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Singles+ in all singles areas



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Posted 06 March 2023 - 10:49 PM #21

Formula One
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"led by 2 staff admins.   "
 
 
It's relevant when the clip provided is an admin PJing my fight with another admin (see 2nd clip).
 
Staff calling staff for backup in the wild.  Kind of unfair allowing the staff team to gang up on 1 player.  
 
Under the current system, whoever has the bigger team (more raggers) has the advantage.  
 
Adopting the same PJ timer as OSRS in singles (different from making it singles+), balances the playing field for solo players in singles.
 
If I'm fighting 22 and 22 barrages me, he should not be able to skip 1 attack cycle (by wielding ags?) and pass me off to a teammate.
 
You can see teams taking advantage of this mechanic in clip 1, by sending in someone with full vestas and dragon claws.
 
As a result, I think there should be 12 seconds PJ time (like osrs) before a player needs to worry about a random ass teleblock and a full team falling in.


I’m not staff, I have called for back up from clan friends before - does this mean I’m pretty much an admin?

That argument plays not relevance in any situation….
It’s just called having friends who will come help you out on the wildy.

Just as they have requested for assistance, you have every right to request assistance from your clan mates. There is no in-balance here at all - just a poorly given argument.

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Posted 07 March 2023 - 12:21 PM #22

Real Alan
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Just as they have requested for assistance, you have every right to request assistance from your clan mates. There is no in-balance here at all - just a poorly given argument
 

 

Ok.  If there's not an imbalance, how long does the attacker have to be out of combat for your backup to tag him off you?  

 

In my fight with 2 admins, it took less than 3 seconds for another admin to interrupt the fight.  22 put on ags and skipped an attack cycle, then To gain was able to jump on (all while I'm still frozen).  

 

This right here is a major imbalance.

Whoever has more people on standby has the advantage to tag off before the solo-attacker can pick up momentum.

1 attack cycle is way too short of a time.   Should be 12 seconds like OSRS.  That's the imbalance I'm talking about.

 

Even if I froze To gain and dd/hugged an obstacle (after he PJs my fight with 22), I would not be able to escape to log out because the PJ timer is too short.  Raggers 22/Realmungard would be able to hit me, keep me in combat, and prevent me from logging.  That's very imbalanced for solo pkers.  

 

We should be encouraging players in the wild to utilize game mechanics to escape, rather than relying on teammates to come bolt rag or staff members like To gain to come rescue you.  That's how it works in OSRS singles right now.  

 

Also, no, just because you've called for back up doesn't mean you're an admin.   

 

But it does seem like an imbalance if you just call for staff back up every single time you get hit by a solo pker.

Staff should be impartial.  If they continuously back up the same players in player versus player, that doesn't seem very impartial to me.  


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Topic 91561 - My Problem with Staff IV

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Posted 07 March 2023 - 12:45 PM #23

To gain

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@Real Alan I honestly do not understand why you keep using the term 'staff member' What does my or anybody s rank for that matter have to do with a pj timer, We are just players like everybody else.

If you look at your own gif, You did 2 Acb hits after 'kaamea' barraged you, Acb beeing one of the slowest hitting weapons in the game with an attack speed on rapid of 5 ticks ( just asuming you had it on rapid), and 6 ticks on accurate, doing some simple calculations the pj timer is 6 seconds.

But besides this as mentioned before if you wish to 1v1 somebody feel free to use the edge ditch or edgepvp, the wildy is high risk / high reward, you take the risk to be falled in on by going to deep wildy, if you dont want this simply dont go there.


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Posted 07 March 2023 - 01:16 PM #24

Real Alan
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@Real alan I honestly do not understand why you keep using the term 'staff member' What does my or anybody s rank for that matter have to do with a pj timer, We are just players like everybody else. If you look at your own gif, You did 2 Acb hits after 'kaamea' barraged you, Acb beeing one of the slowest hitting weapons in the game with an attack speed on rapid of 5 ticks ( just asuming you had it on rapid), and 6 ticks on accurate, doing some simple calculations the pj timer is 6 seconds. But besides this as mentioned before if you wish to 1v1 somebody feel free to use the edge ditch or edgepvp, the wildy is high risk / high reward, you take the risk to be falled in on by going to deep wildy, if you dont want this simply dont go there.
 

 

You are what you eat.

If you're a staff member, own it. 

Why does it bother you so much to be described that way?

 

Thank you for providing some actual data to the table, though.

The PJ timer is 6 seconds (according to admin @To gain).

In this case, I'm stating your staff rank for credibility reasons.

To distinguish from player opinion and fact.

 

Anyways, my point here is 6 seconds is too short. 

12 seconds PJ timer like OSRS is necessary to prevent clanman mode in singles.

With the upcoming wildy rework, this stuff is going to really matter. 

That's why I give a shit. 


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Topic 89500 - My Problem with Staff

Topic 89503 - My Problem with Staff II

Topic 89512 - My Problem with Staff III

Topic 91561 - My Problem with Staff IV

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Posted 07 March 2023 - 05:01 PM #25

Realmungard
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Only thing single+ is gonna achieve is:

 

Mungard gonna gear

Mungard gonna spam yell "NHing @chins"

Nobody showing up

Mungard going to nightmare instead

 

 

Wildy on alora is dead, because it super efficient to kill pvmers and there is 0 risk for pkers, as wildy is sooo dead, people jump over ditch try find a target tp there if its singles, Dont tp there if its a pkers. And try 5 mins later. From all the killstreaks on alora not a single killstreak will nh at edgepvp, people just tryna stack pkp. And the actual pkers cant get a fight. Remove bounty hunter so that pkers actually are forced to run into other pkers and then maybe, very maybe people will start pking on alora. And every argument people bring up here is complete bullshit. 95% of all pking on alora happens in rev caves, which is pretty much same on osrs for single pkers, only difference on osrs is that pkers actually run into eachother as they run through caves. And here ironmen teleport on some poor bastard in rev caves, they'll kill him and teleport out. And when the guy leave the rev caves they wont follow cus they risk getting pjed by an actual pkers that come helps you. 

 

 

Just the way i see it. 



Posted 02 February 2024 - 09:33 AM #26

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