What is your suggestion?: Change the PJ timer to 20 ticks (12 seconds) like osrs has
Is this in OSRS?: Yes
Has this suggestion been accepted already?: No
How would this benefit Alora?: This would benefit Alora by removing the advantage that bigger groups have in singles combat; thats what multi is for. Also removes peoples ability to abuse dumping specs and resetting.
No support, it's abundantly clear what has happened to the OSRS wilderness after Singles + was implemented. There's countless video essays from PKers who've shown why it was a bad update.
It kills an entire method of gameplay being Team PKing and kills many historic areas of the wilderness like Mage bank. Deep wild PKing has always had an advantage for larger teams but there's many adequate measures in place to protect Singles or smaller team PKers as well.
As I do stand to benefit from the current way there is an obvious bias but those who are in favor of changing it also have a biased perspective as they stand to benefit with the change.
Killing an entire method of PKing that literally FORCES people to work as teams and has historically in Alora seen dominant teams change over as little as a few months simply because the ones not with the advantage currently are upset doesn't make sense when our wilderness struggles to be active as is.
Let's not forget it also has negative impacts on singles outlast PKing as well as all your opponent has to do is hug a wall, or freeze DD and log out and there's no counter to an action that is almost entirely RNG based.
Tl;dr don't force change, just encourage other teams to become active.
No support, it's abundantly clear what has happened to the OSRS wilderness after Singles + was implemented. There's countless video essays from PKers who've shown why it was a bad update.
It kills an entire method of gameplay being Team PKing and kills many historic areas of the wilderness like Mage bank. Deep wild PKing has always had an advantage for larger teams but there's many adequate measures in place to protect Singles or smaller team PKers as well.
As I do stand to benefit from the current way there is an obvious bias but those who are in favor of changing it also have a biased perspective as they stand to benefit with the change.
Killing an entire method of PKing that literally FORCES people to work as teams and has historically in Alora seen dominant teams change over as little as a few months simply because the ones not with the advantage currently are upset doesn't make sense when our wilderness struggles to be active as is.
Let's not forget it also has negative impacts on singles outlast PKing as well as all your opponent has to do is hug a wall, or freeze DD and log out and there's no counter to an action that is almost entirely RNG based.
Tl;dr don't force change, just encourage other teams to become active.
1. How was it a bad update, wildy pking is more alive than ever.
2. It doesn't kill team pking, thats what multi is for.
3. Can you name any measures in place to protect solo pkers from teams, because i can't think of any.
4. By working as a team you mean dumping specs and resetting to do it again, theres no skill in that. In singles people should be rewarded for being the better pker, having a larger number of people shouldn't be an advantage in an area called singles.
5. I don't see how wall hugging and dding are a negative impact on singles pking when the alternative is that your friend with full supplies and spec can hit them. How is that a positive to singles pking?
@
Death Lord
Think you of all people might wanna support this *cough* @
redcar
*cough*
We already have it easier with tele to target (even with the update), and there's no such thing as competition on Alora that has ever realistically lasted because everyone eventually piles into one single clan after the mains of one go back to OS or switch servers. People change but patterns don't. Saying this as someone who's been here since 2016 btw, whether it gets implemented or not won't change how I play but 100% the wild needs more updates than just matching some bosses and items from OS.
Support. Having pked for several years I believe this would be a positive change for the wilderness.
1 - No support, it's abundantly clear what has happened to the OSRS wilderness after Singles + was implemented. There's countless video essays from PKers who've shown why it was a bad update.
2 - It kills an entire method of gameplay being Team PKing and kills many historic areas of the wilderness like Mage bank. Deep wild PKing has always had an advantage for larger teams but there's many adequate measures in place to protect Singles or smaller team PKers as well.
3 - As I do stand to benefit from the current way there is an obvious bias but those who are in favor of changing it also have a biased perspective as they stand to benefit with the change.
