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[21/9/23] QoL & Bugfixes Mini Update

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Posted 21 September 2023 - 07:58 PM #1

Omicron

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Hello everyone,
 
Today's update will not be a full-fledged content update as per usual, rather it is simply to hold everyone off with some much needed Quality of Life updates & bug fixes to keep things running smoothly. We are also implementing some necessary backend changes to support mobile, so that we can soon open beta testing and allow the first few rounds of beta testers to get into the game on their mobile devices. Here are the updates that have been applied today:

  • Welcome screen update:
    • Our welcome screen has been updated with the OSRS version.
      • This adds some hovers on all elements, and the bank pin / email boxes have been removed in favor of an update banner, which also can be clicked to play.
      • The update notes at the bottom can be clicked to take you to the update list on our website.
      • The "last logged in" message will now show you an exact time (eg. 1 hour, 25 minutes ago) rather than just saying "earlier today".
  • Golden Hammer Changes:
    • The golden hammer in the store has been replaced by the Imcando hammer.
      • Any golden hammers that were purchased from the store previously will now be an Imcando hammer for players when they login.
    • This works the exact same as the golden hammer, except that it can be equipped by players.
      • This provides the added benefit of saving 1 inventory slot when doing activities that require a hammer in the inventory (such as wintertodt and smithing).
  • Tokkul from Fight caves will now be more appropriately calculated:
    • We start with OSRS's initial calculation, which 127 tokkul per wave, and a total of 8032 for all 63 waves. 
    • We add our Alora drop rate multiplier to it (1.23) to make it 9879 tokkul, or 157 per wave.
    • We then apply a donator boost:
      • Regular: 5%
      • Super: 7%
      • Extreme: 9%
      • Legendary: 13%
      • Uber: 17%
      • Master: 21%
      • Immortal: 26%
      • Eternal: 30%
    • And finally, we apply the Elite Karamja diary boost (2x) stacked with the boost above.
      • This gives us anywhere from 9880 to 25,686 tokkul depending on Elite Karma diary boost completion and donator rank. Previously, the range was always from 11,250 to 22,500 regardless of donator rank.
  • Quality of Life:
    • Resetting the presets plugin configuration will now clear all presets and sections.
      • These cannot be recovered, so be careful with this option.
    • Players will no longer be able to recharge their Iban’s staff (u) if they’ve already got the maximum 2,500 charges in the staff.
      • He will still replace the regular Iban’s staff with the charged version if possible though.
    • Aubury will now notify players how many charges will be added if they recharge their Iban’s staff, before they’ve paid the fee.
    • You can now respond to the "Do you have any gold in your inventory?" random event question with "0", "none" or the amount of gold you have, as some players were confused and thought it was asking for an amount rather than a yes/no. 
    • Sherlock's notes are now stackable.
    • Players can now obtain Sarachnis as a boss slayer task.
    • The toxic blowpipe now fires the correct dart projectile ids for all dart types.
    • Players can now access the companion pet plugin through the plugin hub.
      • This plugin allows players to change their thralls to look like a specific pet, or even summon their own cosmetic pet (that only they can see).
    • Minnow fishing has been opened up to all players.
      • This can be accessed by using the boat on the dock in the fishing guild.
    • Shanomi's "Claim-tokens" option has been changed to "Trade".
    • Claiming daily login rewards will now attempt to deposit them into a player’s bank if their inventory is full.
    • Granite boots will no longer be announced in yell.
    • Players can now use the empty/fill right-click options on the tackle box.
    • Blood reavers will now die after the blood phase is completed at nex.
    • Nex will now only use the drag attack on targets within 6 tiles of herself.
    • Added proper fletching animations for fletching darts, arrows, and bolts.
    • The elite clue scroll drop rate at skotizo is now 1/5 instead of 1/12.
    • A grym root will now be guaranteed to spawn within the first 20 gauntlet rooms.
    • Added the proper graphic after drinking a divine potion.
    • The Ice demon’s magic defence will now be calculated using its defence level, rather than magic level.
      • This will make magic attacks far more accurate.
    • Booster scrolls will now prompt the "Enter amount" option when setting them through the presets plugin.
    • The Skill of the day and wilderness bonuses will now automatically be accounted for in the skill calculator/banked experience calculator, if they are applicable.
    • Yelling can now be done by starting a message with 3 slashes rather than two.
    • All corporeal beast instances are now multi-combat.
    • The frozen cache now announces and logs senator shards.
    • Players can now grind ancient icons for 5,000 ancient essence.
    • Redwood tree seeds and mud battlestaves will no longer be announced over yell.
    • Players can now drag the chatbox around similarly to the minimap/inventory.
      • This will not move the location of Pm’s.
    • Tombs of Amascut QoL:
      • The Grand Chest will now properly show the "loot orb" when opening the chest, and the item that the player receives will be visible to other players in the room.
  • Bug Fixes:
    • Fixed a bug where the regeneration meter plugin's special attack orb highlighting was in the incorrect position in fixed mode.
    • Fixed a bug where players would sometimes be notified they've withdrawn 0 of an item from the tool leprechaun.
    • Godwars dungeon instance killcount draining will now happen when a player attempts to join an instance, rather than when the door is clicked.
    • Fixed a bug with tile markers not working correctly in instances.
    • Fixed a bug where the chatbox messages would be slightly cut off at the bottom.
    • Mithril dragon attack range has been increased.
    • Poison ivy seeds are now tradeable.
    • The game frame will no longer flash or have missing components upon closing the welcome screen, it will be fully built.
    • Fixed a bug where certain bow of Faerdhinen variants were not being recognized by Falo the Bard.
    • Fixed a bug where players could still fail some Phantom Muspah tasks after leaving the area.
    • Players will no longer get the indicator message that their farming contract has started if they've just recently completed one and need to speak to Guildmaster Jane.
    • Fixed a bug where the weed whacker task would auto-complete if the player killed Hespori on the same tick that the flowers spawned.
    • Cave krakens that have been awakened are no longer aggressive.
    • Fixed a bug where rune thrown axes were not providing range experience.
    • Fixed a clipping issue with the snow goggles & mask.
    • Players who die in pest control will now be placed back in the boat, rather than removed from the minigame.
    • Fixed a safespot in the lizardman shaman temple.
    • Fixed a bug where dismantling crystal armor without inventory space would sometimes result in lost crystal armor seeds.
    • Fixed a broken ladder in hosidius.
    • The price of potions and sharks in the realism general store have been doubled for balancing purposes.
    • Fixed a bug where the dark core would sometimes spawn outside of Corporeal beast's lair.
    • Fixed a bug where exiting the bank after searching would sometimes cause key remapping to not function correctly.
    • Fixed a bug where the twisted coat wouldn't clip properly.
    • Fixed a bug where players could attack the hunllef before entering the final fight room.
    • Fixed a bug where the chewed bones counter wouldn’t track sacrifices correctly.
    • Fixed a bug where players could complete an inferno combat achievement in training.
    • Fixed a bug where Zulrah killcount wouldn’t show up on the collection log.
    • The final warden in Tombs of Amascut will now be removed 1 tick earlier on death, preventing it from "flashing" before the Teleport crystal appears.
    • Fixed an issue with floor overlays being purple in some areas.
    • The guide price item search will now properly close whenever a player closes the interface.
    • The prayer filters now work correctly.
    • The escape crystal timers on runelite should now work correctly.
    • Sapphire bolts can now be fired from the rune crossbow.
    • Fixed a bug where players could access the Chambers of Xeric bank chest after starting a raid.
    • Fixed a bug where the next skill of the day would be incorrect right after the skill of the day just changed.
    • Fixed a bug where players wouldn’t enter the hunllef room properly sometimes.
    • Fixed a bug with the quest interfaces not displaying information correctly.
    • Fixed a bug with the quest scroll “X” button not working.
    • Fixed a bug where Phantom Muspah’s shockwave would sometimes travel through spikes.
    • The Bounty hunter interface will now display the targets risked wealth and wilderness level range instead of incorrect location information.
    • Muspah’s homing spike attacks will now end once it enter’s the shielded phase.
    • Redwood trees can now be properly chopped.
    • The beaver pet npc id has been fixed.
    • Sardines now heal 4 hitpoints rather than 3.

