, we'd not add half the content to the game, including Realism. 

 

Questions regarding HCUIM

- How are you supposed to use zulrah/nightmare storage?

You don't use storage, that's the point of HCUIM. If you want weird workarounds to use a mini bank, go play normal ironman. When UIM was first added to OSRS, these storages didn't exist, but over the years it has become a lot easier, hence the HCUIM suggestion.

 

- Is the PoH storage mechanic "can store individual pieces, but cannot withdraw them until the full set is obtained" in play?

Yes, I'd hope so.

 

- Maybe for a 2 week competition this would be fun, but in terms of long term benefit -> I don't think it's worth 

Are you referring to the game mode itself? If so, I believe it would be very beneficial to add. I don't think many servers have HCUIM so that would be appealing for those that play it.

 

- If OSRS announces that they're adding HCUIM -> I would support this 

If we don't include normal/classic/realism modes, half of our game modes were before OSRS, so I'm not really seeing what you're implying.


uewjOiY.gif

XlQGKk3.png

Spoiler

Posted 18 January 2025 - 04:51 PM #16

Real Alan
Realism

Real Alan
Posts: 974
Likes: 1,215
Clan: Realists



  •  Member since:
    07 Jun 2019

    • Time spent:
      80d 3h 55m 8s

  •  Total level:
    2,277
    Awards

  •  104 bugs found

You right.  I didn't expect it to be literally less than 1 hour of work.  That's crazy.

He'd have to add HCUIM highscores as well, but if he can get it all done that fast... who am I to stop him from cashing out on a few quick bucks?

His game, not mine.  

 

As for "If we were adding content based on how much people it affects, we'd not add half the content to the game, including Realism."

Realism is the closest xp rate Alora has to offer to OSRS.  It appeals to people who want to stay closer to OSRS.

Which is a pretty big chunk of players... A lot of people wanted it -> so we got it

 

- If OSRS announces that they're adding HCUIM -> I would support this  If we don't include normal/classic/realism modes, half of our game modes were before OSRS, so I'm not really seeing what you're implying.
 

 

I'm implying that I'm willing to find some common ground.  Here's what it would take to convince me (if OSRS players want it)

It's not a HARD NO from me.  More like a... I personally would not be interested.  I'm open to convincing though.  


  • H likes this

rCjd36m.gif

779858f92372b65448411ebb99ae2454.gif

Community Awards

186389e1c9f184e3f3b56b038179afd0.png

 

 

Spoiler

Content

467021453b22f2e55b6161e34fc517a3.png

Topic 89500 - My Problem with Staff

Topic 89503 - My Problem with Staff II

Topic 89512 - My Problem with Staff III

Topic 91561 - My Problem with Staff IV

fa66b2f890f251ec0018214e35724599.png

Accomplishments

b238e051c524997fa395f7b94120f707.png

17f0b0f3326931f82ad4b16c654cbca8.png

ed4359218fa2f48adc03ffb7aabeb9ce.png

f0db828700bca6a0f649a8675bd8d2ff.png

Spoiler

Game Suggestions

Spoiler

Pet Timeline

4053bef497bbaee8b3db94aec03237ed.png

Spoiler

Posted 18 January 2025 - 04:53 PM #17

Variant

Group Ironman

Variant
Posts: 226
Likes: 148



  •  Member since:
    09 Jul 2024

    • Time spent:
      17d 22h 58m 3s

  •  Previous username:
    Not a trader

  •  Total level:
    2,277
    Awards

  •  21 bugs found

No support.  I think development time could be better spent.
The # of players that would benefit from new game mode HCUIM is low compared to the # of players that would benefit from OSRS->Alora game improvements 
Honestly, the community has suggested a lot of good ideas already...
With all due respect (@Ruck Staff), I think Omicron should focus on listening to the community 1st before adding any more game modes.
With all due respect, I don't think you realise the amount of time and effort required to add something like this. It's literally less than 1 hours work to add it. You're just copy pasting UIM, but making it so that if you die anywhere, you lose the rank, same as HCGIM. This isn't some 2000 hour workload that will have Omicron scratching his head. It's all there, simple copy+paste.
 Is this an assumption, or do you know for sure it’s under an hours worth of dev time?

