Mini Update [27/06/24]:
- Forester’s Campfire:
- Players can now keep regular/colored fires going by adding more logs to them.
- Adding logs to a fire will turn it into a forester’s campfire, which can indefinitely stay lit.
- The fire lasts longer as more logs get added to them.
- The maximum duration depends on the type of log added, with higher level logs adding more time, and increasing the maximum possible duration of the campfire.
- Adding logs to the campfire provides 1/3 of the normal firemaking experience.
- The fire lasts longer as more logs get added to them.
- Adding logs to a fire will turn it into a forester’s campfire, which can indefinitely stay lit.
- Players can right click the campfire to check how long the fire has left, and one of 5 different messages describing the state of the fire will be given.
- Players can also right click the campfire to rest near it.
- This is purely for vibes, and does not restore run energy faster,
- Players cannot create a forester’s campfire if there is already one present within 5 tiles of the fire.
- Players can now keep regular/colored fires going by adding more logs to them.
- Tombs of Amascut Common Loot Changes:
- The following changes have been made to the common loot table:
- Cut gem drops have been replaced with uncut variants.
- Raw food has been replaced with cooked food.
- Players now received 10x more gp
- Cactus spines have been replaced with white berries..
- The following changes have been made to the common loot table:
- Bug Fixes:
- Fixed a bug where the left-click withdraw 1 option in the tacklebox was not working.
- Fixed a bug where the player's inventory would not properly refresh when charging an empty blowpipe.
- Fixed a typo with “Rogues’ Castle” sometimes being spelt “Rogue’s castle”.
- Fixed a bug where players could equip any comp cape variant.
- Any players with completionist capes they haven’t earned will have their stats reduced and will not be able to re-equip them once taken off.
- Fixed a bug with LoS pathing on Colosseum npc's.
- The True Rainbow partyhat can now be bought by Ironmen.
- anti-venoms now only take 2 ticks to make instead of 4.
- Fixed a bug where players would sometimes get a message stating their bank was full when claming rewards from the Colosseum.
- A chat message will now appear when sol heredit uses his grapple attack.
- Amrod now purchases Eternal teleport crystals for 150 crystal shards each.
- Fixed a bug where the perfect grapple would only max hit on 1 hit rather than all hits that came from the attack.
- For example, the scythe of vitur would only max on one of it’s 3 hits.
- Parrying Sol heredit's grapple attack will no longer unequip the item click.
- The manticore's attack speed is now 10 ticks rather than 11.
- Fixed a bug where the jaguar warrior would sometimes hit players through the serpent shaman.
- Fixed a bug where 2 lost souls would spawn on top of each other during the fight with the Awakened Whisperer.
- This would lead to one of the 2 souls being unattackable.
- Fixed a bug where the spellbook swap spell would end after clicking a teleport spell even if the player wasn't teleported.
- Fixed the idle animation of the shattered cane.
- Fixed a bug where players could not use range special attacks sometimes.
- Reduced the serpent shaman attack range to 10 tiles.
- Fixed a bug where players could get stuck online in a Flower poker lane.
- Added the ancient cloak to the medium clue scroll rewards.
- Twisted extracts now work with sunfire runes.
- Fixed a bug where thrall hits would count as hits against Akkha in his final phase.
- Players will now only lose the ammunition in their quivers when killed by a player if they have a quiver (or variant) equipped/in their inventory.
- Manually casting a spell will no longer apply the effects of the Myopia Modifier in the Colosseum.
- Cow trousers and gloves no longer have 70 defence requirement.
- Quality of Life:
- Vardorvis' head gaze attack will now always appear within 3 tiles of his spawn location.
- The whisperer will now become freezable a few ticks earlier.
- Colosseum NPC’s have had their accuracy nerfed across the board.
- In particular, the Fremennik warbanders are now far less accurate.
- Wesley crusher can now crush crystal shards.
- The coal bag/colossal blade/double ammo mould will now to go the reclaimables shop upon death.
- Items will now disappear after 1 hour of being dropped in instances.
- If an instance is closed for any reason, the items will disappear, so please exercise caution when leaving items on the ground.
- Dizana's quiver will no longer be announced in yell.
- Instead it will only announce the Colosseum completion.
- Forum updates:
- The # of bugs that a player has fixed (accepted bug reports) will now be displayed under their awards on the sidebar whenever they post.
- The sidebar next to a post will now have icons next to Member since / Time spent / Total level / Previous username.
Patches [22/6/24]:
- Fixed a bug with the inventory setups plugin causing errors.
