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Reduce Awakened Boss Accuracy



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Posted 28 June 2024 - 04:23 PM #1

Real Alan
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What is your suggestion?:

 

Apply the same npc accuracy reduction (done to colosseum) to the awakened dt2 bosses

 

Is this in OSRS?:

No

 

Has this suggestion been accepted already?:

No

 

How would this benefit Alora?:

call it the Alora RSPS handicap 

inferno / colosseum / raids - all easier on Alora so the game is more enjoyable for the RSPS community

 

 

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Posted 28 June 2024 - 04:43 PM #2

Ruwk
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I'm neutral on this until I've tried it myself (prob won't focus on that for a while) or at least see statistic on who has completed it and when. For example, that content has been out for several months now, if only 10 people have accomplished it, it could probably use a bit of a nerf.


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Posted 28 June 2024 - 06:21 PM #3

WakaWakavic
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No support, reducing the damage won't save you when you get to enraged phase.
I would support slowing down the projectiles in general. That would be consistent with still knowing how to dodge/pray as intended by mechanics, but allow for slightly more time.

I'm pretty sure it's already slowed down, but a little more would be nice, especially Levi as the ping can make it terrible. Example of this is Insanity invocation in ToA, it's like the real thing, but slower and getting hit will still wipe you.



Posted 28 June 2024 - 11:36 PM #4

Itachi
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No support and the examples you show are misleading. The axes are supposed to hit high 90s if you dont dodge them, which its 100% possible to avoid 100% of the damage, this keeps blorva (purely a cosmetic) a prestige item to grind for if you get good at the mechanics of the game. The colosseum is still prestige with these recent nerfs, but not enough so that it's locking the majority of the player base out of the comp cape.


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Posted 29 June 2024 - 02:50 AM #5

Scorn

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No support. Awakened versions are supposed to be super punishing especially Vardovis if you miss axe skipping. Maybe as some have mentioned, slightly delaying the projectile by a tick just like how it was done with awakened whisper tentacles would be a better solution than nerfing accuracy as a whole.



Posted 29 June 2024 - 10:22 AM #6

VARlANT
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No support. Awakened versions are supposed to be super punishing especially Vardovis if you miss axe skipping. Maybe as some have mentioned, slightly delaying the projectile by a tick just like how it was done with awakened whisper tentacles would be a better solution than nerfing accuracy as a whole.


I wouldn’t agree to this either, it would literally throw everyone off of how it’s supposed to be. The reason whisperer was fixed was because this is how it is on osrs, it was bugged by attacking too early on alora.

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Posted 29 June 2024 - 10:28 AM #7

Scorn

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I wouldn’t agree to this either, it would literally throw everyone off of how it’s supposed to be. The reason whisperer was fixed was because this is how it is on osrs, it was bugged by attacking too early on alora.
 

 

Oh forgive my ignorance then coz I thought that was an Alora feature to make up for the slight lag. 

 

If that's the case, my advice for Alan would be to focus on axe skipping and pray switching before thinking of attacking the boss. If I as a noob got it done with 220 ping then you can too!



Posted 29 June 2024 - 02:37 PM #8

OzyNaMdies
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No support, awakened version is supposed to be punishing. Mess up mechanic? Punished!


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Posted 03 July 2024 - 01:31 PM #9

Omicron

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I believe some of the dt2 bosses that used melee already did get a nerf to their accuracy along with our colosseum changes (some adjustments were made to a handful of NPC's), but we won't alter it anymore, since the bosses are meant to be very difficult and only offer a cosmetic upgrade.


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