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We look forward to sharing more info soon on the mobile beta, and we hope you enjoy this mini update :)

 

Best,

Omicron



Posted 21 September 2023 - 08:03 PM #2

99
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Thank you king



Posted 21 September 2023 - 08:04 PM #3

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Thank you for sardines update ! 



Posted 21 September 2023 - 08:05 PM #4

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Posted 21 September 2023 - 08:07 PM #5

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Good QOL! Alot of fixes!



Posted 21 September 2023 - 08:24 PM #6

Vys
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God, I always love to see a laundry list of small but meaningful QoL changes. Beautiful.

Thanks Omi!

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Posted 21 September 2023 - 08:30 PM #7

mochiii
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Thanks for update! cant wait to see the cooking npc soon! <3

 

Also love the push for a mini update in-between the larger planned updates, these are much necessary and great way to keep community satisfaction high!


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Posted 21 September 2023 - 09:02 PM #8

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Nice quick little update to tease us.  :wub:


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Posted 21 September 2023 - 09:08 PM #9

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Some really good QoL updates popped in! Thanks team!

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Posted 21 September 2023 - 10:22 PM #10

Yujii
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the first bank on cox was a bug??? noooooooooooooo thats a QoL keep it!!! lolol


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Posted 21 September 2023 - 11:52 PM #11

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Big thanks tot he team for these nice QoL updates!

 

Game is looking more and more refined!


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Posted 22 September 2023 - 12:43 AM #12

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Awesome QoL and bugfixes update! It's always nice to have these things pushed as fast as possible :withlove:



Posted 22 September 2023 - 12:59 AM #13

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Yes I like, VERY LIKE.

 

Thanks Omicron  :wub:  :P  ;) :FeelsHappyMan:


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Posted 22 September 2023 - 06:04 AM #14

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Thanks team for these nice QoL updates. Anxiously waiting on that next one to pop out related to Alora Mobile!


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Posted 22 September 2023 - 06:00 PM #15

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Some great QOL Updates here, thanks again.



Posted 22 September 2023 - 07:37 PM #16

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The hero we needed






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