Currently there’s been a lot of mixed reviews of Colosseum being a requirement for Comp Cape, some say it’s good that the Comp Cape is finally a more prestige item, and some wish for it to be semi easy because “it’s a rsps”. My suggestion is more to get a feel for where the community sways more on keeping it as a harder achievement, and possible other future hard requirements, or make it slightly easier and keeping that mindset for future comp cape reqs. I personally don’t care either way as I can see why both players point of view.
Suggestion: Make players first KC at the colosseum be an easier experience, and future kc after be as hard as it currently is. Think of this as quest bosses on osrs, vs that same boss post quest.
How to make it easier:
•a mechanic that can be changed to make the first run easier would be for damage to be calculated when it hits the player (like in aloras inferno) vs when the animation starts (how it currently is)
•giving an extra 1 tick delay before fremmys attack
(If you can think of anything extra feel free to add below)
——————————-
By allowing the first completion to be easier, and any runs after be just as difficult, it would still keep the pet grind and combat achievements just as prestige.
I would like for this to not be implemented (if at all) until all bugs are fixed, as players might find the runs to be easier with those fixes alone. Main bugs that need to be fixed would be spawn location of npcs, off ticking npcs by either attacking them on the edge or center of the pillars (like it is in osrs), and minotaurs attack cycles being consistent.
I personally agree that the comp cape should hold some prestige, since it’s the BIS cape, so a colosseum kill should be hard required, but considering the negative feedback I’d figure we could possibly have a middle ground.