hello gamers
Firstly, I urgently request that the seed pod issue be addressed as soon as possible. I am surprised it hasn't been fixed despite being a problem for a few weeks now. It significantly affects gameplay and allows people to exploit it regularly.
I strongly suggest implementing a feature that allows us to skip our targets without the need to log out each time. It is quite bothersome, and a simple solution would be highly appreciated.
The accuracy of dragon claws needs to be fixed. Currently, players can consistently hit almost their maximum damage, leading to excessive damage output.
Since the wilderness has been changed to basically single-plus, I propose that non-player characters (NPCs) in the wilderness should not be aggressive when a player is already engaged in combat. The wilderness is already less active, and constant interruptions from NPCs such as zombies and skeletons make it even less enjoyable.