Versus a UIM game mode where you can't die?
- affects 10%, 25%, or at most 50% of the Alora playerbase 
If we were adding content based on how much people it affects, we'd not add half the content to the game, including Realism. 
 I still think it’s a fair point. Updates have been slow, so the more we can add that effects everyone in a positive way would be more beneficial than adding dead content that a handful would try for a couple weeks

Questions regarding HCUIM
- How are you supposed to use zulrah/nightmare storage?
You don't use storage, that's the point of HCUIM. If you want weird workarounds to use a mini bank, go play normal ironman. When UIM was first added to OSRS, these storages didn't exist, but over the years it has become a lot easier, hence the HCUIM suggestion.
 If OSRS is intending to make it easier this way, then it’s for a reason. I think it’s fine we’re following what OSRS does, and if players want to play the way it was made from the beginning, nothing is stopping them from doing so

- Is the PoH storage mechanic "can store individual pieces, but cannot withdraw them until the full set is obtained" in play?
Yes, I'd hope so.
 This definitely shouldn’t be a thing, not only was this just recently introduced, but you’re asking for this “purist” form of UIM while still wanting this scapegoat. I don’t think you should use storages in your poh at all, but if you can, it definitely should require full sets, not this easy mode 1 item at a time stuff.

- Maybe for a 2 week competition this would be fun, but in terms of long term benefit -> I don't think it's worth 
Are you referring to the game mode itself? If so, I believe it would be very beneficial to add. I don't think many servers have HCUIM so that would be appealing for those that play it.
 I feel like many servers don’t have it cuz everyone knows it’d be dead content. Like you said an hours dev time, so why wouldn’t other servers do it just to be “the first”? Because it wouldn’t be good..

- If OSRS announces that they're adding HCUIM -> I would support this 
If we don't include normal/classic/realism modes, half of our game modes were before OSRS, so I'm not really seeing what you're implying.
Part of the decluttering suggestion I made, condense these “game modes” and just let players pick their xp multipliers when making their accounts, but it gets complicated and I get why we don’t do that after the fact. Regardless here we are.


nBMMnOO.png

 

O8I9GsB.png

gCZbAar.png

 

200m completions

Spoiler

Posted 18 January 2025 - 05:04 PM #18

Julewicki
Hardcore Group Ironman

Julewicki
Posts: 49
Likes: 81



  •  Member since:
    04 Sep 2023

    • Time spent:
      9d 5h 12m 16s

  •  Total level:
    2,277
    Awards

  •  14 bugs found

I feel like it would be such a small, limited group of players who would even attempt this. Never mind the fact we are already lagging well behind OSRS in terms of content updates, and QoL. While it is a very well thought out suggestion, I don't see the Dev time to make this worth it. I even suggested another game mode myself, but I just don't see it benefiting Alora, nor is it inline with our typical 1:1 updates. 



Posted 18 January 2025 - 05:42 PM #19

H
Administrator

H
Posts: 539
Likes: 2,701




  •  Member since:
    25 Nov 2021

    • Time spent:
      271d 7h 11m 25s

  •  Previous username:
    2OO8

  •  Total level:
    2,277
    Awards

With all due respect, I don't think you realise the amount of time and effort required to add something like this. It's literally less than 1 hours work to add it. You're just copy pasting UIM, but making it so that if you die anywhere, you lose the rank, same as HCGIM. This isn't some 2000 hour workload that will have Omicron scratching his head. It's all there, simple copy+paste.

 

 

Is this an assumption, or do you know for sure it’s under an hours worth of dev time?

I don't know for sure. I'm basing it off of how fast Omicron was implementing stuff behind the scenes. If it took him longer than 3 hours to add, I would be disappointed.

Versus a UIM game mode where you can't die?
- affects 10%, 25%, or at most 50% of the Alora playerbase 
If we were adding content based on how much people it affects, we'd not add half the content to the game, including Realism. 
I still think it’s a fair point. Updates have been slow, so the more we can add that effects everyone in a positive way would be more beneficial than adding dead content that a handful would try for a couple weeks.

I wouldn't say slow. An update every month or 2 isn't that bad. Sure, it could be faster.

I don't agree with your argument that focusing on stuff that benefits more players would be better. You're making it seem like Omicron has limited access to his computer or something. If its dead content, I'm shivering thinking about your thoughts on HCGIM, Realism, Mixology, Nightmare, etc.

