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Colosseum Accuracy



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Poll: Colosseum Accuracy (25 member(s) have cast votes)

Nerf Accuracy?

  1. Yes (21 votes [84.00%] - View)

    Percentage of vote: 84.00%

  2. No (4 votes [16.00%] - View)

    Percentage of vote: 16.00%

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Posted 23 June 2024 - 06:01 AM #1

H

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What is your suggestion?:

Nerf the accuracy of monsters(Wave 1-11) in the Fortis Colosseum.

 

 

Is this in OSRS?:

No.

 

Has this suggestion been accepted already?:

No.

 

How would this benefit Alora?:

It has been about a week since the Colosseum was released, and in my opinion it seems to be too punishing for the majority of players, myself included, although to be fair there were some bugs that made it harder. Only 6 unique players have fully completed the Colosseum at least once so far, which is quite low considering it's a private server and a lot of us got to attempt/view how it's done on OSRS.

By making the monsters slightly more inaccurate, it would hopefully open up the door for a lot of players, especially those that struggle with ping.


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Posted 23 June 2024 - 06:17 AM #2

saeed
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I can think of fremennik and manticore for accuracy nerf, rest i wouldnt touch accuracy, as magers are meant to hit hard and accurate like inferno and fight cave. Ranger already inaccurate in melee gear (imo).  So is jaguar, he doesnt hit quite often. 

 

i agree but i don't want this to become fight caves where you can afk in middle with pray mage and autocast blood barrage



Posted 23 June 2024 - 06:18 AM #3

Fopaanz
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Support, Its still gonna be hard content but Id like to see it slightly easier on a private server.

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Posted 23 June 2024 - 06:21 AM #4

Shado xx
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This might be a small brain take.

​BUT I think reducing max hit of fremmy boys, would make it easier to deal with solving waves.

From my experience it is not really an accuracy issue from the higher level monsters. Especially now that manticores has been fixed.
 



Posted 23 June 2024 - 09:01 AM #5

6 Iron
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I'm ok with either reducing the accuracy of the monsters, or reducing the max hits of the Fremmys. One of the biggest problems I've ran into is the Fremmys smacking you at the start of the waves, smiting your prayers, and just putting you in a bad position. I feel like they shouldn't be as strong as they are.


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Posted 23 June 2024 - 10:50 AM #6

Klam
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100% support this!

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Posted 23 June 2024 - 02:30 PM #7

Ruwk

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Overall I support!

The fremmys are always what put me in a bad position for the rest of run the if I got a bad setup on any wave. Their accuracy should definitely be nerfed. As for the rest, I think manticore could be nerfed a bit too. Could be helpful for those not getting their prayers right. The rest of the NPCs I personally don't see much of an issue with so I wouldn't mind them being left as is.

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Posted 23 June 2024 - 05:18 PM #8

RNG Bitch
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Support.

 

I still needs to be a challengem but needs tweaking in areas to bring it more in line with expected RSPS difficulty.


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Posted 23 June 2024 - 06:01 PM #9

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Support.

I believe the purpose of an RSPS is to make the end-game type activities/content more accessible.

As a representative for the 280+ ping gang - trying to anticipate perfectly the pray switches before they’re released is a real pain in the lower region and ends up with supplies dropping like fly’s.

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Posted 24 June 2024 - 12:03 AM #10

Mufasa
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Support, to support my european 100-200 ping friends.


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Posted 24 June 2024 - 08:59 AM #11

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My huge support for this idea.

 

Haven't made it to Sol yet in so many attempts due to being outstacked with damage in last waves.


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Posted 24 June 2024 - 02:01 PM #12

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Yeah this is a good idea, we want to balance the content in a way that makes sense as a private server, we'll make some changes to the npc accuracy in the Colosseum and then make minor adjustments after that if necessary.


Your suggestion has been accepted.






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