- Fixed a bug with NPC animation smoothing.
- Enabled the Colosseum runelite plugin.
- Added the Dizana’s quiver as a completionist cape requirement when talking to Mac.
- Players can no longer over-heal in the colosseum using blood spells/blood fury if frailty is selected.
- Fixed a bug where minimus could sometimes spawn outside of the colosseum.
- The completionist cape will now be downgraded to the stats of it's equivalent max cape variant if equipped without the proper requirements.
- The spawns for the next Colosseum wave will now be set on the same tick the player confirms the modifier interface, rather than the tick before the npc’s spawn.
- Fixed a bug with the Manticore attack patterns.
- They will now always use the same attack pattern once it’s been set.
- This pattern always ends with the melee orb, unless affected by the Mantimayhem modifier.
- They will now always use the same attack pattern once it’s been set.
- Fixed a bug where the fortis colosseum achievements completed would not show up properly in the Combat achievements boss tab.
- Cancelling the auto-cast spell will no longer cause it to re-select itself when changing back to the staff/wand that was equipped.
- Fixed a bug where some npc's had too much melee attack range.
- The staff of balance and staff of light now use the correct graphics.
- The masori assembler max cape now has +2 ranged strength.
- Fixed a bug with the diagonal forward strike attack during the Sol heredit fight.
- Fixed a bug where the "I was here first" Combat achievement would not always complete.
- Sol heredit will now announce which piece of equipment he's going to strike before he starts the grapple attack animation.
- The lottery board will now properly show the 10 most recent lottery winners.
- Manticores will no longer charge up their orbs until they've been in range of a player/had Line of sight on them.
- Colosseum NPC's will now have LoS on a player if the player has LoS on them.
- This will make off-ticking npc’s behind pillars possible.
- Fixed a bug where solar flares would sometimes not damage players if the modifier level was 3.
- Solar flares will no disable prayers after hitting a player if the modifier is level 3.
- Players now have access to the “Line of Sight” plugin in the plugin-hub, which draws an overlay showing the player’s current line of sight within a certain range.
- GPU/117 HD/Alora HD should now have smoother animations than before if players are using the animation smoothing plugin.
- The old system can still be toggled on by disabling the “Floating Point Vertices” Configuration in the animation smoothing plugin.
- Fixed graphical issues with the gold/pink elegant blouses.
- Fixed a bug where the kalphite queen's second form would partially protect against the voidwaker special attack.
Hello everyone,
We are happy to announce that another major piece of Varlamore content has been added to Alora: The Colosseum! This exciting piece of content brings with it a unique wave-based mini-game, although different from existing ones in the sense that you may walk away after any of the battles with your loot — or you can risk it all the way until the end and challenge Sol-Heredit for a chance at even more loot. Alora Bingo is also now live, and as of this update you’ll be able to complete tasks on the Bingo board (which changes every 30 days) to obtain some juicy prizes which range from $10 bonds to $100 bonds, so be sure to check out the board and get cracking on the tasks!
Additionally, with Summer right around the corner, we've decided to offer a 25% bonus on all token purchases in our store, as well as bonuses on Rank tickets, on top of many discounted items! Make sure to stock up on any items that you need before the sale ends :)
- Summer Sale:
- The Start of Summer Sale is now live!
- To mark the start of summer, we are giving 25% bonus tokens on all token purchases. This applies to all payment methods, including OSGP/Bitcoin. Make sure to take advantage of this sale while it lasts!
- We're also giving up to 30% discounts on the following items:
- Ultimate mystery box
- Cosmetic mystery box
- Elite void set
- Drop booster
- Slayer helm ornament kits (all three)
- Name change ticket
- Rainbow ankou set
- Rainbow icon
- New item release:
- The True rainbow partyhat has been added to the store! This all-new, exclusive to Alora item costs 3,000 tokens, and it mimics the effect of the Rainbow Ankou set by changing through many different colors.
- As with all Rainbow-effect items, the new partyhat will sync up so that if you are wearing a Rainbow icon or Rainbow Ankou pieces, all of the colors will properly match.
- The True rainbow partyhat has been added to the store! This all-new, exclusive to Alora item costs 3,000 tokens, and it mimics the effect of the Rainbow Ankou set by changing through many different colors.
- The Start of Summer Sale is now live!
