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Ring of Life (i)



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Posted 23 December 2022 - 11:49 AM #1

Tamby
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What is your suggestion?: An enhanced version of the Ring of Life - a Ring of Life (i) - which instead of teleporting you if you take damage while below 10% health, would teleport you if taken damaged while below 20% health.

 

Is this in OSRS?: I don't believe so

 

Has this suggestion been accepted already?: No

 

How would this benefit Alora?: I think that there are 2 very strong arguments for why this should be implemented

  1. Bosses and monsters that were added to OSRS within the past 5 or so years hit much higher and have more complex mechanics than the traditional bosses/monsters that existed in the early days of Runescape. This has made the RoL a less and less effective item, given the fact that there is now a higher likelihood of being damaged more than 9 or 10 HP, even through protection prayers. In short, the game has evolved quite drastically while the RoL has not received any attention to account for these changes.
  2. I won't pretend to be a RSPS or backend coding expert, but it probably goes without saying that RS private servers do not have the resources or capabilities to have 99.99% lag-free or DC-free servers that [basically] exist on OSRS. For that reason, it seems like a majority of HCIM lose their status to little to no fault of their own due to those two issues. I think an update like this could help to mitigate unreasonable deaths. Unless I'm wrong on this, but from what I've heard there's no protocol in these DC/Lag death situations to get your hardcore status back and you're kind of just SoL If true, that is fucking brutal...
  3. As an added bonus, it would also flush out another imbuement scroll from the economy and give HCIM more incentive to donate money to the server to get another imbuement scroll from ;;store


Posted 23 December 2022 - 11:57 AM #2

Lucas

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I’m gonna have to say no support. With a 20% threshold it’s still possible to die ofcourse, but still feels like a get out of jail freecard to me.

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Posted 23 December 2022 - 12:22 PM #3

To gain
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By choosing HCIM as gamemode you accepted the fact that most pvm deaths will cause you to lose the status, this suggestion would make everything pretty much safe.

To make a long story short, if you are not confident that you can do certain content without dying dont do it.

 

No support from me.


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Posted 23 December 2022 - 01:48 PM #4

Tamby
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I do agree that it shouldn't make bossing or killing monsters 'easier' per say. To me it does make some logical sense though that an item like that should evolve to some extent as the game evolves. That's just my two cents.

 

Maybe I should have left that 1st argument out because I don't want to detract from the main argument, which is to protect HCIM from unreasonable DC/Lag deaths that seem to mostly exist on private servers. People put 100's of hours into their HC accounts and for all of that to taken away from something out of their control is a devastating to go out.



Posted 23 December 2022 - 08:30 PM #5

strudelle

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anyway to make it 15% hp instead?

i can understand that 10% is low with all the reasons above you said and the dcs

but yeah maybe 20% is to much as you can almost always make it out alive if you are afking,

so if its possible to make it at 15%, sounds less op to me


for now, staying neutral.






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