Right now there is a massive problem with cashflow, nothing is selling on tp due to no money in circulation, which causes items to clog up and people undercutting each other by millions and items drops 10s of million in prices, this has been an on-going issue for a while now, and it results in most people (people who don't even like/supports gambling) just staking stuff cause its the more or less the only way you can try at some gp. I luckily have a Iron main, but I got a normie too, and I do not envy anyone playing Classic or Normal at the moment. A slight buff would benefit everyone, there would be more cash flow, more wildy activity too and more money to throw away for my fellow addicted homies at ::gamble This would be a somewhat of a permanent "solution" as you can always just camp revs for some cash if you are in need. I'm open to hear opinions and/or suggestions. This is just my view of the situation right now.
Lets break down your claims
1. nothing is selling on tp due to no money in circulation
If nothing is selling in the TP, that means you have item supply, but not enough demand to match the supply.
It has nothing to do with the amount of GP in circulation. The amount of GP in circulation just affects the price of items (like with inflation, the same items will just cost more GP). Whether or not items get sold or not... that depends on whether players want your item or not. It also depends on your prices, so consider reducing your prices if you're not getting any interested buyers.
2. which causes items to clog up and people undercutting each other by millions and items drops 10s of million in prices
People undercutting each other by millions and prices fluctuating is part of how an economy works.
If you want your item to sell first, you need to convince the interested buyers to buy your item and not someone else's. How do you do that?
Reduce prices. This is just standard supply and demand. More supply than demand can handle? supplier compete -> prices drop
3. it results in most people (people who don't even like/supports gambling) just staking stuff cause its the more or less the only way you can try at some gp.
If you don't like/support gambling -> don't gamble
It's that simple. Just because you can't sell X item for 500m, but can convince an addicted gambler to FP you 500m for it... that does not justify an issue with the economy. Lower your prices and eventually someone will buy (unless you invested in useless shit).
4. A slight buff would benefit everyone, there would be more cash flow, more wildy activity too and more money to throw away for my fellow addicted homies
Why would it benefit everyone? It would create more incentive to do revs for gold farming, but is that really beneficial? More GP from revs takes incentive away from doing other less profitable content.
I'd argue we do not want GP inflation -> that way you get more purchasing power with the same amount of GP
Man fuck the gamblers. From a societal standpoint, gambling just changes item ownership. No new items are actually being introduced into the game. Gamblers moving money between each other absolutely does not justify a need for more gp to enter the game through revs.
5. This would be a somewhat of a permanent "solution" as you can always just camp revs for some cash if you are in need.
What if I told you, your problem was already solved. It's called thieving. Whenever you need some cash, you can just go thieve.
Edit: For reference prices on certain endgame items here is vastly different from Osrs. Osrs prices: Alora prices: Tbow 1.3b Tbow 2.2b Sctyhe 350m Scythe 2.5b (and that plummets from 3.5b) Torva set 400m Torva set 3-3.5b Shadow 1.4b Shadow 6-8b Masori set 400m Masori set: 2.5b Ely SS 5-600m Ely SS 4b That is just some high end items, but then you have most reuseable items like Cannonballs is TWENTY times more expensive on here than osrs, Dragon ruby (e) is about FIFTEEN times more on here than osrs, the list goes on and on
To answer this question, we need to define what GP is...
GP is currency for player time.
To buy a tbow, you need to offer up enough (currency for) player time to cover the time it took the seller to get the tbow.
Like... the tbow seller could have spent his time theiving for GP or doing revs instead of doing COX... how much would he have made?
As a tbow buyer, you need to compensate the seller to make it worth his time.
Like... Why would you expect Alora prices to match OSRS prices, when the supply and demand on Alora is vastly different?
OSRS has bots armies making cannonballs for GP -> to RWT for cash -> to feed their families at night
Alora doesn't. We got less supply, so consequently prices will be higher.