- Alora Bingo:
- Bingo Board:
- Every 30 days, the Bingo board will randomly be built with a number of different tasks. Some examples of tasks (of varying difficulties) include:
- Single item tasks (eg. Obtain Abyssal whip, Dragon limbs, Black mask, etc)
- Any-of item tasks (eg. Obtain any Cerberus Crystal, Any Zulrah mutagen, any Armadyl armor piece, etc)
- Pet tasks (eg. Obtain any boss pet, Obtain any skilling pet)
- Non-PvM/Skilling tasks (Eg. Vote 5 times)
- The board has 5 different patterns you can try to go for, each one rewarding the first player to complete it with a prize:
- Four Corners ($10 bond)
- Top Row ($10 bond)
- Cross ($3 x $10 bond)
- Alora Special ($50 bond)
- Fill the Board ($100 bond)
- Every 30 days, the Bingo board will randomly be built with a number of different tasks. Some examples of tasks (of varying difficulties) include:
- Forum award:
- Upon completing any pattern, you will not only be awarded with the Bingo reward for that pattern, but you’ll also automatically receive a Forum award for doing so.
- Notes:
- Only one player can complete each pattern. Once it has been claimed, nobody else can claim that prize.
- As of now, one player may complete multiple patterns and obtain multiple prizes that month.
- You can obtain a Bingo Card to carry around with you and check your Bingo progress at any time by speaking with the Bingo Lady at home in Edgeville, in the same house as the Make-over mage and the Ironman tutor.
- Bingo will begin around noon, so after the update there may be a few hours without a bingo event.
- Bingo Board:
- The Colosseum:
- The Colosseum has arrived to Alora, and it’s here to test the might of its deadliest warriors.
- Players can enter the colosseum through the entrance on the east end of Civitas Illa Fortis, which can be reached through the teleport wizard.
- The Colosseum is a wave-based challenge similar to the inferno, consisting of 12 waves, each more difficult than the last.
- After each wave, players must choose a new modifier to add to the challenge, which will make things slightly more difficult.
- Along with modifiers, new enemies will also appear at higher waves, making things even more difficult.
- Reinforcements will also appear if a player has not completed a wave within a certain amount of time.
- After each wave, players must choose a new modifier to add to the challenge, which will make things slightly more difficult.
- Unlike other challenge based mini-games, the Colosseum is unique in the sense that players can walk away with their loot after each completed wave.
- The catch is that if the player dies at any point during the run, they lose all items they’ve obtained up until that point.
- Logging out will also count as a forfeit.
- Players can also see the loot for the next wave before it begins, which adds an extra layer of pressure to the next wave.
- The catch is that if the player dies at any point during the run, they lose all items they’ve obtained up until that point.
- The Colosseum is not a safe death for hardcore game modes.
- They can teleport out at any time, however there is no option to escape within the arena, so be sure to bring a teleport!
- After players have defeated 11 waves of enemies, they will then challenge Sol-Heredit to fight.
- Sol-Heredit will be fought in a smaller area, surrounded by guards, so the player has less room to move around in.
- Sol-Heredit will use various types of attacks, including a spear shockwave, a shield shockwave, and a melee combo strike.
- There are also various other special attacks that will appear throughout the fight, as Sol-Heredit loses health.
- Rewards:
- Players can earn various common rewards from completion of each wave, but there are also a few unique rewards that can be found throughout the Colosseum.
- Dizana’s Quiver:
- This is the only reward that is only obtainable upon completing Wave 12, and is guaranteed after doing so.
- This is the new best-in-slot range cape, and can combined with the max/completionist capes once it has been blessed.
- The default form of the quiver must be charged with sunfire splinters to be able to benefit from the special effect of the quiver.
- Players can permanently bless the quiver by bringing it to the Shrine of Ralos in the Teomat, along with 100,000 sunfire splinters.
- The Quiver has a unique effect, which is always active, even when uncharged, which provides players with a second quiver slot, which arrows/bolts can be stored within.
- The Quiver also has a charged effect, which will provide an extra +1 range strength bonus, and +10 range accuracy bonus to arrows/bolts fired from either ammunition slot.
- This is the only reward that is only obtainable upon completing Wave 12, and is guaranteed after doing so.
- Sunfire Fanatic Armour:
- Players can obtain a piece of the Sunfire fanatic armour on any wave starting from wave 4.
- This armour shares the same stats as rune armour, but with a much higher prayer bonus.
- This armour requires 60 defence and 40 prayer to equip.
- This armour shares the same stats as rune armour, but with a much higher prayer bonus.
- Players can obtain a piece of the Sunfire fanatic armour on any wave starting from wave 4.
- Tonalztics of Ralos:
- Players can obtain the Tonalztics on any wave starting from wave 7.
- This weapon requires 75 range to equip.
- This ranged weapon deals anywhere from 0-75% of the player’s max ranged hit (based on their ranged strength)..
- It also has a special effect, when charged with sunfire splinters, which allows another Tonalztic to be fired.
- The other tonalztic has the same max hit as the first one, and has its own accuracy checks.
- It also has a special effect, when charged with sunfire splinters, which allows another Tonalztic to be fired.
- The Tonalztics of Ralos also have a special attack, Division, costing 50% special attack energy. Upon a successful hit, the target's Defence level is reduced by 10% of its Magic level (20% if charged and both hits deal damage).
- This makes it useful for high-defence targets who have a high-magic level. When used on NPCs, the defence reduction from a successful first hit will apply for the calculation of the second hit.
- Echo Crystal:
- These crystals can be obtained on any wave starting from wave 4.
- The crystals can be used on a pair of guardian boots to create echo boots, which gives it an additional +2 prayer bonus, and a passive recoil effect.
- Each echo crystal also adds 6,000 charges to the boots, up to a maximum of 60,000 charges.
- The Echo boots have a passive effect in which they deal 1 recoil damage to targets attacking the player, in a 3x3 square around the player.
- This effectively restricts recoiled targets to those in melee range.
- Dizana’s Quiver:
- Players can earn various common rewards from completion of each wave, but there are also a few unique rewards that can be found throughout the Colosseum.
- Notes:
- Sol-Heredit is now a requirement for the Completionist cape.
- The Colosseum has arrived to Alora, and it’s here to test the might of its deadliest warriors.
- Libation Bowl:
- Players can now train their prayer through the liobation bowl at the Tomato.
- This method of prayer training involves sacrificing blessed bone shards to a libation bowl full of blessed wine.
- Players can fill the libation bowl with either blessed wine, providing 5 base prayer experience per bone shard, or blessed sunfire wine, providing 6 base prayer experience per shard.
- Each jug of blessed wine will add 400 shards to the libation bowl (1 charge is used per bone shard, and up to 100 shards are sacrificed at a time).
- These blessed jugs cannot be banked.
- 2 prayer points are also used each time players sacrifice shards to the libation bowl.
- Each jug of blessed wine will add 400 shards to the libation bowl (1 charge is used per bone shard, and up to 100 shards are sacrificed at a time).
- Players can fill the libation bowl with either blessed wine, providing 5 base prayer experience per bone shard, or blessed sunfire wine, providing 6 base prayer experience per shard.
- This method of prayer training involves sacrificing blessed bone shards to a libation bowl full of blessed wine.
- Blessed bone shards can be acquired by breaking down bone statuettes, or chiseling blessed bones.
- Most types of bones can be blessed by praying to the exposed altar at the Teomat.
- Once blessed, players can break them down into a varying amount of bone shards, based on the bones.
- Wine can also be blessed at this exposed altar.
- Players can exchange noted bones by speaking to Virilis near the exposed altar.
- He will exchanged noted bones for 100 coins each.
- Most types of bones can be blessed by praying to the exposed altar at the Teomat.
- Players can now train their prayer through the liobation bowl at the Tomato.
- Nightmare & Phosani Drop Rate Improvements:
- NOTE: Keep in mind that all of the rates below are boosted by a FUTHER 23% (Alora drop rate boost). Use the drop viewer in-game to see the final rates, as well as any other boosters applied.
- Phosani’s Nightmare:
- The chance of rolling the gear table (mace/armour/staff) is now 1/143 rather than 1/180.
- The chance of rolling the orb table is now 1/533 rather than 1/900.
- Specifics:
- Any specific piece of Inquisitor Armour now drops at a rate of 1/700, up from 1/1,000.
- Any specific Orb now drops at a rate of 1/1,600, up from 1/3,000.
- The Inquisitor's Mace now drops at a rate of 1/1,250, up from 1/2,000.
- The Nightmare Staff now drops at a rate of 1/533, up from 1/666.7.
- The Nightmare:
- The chance of rolling the gear table (mace/armour/staff) is now 1/83 rather than 1/105.
- The chance of rolling the orb table is now 1/320 rather than 1/520.
- Specifics:
- Any specific piece of Inquisitor Armour now drops at a rate of 1/420, up from 1/600.
- Any specific Orb now drops at a rate of 1/960, up from 1/1,800.
- The Inquisitor's Mace now drops at a rate of 1/750, up from 1/1,250.
- The Nightmare Staff now drops at a rate of 1/300, up from 1/400.
- Sunfire Runes:
- Players can now rune craft sunfire runes, a fire rune alternative, at the Shrine of Ralos at level 33 rune crafting.
- Crafting sunfire requires will require 1 essence, 1 sunfire splinter, and 1 fire rune.
- Bonuses will not take extra fire runes/sunfire splinters, only 1 will be deleted for each essence removed.
- Players will create double the amount of sunfire runes at level 49, and triple the amount at level 98 runecrafting.
- Crafting sunfire requires will require 1 essence, 1 sunfire splinter, and 1 fire rune.
- Sunfire Effect:
- When using fire spells with sunfire runes, players will deal 10% of their max hit as their minimum damage.
- The max hit used for this calculation is before the tome of fire effect is applied.
- When using fire spells with sunfire runes, players will deal 10% of their max hit as their minimum damage.
- Tome of Fire:
- Players can use 100 sunfire runes on a burnt page to create a Searing page, which, when added to the tome of fire, will also apply the sunfire effect for the amount of charges added.
- The check option will tell players how many searing charges/regular charges they have.
- Players who have permanently charged their tome of fire will need to use 350 searing pages on their tome of fire to permanently give it the sunfire effect.
- Players can use 100 sunfire runes on a burnt page to create a Searing page, which, when added to the tome of fire, will also apply the sunfire effect for the amount of charges added.
- Players can now rune craft sunfire runes, a fire rune alternative, at the Shrine of Ralos at level 33 rune crafting.
- Bug Fixes:
- Fixed a bug where presets would not properly save for some players.
- Hint arrows will now properly be removed when an npc is killed.
- The whisperer's screech attack will no longer deal damage after the player has died.
- The Awakened whisperer's tentacle attack will now be delayed by 2 ticks.
- Fixed the withdraw amount options on the seed box.
- Fixed a bug which didn’t insure pets (particularly if they were variants, eg. A colored Rock golem) that were lost on death if held in your inventory.
- Fixed a bug with Wizard Cromperty’s model on 2010 mode.
- Fixed a bug where all ranged weapons had an attack distance of 5.
- Ranged weapons should all now have the correct attack range.
- Fixed a bugged staircase in the Mithril dragons lair.
- Fixed a clipping visual issue with the Kyatt hat.
- Added placeholders for the following items:
- Venator bow (uncharged)
- Stray dog plush
- Gnome child plush
- Fixed an issue with adding new teleports to the portal nexus not working properly.
- Fixed a bug with the music cape emote on 2010 mode not working properly.
- Fixed a bug where the skill of the day would change every 10 minutes after the 23rd of the month.
- Fixed a bug where some decorations in the POH would show that the player was lacking the building materials, even if they weren't.
- Fixed a bug with the friend notes plugin not working.
- Players will no longer take damage from the Whisperer's tentacle attack after teleporting out.
- Fixed a bug where the seedbox withdraw all/x options were swapped.
- Fixed a bug where the menu entry swapper plugin's "Bank deposit Shift-option" configuration would not work for the eat/wield/drink setting.
- Removed the Litara spawns near the falador mine.
- Ghosts/Tormented souls are now classified as undead creatures.
- Fixed a bug where the 40% hp whisperer pillars during the awakened fight would sometimes spawn too far from the 60% pillar.
- The Tournament Cup in Edgeville will now show our most recent Leagues & PvM Tournament winners.
- League Forum awards will now only show the top trophy you earned (rather than potentially showing up to 7 which was spammy).
- Scoreboard changes:
- Banned players and League players’ kill counts and killtimes will no longer show up.
- Fixed a pathing issue where clicking on some tiles that were not pathable would often send the player running in a random direction.
- Players will now move as close to that tile as possible instead.
- Fixed a bug where players could fish dark crabs outside of the wilderness resource area for the daily task.
- Fixed a bug where players on mobile could not start Desert Treasure II.
- Players will no longer be hit by standing too close to the edge of the arena while fighting Vardorvis if they are in the strangle(CAPTCHA) attack.
- Added the shattered mystic gloves to the magic wardrobe set.
- Removed the duplicate decorative armour sets from the POH armour case.
- The "Perfect Leviathan" Combat achievement no longer requires 5 consecutive perfect kills without leaving the instance.
- Players must only kill it perfectly 5 times while in the instance without leaving, even if they are not 5 in a row.
- Maiden's blood pools can no longer damage players who are dead.
- Fixed a bug where the beginner tutorial was not completable.
- Fixed a bug where players could not store tribal masks in the POH armour case.
- Fixed a bug where the toy box interface would not load properly.
- Fixed a bug where players would get the “This doesn’t look safe to enter” message when interacting with some objects in Varlamore.
- Leviathan's auto attacks will now only hit through prayer a few ticks after the pathfinder has spawned.
- Quality of Life:
- The looting bag will now go to the lost item manager on death.
- Callisto and artio can now be damaged by magic attacks.
- Players can now pay a 1-time fee of 5m coins to be able to use the falcons from the falconry for free.
- The “quick-falcon” option on Matthias now works, both for players who’ve paid the permanent 5m fee, and for players who haven’t.
- The tephra refining/imbuing process will now automatically process all the tephra after clicking once.
- Players can now store and deposit their pickaxes in the pickaxe cavity in the TOA entry area.
- Dusk mystic pieces are now much more common from the brimstone chest.
- The dragon warhammer drop rate has been buffed from 1/5000 base to 1/3000 base.
- Modifiers, such as the 1.24x drop rate multiplier, donator boosts, etc… will now apply to the new 1/3000 rate.
- Realism players now have access to Baba yaga's rune shop.
- This can only be done after completer lunar diplomacy.
- This shop has a separate stock from the ironman version.
- Equipping a transformation item while stuck in Sarachnis' webs will now release you.
- The quetzin pet is now 15x more likely from hunter loot sacks if players have 200m Hunter experience.
- Players can now override their current slayer task with a stored one, and will no longer have to cancel their current task.
- Verzik will now only spawn 1 Nylocas Matemenos if only 1 player remains.
- Expert mining gloves now apply to sandstone rocks.
- The Phoenix pet rate from Wintertodt crates is now 15x higher for players that have 200m Firemaking experience.
- Wilderness bosses now respawn after 9-15 game ticks depending on the boss.
- Kree'arra's minions now drop noted crushed nests.
- Superior creatures killed on konar tasks now always drop a brimstone key.
- Melee attack distance changes:
- Previously, many larger npc’s that used melee would be able to attack players diagonally, even if there was no path to get next to the player.
- Melee npc’s will now only be able to attack players who are directly adjacent to them.
- Previously, many larger npc’s that used melee would be able to attack players diagonally, even if there was no path to get next to the player.
- Added the Civitas Illa fortis teleport functionality to the normal spellbook.
- This teleport, similar to all teleports in the normal spellbook, requires the magic level, but no runes to cast.
- The crystal seed exchanging process with Amrod is now a trade window where players can sell their crystal seeds to him individually, rather than him converting all seeds into shards.
- The maximum Clan size has been increased from 200 to 400.
- The DT2 awakened boss killcount tasks will now automatically be completed if the player had killed them before the combat achievements were added.
- Inventory Presets will now save on a profile-to-profile basis.
- This unfortunately means that all previous inventory preset will be cleared, since they were not profile based.
- As of this update, creating a new inventory preset will save it only to the account you’re logged into, and not on any other accounts.
- This should fix issues where presets would not properly save if players were using multiple client windows at once.
- As of this update, creating a new inventory preset will save it only to the account you’re logged into, and not on any other accounts.
- This unfortunately means that all previous inventory preset will be cleared, since they were not profile based.
- Players can now store the trailblazer reloaded cane in their POH armour case.
- Grouped the following items in the costume room:
- Graceful outfits
- Halos
- Blessings
- Slayer Helmets
- The following items/sets can now be stored in the costume room:
- Inquisitor armour set
- Castle wars mage set
- Castle wars range set
- Warm Gloves
- Bruma Torch
- The perfect vardorvis/duke/whisperer combat achievements will now specify they must be done all in a row.
- Players can now get brimstone keys from any slayer task assigned by Konar, including boss tasks.
- The equipment screens will now properly show set effects.
- The hunter guild teleport for the skillcape will now be inside the hunter guild.
- Embertailed Jerboa are will now fail to catch less often.
- Players can now chop dead trees/jungle trees.
- Forum changes:
- Award display:
- The award section on the left-hand side of a post will now display up to 60 awards (up from 45), but the size of each award icon has been reduced from 23x23 to 21x21 pixels to allow this change without taking up too much more space.
- Award display:
We hope you enjoy this update! As always, please report any bugs as soon as they are encountered.
Best,
Omicron