4 - Killing an entire method of PKing that literally FORCES people to work as teams and has historically in Alora seen dominant teams change over as little as a few months simply because the ones not with the advantage currently are upset doesn't make sense when our wilderness struggles to be active as is.
5 - Let's not forget it also has negative impacts on singles outlast PKing as well as all your opponent has to do is hug a wall, or freeze DD and log out and there's no counter to an action that is almost entirely RNG based.
Tl;dr don't force change, just encourage other teams to become active.
Personally disagree with most of these points and heres why;
1 - Perhaps a week after the update Pkers may have not liked it, but after a few QOL changes I've not heard much negative feedback on it other than from single teams. If anything the wilderness has gotten a boost in new pkers.
2 - There's a reason why it's single combat. And lets not kid ourselves, 99% of the time there's no team pking other than Aftermath/Paragon grouping up and fighting each other for 10 minutes. Also unlike OSRS, we have supply chests and bloody keys which help boost activity in those areas.
3 - No comment as I've experienced both sides.
4 - See point 2.
5 - There's a few counters such as timing freezes correctly and using mithril seeds. Also, players are able to hug a wall or freeze DD right now anyways, the only difference being a friend can hit the guy trying to log out, which takes away the "single" part.
Thanks for the reply and I can kind of see where you're coming from, but these are my thoughts.
No support, @
Real Alan
made a post about this not long ago and it was rejected, don't see what has changed in the past few updates that justifies bringing this back up
This post comes not as a standalone, but as a identical repeat post by @
iron tard
replicating his earlier suggestion of the exact same thing (as well as being a suggestion others have made in the past) If alora rules were applied EQUALLY TO ALL this thread would have been locked, closed or denied as many other duplicate suggestions have.
The reason he's made this post is clear, his previous post didn't work and has major pushback on it leading him to rewrite it so he (and friends) can control the narrative on a fresh post. It's dishonest and unfortunate that as they do frequently many staff turn a blind eye to friends who break these rules many of them minor, then go and utilize those same minor rules to infract or punish those who they may not be very friendly with.
Now, on the actual topic at hand.
Singles + exists. It exists inside the rev cave and succeeds there. It thrives there, and those who wish for singles+ content can make use of it and never have to pk elsewhere as there's always going to be PvP activity inside the caves as it's one of the only long term profitable wilderness activities for all. This suggestion doesn't increase ways to play, it limits it to one way (it just so happens to be the way @
iron tard
and many who support this currently play)
Making the entire wilderness singles+ has one major effect: the death of team PKing. You can try to phrase it anyway you want but that's the reality, on OSRS many of the largest team PK clans or groups have effectively disbanded or lost a majority of their active players. You can make any excuses you want but what you are endorsing is the death of all team PKing activities in alora as Multi is dead as we all know.
The other effect is has is amplifying the worst 2 aspects of pvp that everyone can agree on: Skill Gap and Gear Gap. With a 12 second PJ timer there is no counter to an extremely strong PKer with a bowfa/gigamax/Elysian set.
Currently the only counter unless you yourself are an extremely high skilled player willing to risk the same amount is working collaboratively as a team.
This isn't the be all end all that some as suggesting. As the leader of the most active CC in the wilderness we have LOST more than we have gained recently. We lose sets almost daily, SPECIFICALLY to @
Yautja
@
iron tard
@
Hax
@
Wattson
@
Ransu
@
socket
and many others because 2 strong PKers in max is an effective counter to 10 shitty PKers in rags.
The clear difference here is when we lose a set we gear up, and go back out after licking our wounds. We don't go cry on the forums to change game rules and content after we die because we got outplayed at the game that has had the same rules for 15 years.
There are plenty of counters to teams in singles with the current PJ timer here's a few that don't include everything:
Supply management, more tank gear, SOTD spec, NPC boxing, making use of your own team, DDing, using obstacles like crevices, door jamming, fake outs, and many many more.
There's entire metas that have developed over 15 years whether it be carrying a lockpick and cash by MB or using obelisks & animation stalls to send opponents to a completely different area of the wilderness.
Here's a link to a fantastic video by Eliop14 on why the PJ timer spelled death for team PKing in OSRS.
@
iron tard
if you need help learning how to get better he also has a video that's 25 minutes long on dozens of solo or small team escapes from
Agree 100% with everything said here. Adding pj timer bout to reduce the total pvp population from 10 people to 3 people
First let's discuss something crucial. This post comes not as a standalone, but as a identical repeat post by @
iron tard
replicating his earlier suggestion of the exact same thing (as well as being a suggestion others have made in the past) If alora rules were applied EQUALLY TO ALL this thread would have been locked, closed or denied as many other duplicate suggestions have.
The reason he's made this post is clear, his previous post didn't work and has major pushback on it leading him to rewrite it so he (and friends) can control the narrative on a fresh post. It's dishonest and unfortunate that as they do frequently many staff turn a blind eye to friends who break these rules many of them minor, then go and utilize those same minor rules to infract or punish those who they may not be very friendly with.
Now, on the actual topic at hand.
Singles + exists. It exists inside the rev cave and succeeds there. It thrives there, and those who wish for singles+ content can make use of it and never have to pk elsewhere as there's always going to be PvP activity inside the caves as it's one of the only long term profitable wilderness activities for all. This suggestion doesn't increase ways to play, it limits it to one way (it just so happens to be the way @
iron tard
and many who support this currently play)
Making the entire wilderness singles+ has one major effect: the death of team PKing. You can try to phrase it anyway you want but that's the reality, on OSRS many of the largest team PK clans or groups have effectively disbanded or lost a majority of their active players. You can make any excuses you want but what you are endorsing is the death of all team PKing activities in alora as Multi is dead as we all know.
The other effect is has is amplifying the worst 2 aspects of pvp that everyone can agree on: Skill Gap and Gear Gap. With a 12 second PJ timer there is no counter to an extremely strong PKer with a bowfa/gigamax/Elysian set.
Currently the only counter unless you yourself are an extremely high skilled player willing to risk the same amount is working collaboratively as a team.
This isn't the be all end all that some as suggesting. As the leader of the most active CC in the wilderness we have LOST more than we have gained recently. We lose sets almost daily, SPECIFICALLY to @
Yautja
@
iron tard
@
Hax
@
Wattson
@
Ransu
@
socket
and many others because 2 strong PKers in max is an effective counter to 10 shitty PKers in rags.
The clear difference here is when we lose a set we gear up, and go back out after licking our wounds. We don't go cry on the forums to change game rules and content after we die because we got outplayed at the game that has had the same rules for 15 years.
There are plenty of counters to teams in singles with the current PJ timer here's a few that don't include everything:
Supply management, more tank gear, SOTD spec, NPC boxing, making use of your own team, DDing, using obstacles like crevices, door jamming, fake outs, and many many more.
There's entire metas that have developed over 15 years whether it be carrying a lockpick and cash by MB or using obelisks & animation stalls to send opponents to a completely different area of the wilderness.
Here's a link to a fantastic video by Eliop14 on why the PJ timer spelled death for team PKing in OSRS.
@
iron tard
if you need help learning how to get better he also has a video that's 25 minutes long on dozens of solo or small team escapes from
I support this suggestion, the singles should be for PKers who want to have 1v1-s, rather than having a 1v1 and being at a constant risk to get pjed off, it rather gives more unexperienced pkers an extra incentive to try out PKing, as they would know for sure that this is 1v1 and there would be no cheesing, thats how they would improve, so "killing the wilderness" narrative is too much for it.
If alora rules were applied EQUALLY TO ALL this thread would have been locked, closed or denied as many other duplicate suggestions have.
Stop victimizing yourself, rules are applied EQUALLY TO EVERY PLAYER ON ALORA. Building those unnecessary delusions within your clan is not sustainable. If you have any more questions regarding that, feel free to DM me on discord.