Questions regarding HCUIM
- How are you supposed to use zulrah/nightmare storage?
You don't use storage, that's the point of HCUIM. If you want weird workarounds to use a mini bank, go play normal ironman. When UIM was first added to OSRS, these storages didn't exist, but over the years it has become a lot easier, hence the HCUIM suggestion.
If OSRS is intending to make it easier this way, then it’s for a reason. I think it’s fine we’re following what OSRS does, and if players want to play the way it was made from the beginning, nothing is stopping them from doing so.

They didn't add these storages specifically to make it easier for UIM. Storages were added because OSRS needed a money sink, as well as combating the world ddosing that was happening at the time, which caused many players to lose their items. UIM took advantage of this mechanic.

And sure, players can play the way it was made from the beginning, but making it hardcore means you have 1 life, which is fun, if you've played HCGIM or HC you would understand.

- Is the PoH storage mechanic "can store individual pieces, but cannot withdraw them until the full set is obtained" in play?
Yes, I'd hope so.
This definitely shouldn’t be a thing, not only was this just recently introduced, but you’re asking for this “purist” form of UIM while still wanting this scapegoat. I don’t think you should use storages in your poh at all, but if you can, it definitely should require full sets, not this easy mode 1 item at a time stuff.

Think you misunderstood. I'm saying yes to "cant take out stuff until you have a full set". Sure, the costume room might be a little lame gameplay wise for UIM, but it is what it is.

- Maybe for a 2 week competition this would be fun, but in terms of long term benefit -> I don't think it's worth 
Are you referring to the game mode itself? If so, I believe it would be very beneficial to add. I don't think many servers have HCUIM so that would be appealing for those that play it.
I feel like many servers don’t have it cuz everyone knows it’d be dead content. Like you said an hours dev time, so why wouldn’t other servers do it just to be “the first”? Because it wouldn’t be good..

Or maybe they are preoccupied with other updates. We have been around for 8 years now and have loads of stuff from OSRS added, while other servers might be a bit newer and chasing other updates. I disagree with your last sentence, and I'll leave it at that.

- If OSRS announces that they're adding HCUIM -> I would support this 
If we don't include normal/classic/realism modes, half of our game modes were before OSRS, so I'm not really seeing what you're implying.
Part of the decluttering suggestion I made, condense these “game modes” and just let players pick their xp multipliers when making their accounts, but it gets complicated and I get why we don’t do that after the fact. Regardless here we are.

I'm sure most of us are adults here, if you're getting overwhelmed with too many game modes on login, I don't know what to say. Different exp modes and stuff would be cool, but its probably quite a bit of work.


uewjOiY.gif

XlQGKk3.png

Spoiler

Posted 18 January 2025 - 06:48 PM #20

Variant

Group Ironman

Variant
Posts: 226
Likes: 148



  •  Member since:
    09 Jul 2024

    • Time spent:
      17d 22h 58m 3s

  •  Previous username:
    Not a trader

  •  Total level:
    2,277
    Awards

  •  21 bugs found

 

With all due respect, I don't think you realise the amount of time and effort required to add something like this. It's literally less than 1 hours work to add it. You're just copy pasting UIM, but making it so that if you die anywhere, you lose the rank, same as HCGIM. This isn't some 2000 hour workload that will have Omicron scratching his head. It's all there, simple copy+paste.

 

 

Is this an assumption, or do you know for sure it’s under an hours worth of dev time?

I don't know for sure. I'm basing it off of how fast Omicron was implementing stuff behind the scenes. If it took him longer than 3 hours to add, I would be disappointed.

Honestly I wouldn't mind if it only takes 1-2 hrs, he can do that in an afternoon, but will he? idk, seems like a lot of things that takes less time just does not get implemented, not matter how much support it gets (although he recently accepted a lot of my old suggestions in 1 go)

Versus a UIM game mode where you can't die?
- affects 10%, 25%, or at most 50% of the Alora playerbase 
If we were adding content based on how much people it affects, we'd not add half the content to the game, including Realism. 
I still think it’s a fair point. Updates have been slow, so the more we can add that effects everyone in a positive way would be more beneficial than adding dead content that a handful would try for a couple weeks.

I wouldn't say slow. An update every month or 2 isn't that bad. Sure, it could be faster.

