Abyssal Sire Guide
I. Information
The Abyssal Sire is an abyssal demon Slayer boss that requires 85 Slayer to kill. It is known for dropping the Unsired, which can be used at the Font of Consumption for a chance at obtaining an abyssal whip, abyssal dagger, abyssal head, jar of miasma, abyssal orphan or a piece of the abyssal bludgeon. The Unsired is dropped at a base rate of 1/100.
II. Combat Info & Stats
Combat Level: 350
HP: 400
Max Hit: 66 (Melee) 55 (Explosion)
Attack Style(s): Melee
Attack Speed: 7 ticks (4.2 seconds)
Attribute: Demon
Weakness: Demonbane weapons
III. Gear & Inventory
Gear Hierarchy
Inventory Setup
IV. Getting There
There are a few quick and convenient methods of getting to the Abyssal Sire. I personally prefer the POH method as you will already be going there to restore your stats between kills. You can set your last destination as a left click teleport on your POH Fairy Ring/Spirit Tree making this process quite fast.
- Boss Teleport at the Teleport Wizard, then talking to the Overseer
- D-I-P fairy ring code in your POH, then talking to the Overseer
V. Fight Mechanics & Overview
Phase 1:
During Phase 1 players need to stun the Sire using Shadow spells and then take out the 4 respiratory systems. You will need to use ranged or magic for this phase. Overhead prayers are not needed, and players should use offensive prayers during this phase.
- If you are using a Trident, Sanguinesti staff or Tumeken's shadow you will want to be using the Longrange attack style, this will allow you to attack from 9-10 tiles away. *Longrange does not affect your attack speed with charged staves.
You can use the following marked tiles as reference points of where you want to path to attack each respiratory system. You can use the tile labeled 1 to stun the Abyssal Sire with Shadow Barrage then immediately start attacking the first respiratory system.
- If you are using Magic for Phase 1, you will want to start 1 tile west from the tile currently marked 1.
- If you aren't able to kill off all four respiratory system during one stun you can re-stun the Sire using Shadow Barrage again.
- If you don't re-stun Sire, he will spawn miasma pools under your feet. These will poison you and deal 10-30 poison damage every tick you are standing on one.
- Additionally, when un-stunned, the tentacles on each side of the room will deal melee damage to players within melee distance of them.
Phase 2+:
During Phase 2, Sire will descend toward the middle of the room. The Sire only attacks with melee so you will want to use Protect from Melee.
- When Sire's HP reaches just under half of its HP (about 180 HP) it will teleport the player toward its northeast tile and begin opening a large portal within its body that will explode.
- The tile it teleports you to is on a loading line so if you don't trigger that loading line before the teleport you will have a slight lag/delay when teleported. To prevent this, you can move to the northeast corner of Sire before being teleported.
- The explosion will deal large damage to the player, more damage the closer the player is to the center of Sire. This damage can be avoided by stepping 2 tiles away, or it can be reflected back using Vengeance to increase your DPS.
- Sire will also spawn 6-8 Scions before it explodes. These can be ignored as long as you have Protect from Melee active.
- After the explosion attack, Sire will begin spawning miasma pools under the player. Like in Phase 1, these miasma pools will poison you and deal poison damage when stood on. These can be dodged by moving a tile or two as they spawn.
Tile Markers:
Example kills: