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Development Blog #18: Fortis Colosseum


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Posted 16 May 2024 - 12:31 PM #1

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Hello everyone,

 

We are very excited to show you a sneak peak of something that we have been working on for the past few weeks which we are sure you are very excited for, the recently released Fortis Colosseum!

This epic arena is the setting for a new, wave-based PvM minigame. The Fortis Colosseum will pit the bravest among you against an onslaught of increasingly complex waves of enemies. Those of you who own a Fire Cape should be able to get your feet wet in the early rounds, but as the waves progress, you can expect combinations of enemies that will test the skills of even the most seasoned combatants. Unlike other wave-based minigames, as the difficulty increases, so do the stakes. After each wave, you’ll be offered a choice: swallow your pride and leave with the loot or risk it all on the next battle – you’re here to put on a show, after all!

 

  • Overview:
    • The Fortis Colosseum is a large stadium found on the cliffs east of Civitas illa Fortis. Here, players can take on up to twelve waves of opponents, culminating with the final wave against Sol Heredit. Enemies will spawn in similarly to the TzHaar Fight Caves and Inferno, though additional enemies will also spawn in during the wave.

 

  • Gameplay:
    • At the end of each wave, players can choose to modify future waves by adding modifiers. For example, players may choose to reduce their maximum Hitpoints, strengthen opponents, or alter the arena's terrain. Handicaps are randomized and will persist for all subsequent waves of the current run. After each wave, players are also given the option to end their Colosseum run with the spoils they've earned up to their current wave.

 

  • Rewards:
    • Before starting a wave, an interface will appear indicating the loot from the current wave and loot from the upcoming wave. You may choose to either continue and risk your rewards or end the run and claim all of your hard-won spoils. If you die, teleport out during a wave or log out, all accumulated loot will be lost. You can obtain unique rewards from Wave 3 onwards. Every wave after that has a progressively higher chance of awarding a unique item. Unique rewards from the chest include:​
      • ChiB5ki.png  Dizana's Quiver is an untradeable, chargeable (and corruptible) Cape-slot offering, boasting higher offensive bonuses than Ava's Assembler and a particularly unique effect which allows it to hold at least two types of ammo, automatically selecting whichever applies to your current weapon. You'll be able to earn one of these by making it all the way to the end of a Colosseum run!
      • YxJm23z.pnggKzZbQi.pngKNgYNtp.pngSunfire fanatic armour is effectively Proselyte armour with bigger numbers. In order to wear the armour, the player must have a Prayer level of 60 and a Defence level of 40. The armour shares the same stats with rune armour, barring the lighter weight and higher prayer bonus.
      • z9YJQPb.png Echo crystal which is used on a pair of guardian boots to create echo boots, which gives it an additional +2 prayer bonus and a passive recoil effect. Each echo crystal added to the boots gives it 6,000 recoil charges.
      • sLS3Bnr.png Tonalztics of ralos is a thrown weapon that requires level 75 Ranged to equip. Unlike most thrown weapons, it is not stackable and effectively provides unlimited "ammo," though it has an additional effect when charged. In its uncharged state, the weapon hits a target for 0-75% of the player's maximum ranged hit once. However, when charged with Sunfire splinters, the weapon will hit twice instead, with the second damage roll independent from the first. It can hold a maximum of 20,000 charges.
      • G6abkRJ.png Sunfire splinters are a common drop. They can be used to charge Dizana's quiver and the Tonalztics of Ralos.
      • 9vR9BPg.png Smol heredit, the boss pet of Sol Heredit, obtained by beating the Colosseum

 

  • Media: 

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We can't wait for you to put on a show for us at the Fortis Colosseum, coming soon!

 

Wishing you a great week,

Alora Staff Team


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Posted 16 May 2024 - 12:34 PM #2

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Looking forward to this!


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Posted 16 May 2024 - 01:01 PM #3

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I'm literally so hyped for this. Let's go!

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Posted 16 May 2024 - 01:53 PM #4

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Looking really good!


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Posted 16 May 2024 - 02:17 PM #5

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Hope it comes as soon as possible, great minigame.

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Posted 16 May 2024 - 02:17 PM #6

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Looks nice, but we are still waiting on Awakened whisperer fix!


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Posted 16 May 2024 - 02:32 PM #7

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Amazing news great work team! :D

i can do it pretty easily on main game....ill have to start practice with 280 ping :P



Posted 16 May 2024 - 03:40 PM #8

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Looking very much forward to this. I do hope however omicron acknowledges how utterly terrible the rate of splinters is on osrs and how many you need to charge the quiver once obtained. Would be nice to see either a buff in the drop rate of splinters or a nerf I'm how many are required to charge the quiver

Posted 16 May 2024 - 03:43 PM #9

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Good to see more Dev Blogs, can't wait to try it out


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Posted 16 May 2024 - 04:08 PM #10

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Looks like it's going along great, very excited to see it ingame, hopefully it will be going through a couple layers of testing to work out all the kinks.

 

Are there any plans to make the perks of Dizana's Quiver, specifically the higher stats & double ammo, integrate with the completionist cape after at least 1 full Colosseum run?


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Posted 16 May 2024 - 04:57 PM #11

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Looking forward to try the Colosseum.


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Posted 16 May 2024 - 05:33 PM #12

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Can't wait to try this out!



Posted 16 May 2024 - 06:02 PM #13

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Looking great and looking forward to dying in the waves afufu

 

 

ALL HAIL OUR LORD AND SAVIOR SIRKERAVNOSL!



Posted 16 May 2024 - 06:26 PM #14

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@Mhk We'll most likely end up allowing players to add a blessed quiver/dizana max cape to the completionist capes to gain the perks.


@praxi gim Fair point, we'll make sure to reduce the amount of splinters required to a slightly more reasonable amount.


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Posted 16 May 2024 - 06:38 PM #15

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This looks awesome, and i can already tell ima hate it!

 

also i didnt read anything about the Cooking Npc in this blog hmmmm


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Posted 16 May 2024 - 07:06 PM #16

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also i didnt read anything about the Cooking Npc in this blog hmmmm

Must have forgot, will make sure to include it in the next one! 


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Posted 16 May 2024 - 09:27 PM #17

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dan putting in WORK!  good stuff 



Posted 17 May 2024 - 07:18 AM #18

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Great job guys <3 

Looks amazing!


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Posted 17 May 2024 - 07:55 AM #19

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Looks great but fix dt2 awakened bosses please



Posted 17 May 2024 - 12:34 PM #20

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Your excitement is infectious, and the Fortis Colosseum sounds like an incredible addition to the game! The blend of wave-based PvM gameplay with unique modifiers and high-stakes decisions makes it a truly engaging experience. The detailed overview and rewards system have definitely piqued our interest.






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