I don't agree with your argument that focusing on stuff that benefits more players would be better. You're making it seem like Omicron has limited access to his computer or something. If its dead content, I'm shivering thinking about your thoughts on HCGIM, Realism, Mixology, Nightmare, etc.

I think when it takes 2 weeks to fix runelite highscores, or 1-2 weeks to re-enable toa, and the list of things we've gone back and fourth on in discord in the past, then updates are considered slow.
Why don't you think updates that benefit more players would be considered priority over niche things like this? I think adding content like nightmare and mixology to give players things to do is a great addition and why it's on osrs, and HCGIM is already a thing on jagex, Realism is only filling a void that was taken when they merged classic to normies.

 

Questions regarding HCUIM
- How are you supposed to use zulrah/nightmare storage?
You don't use storage, that's the point of HCUIM. If you want weird workarounds to use a mini bank, go play normal ironman. When UIM was first added to OSRS, these storages didn't exist, but over the years it has become a lot easier, hence the HCUIM suggestion.
If OSRS is intending to make it easier this way, then it’s for a reason. I think it’s fine we’re following what OSRS does, and if players want to play the way it was made from the beginning, nothing is stopping them from doing so.

They didn't add these storages specifically to make it easier for UIM. Storages were added because OSRS needed a money sink, as well as combating the world ddosing that was happening at the time, which caused many players to lose their items. UIM took advantage of this mechanic.

And sure, players can play the way it was made from the beginning, but making it hardcore means you have 1 life, which is fun, if you've played HCGIM or HC you would understand.
When they added these storages, they didnt opt uim from it, and if it was due to the ddos attacks, after it was settled, uim are still not removed from it. Not to mention we also allow our UIM to have more than 1 storage, nightmare and any other one like zulrah will double the storage space that they aren't supposed to have currently. 
- Is the PoH storage mechanic "can store individual pieces, but cannot withdraw them until the full set is obtained" in play?
Yes, I'd hope so.
This definitely shouldn’t be a thing, not only was this just recently introduced, but you’re asking for this “purist” form of UIM while still wanting this scapegoat. I don’t think you should use storages in your poh at all, but if you can, it definitely should require full sets, not this easy mode 1 item at a time stuff.

Think you misunderstood. I'm saying yes to "cant take out stuff until you have a full set". Sure, the costume room might be a little lame gameplay wise for UIM, but it is what it is.
I think you're misunderstanding me, I know how it is, but adding items in at 1 at a time is a cheap way to go around adding the full set in 1 go if you're wanting a hardcore version of uim, as i mentioned, i dont think they should be able to use the poh storages at all.
- Maybe for a 2 week competition this would be fun, but in terms of long term benefit -> I don't think it's worth 
Are you referring to the game mode itself? If so, I believe it would be very beneficial to add. I don't think many servers have HCUIM so that would be appealing for those that play it.
I feel like many servers don’t have it cuz everyone knows it’d be dead content. Like you said an hours dev time, so why wouldn’t other servers do it just to be “the first”? Because it wouldn’t be good..

Or maybe they are preoccupied with other updates. We have been around for 8 years now and have loads of stuff from OSRS added, while other servers might be a bit newer and chasing other updates. I disagree with your last sentence, and I'll leave it at that.

I don't play other servers, so i dont know, but I regardless i still would prefer dev time to be spent elsewhere. If it takes 1-2 hrs to do, then sure it doesn't negatively effect me any, let others have fun, but like i said already, and in my other post about the roadmap for alora, I feel like we're behind and can benefit from cleaning a few things up first.

- If OSRS announces that they're adding HCUIM -> I would support this 
If we don't include normal/classic/realism modes, half of our game modes were before OSRS, so I'm not really seeing what you're implying.
Part of the decluttering suggestion I made, condense these “game modes” and just let players pick their xp multipliers when making their accounts, but it gets complicated and I get why we don’t do that after the fact. Regardless here we are.

I'm sure most of us are adults here, if you're getting overwhelmed with too many game modes on login, I don't know what to say. Different exp modes and stuff would be cool, but its probably quite a bit of work.

Yeah I get that, but ive seen plenty of players get confused and overwhelmed with the amount of options they already have. not saying i personally understand it, but i know what i've seen.

 

 


nBMMnOO.png

 

O8I9GsB.png

gCZbAar.png

 

200m completions

Spoiler




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users


This topic has been visited by 46 user(s)