Buffing Tob droprates 100% support. On nightmare though, unless phosani gets made a challenge and slap you on the wrong prayer no support as you can pretty much afk it with the right gear
"you can pretty much afk it with the right gear"
-not true. you afk, you run the risk of dying, restarting the 8 minute kill, and having to pay 250k to buy your gear back (this has happened to me lots of times)
-you're an admin so i expect you to back up your claim with evidence -> PROVE IT -> go afk nightmare 100 times and show us how many times you survive
-there's a reason why hardcores don't attempt nightmare. it's not afk. you guys need to stop exaggerating what 'away from keyboard' means. you're an admin for pete's sake.
-if you think nightmare is afk -> you may as well say nex is afk
-go afk when the room gets divided into quadrants and you'll get stacked out in seconds
-miss sipping a sanfew by a few ticks and you can easily get stacked out with a parasite popping out + range attack off prayer
-miss moving a few ticks or get immobilized and you can get stacked out with the ground attack + off prayer attack
-get immobilized while you're away from the sleepwalkers, miss a tick, and you can easily get stacked out
-no way are you doing 6:30 kills easy with "afk nightmare" gear like mungard claims -> more like 8+ minutes
-the total expected game time per nightmare drop is ridiculously not worth the benefit provided by the nightmare drops -> making it dead content
-imagine 8 minutes x 162 kills for 1 expected drop -> that's 21.6 hours... what kind of dangerous, non-afk activity has an average drop time that high?
If toa is 1/25 and it takes 30 minutes -> that's 12.5 hours / expected drop
If nex is 1/35 and it takes 30 minutes to solo -> that's 17.5 hours / expected drop (less if you do 2-3 man)
Meanwhile you have nightmare with 1/162 and 8 min to solo -> 21.6 hours / expected drop (not including deaths)
besides... nightmare drops niche items... neither BIS melee nor BIS range... making it hard to justify the time investment
Assuming you use max gear, imagine the sheer amount of blood runes consumed by the scythe to power you through 21.6 hours of continuous gameplay for each individual nightmare drop...
Btw nex got a 23% drop rate boost from the 1/43 base rate in the last update.
I don't understand why you and mungard are so adamant on keeping nightmare this dry and unenjoyable for the rest of the community.
Imagine knowing that...
1. the Alora RSPS community and the OSRS community are different
2. that group nightmare is dead content on Alora...
Then refusing to improve phosani nightmare because it's too easy to afk for drops.
If that's your argument, you need to at least prove how easy it is to afk nightmare for drops.
Put yourself in the average player's shoes. Do you really think they'll agree with you that phosani nightmare is too easy to afk for drops?
The only people who think that are the people who farmed nightmare on release before group nightmares died out.
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Staff team and forum moderators -> fact check this statement please
See if you can find the gear set up that allows you to "away from keyboard" your way through nightmare.
Then tell me how long it takes per kill, bank, and return.
I guarantee 8 minutes/kill and 21.6 hours/expected drop is an underestimate