What is your suggestion?:
Currently when you bind/snare a player, your player stops movement to do the action, thus if you splash, the player you're attacking gets a massive gap on you that you can't reach.
I suggest having your player chase them, and the animation of the spell not stop your movement, while the animation it self can cause a stall on your character, you would still be chasing them and 'catch up' when the animation is over.
Is this in OSRS?:
Yes, it seems bugged on Alora.
Has this suggestion been accepted already?:
No
How would this benefit Alora?:
It would be a massive fix to Pking that has been causing issues for such a long time.